Aquatic Benevolence: An Idea

Aquatic Benevolence: An Idea

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Posted by: Glenstorm.4059

Glenstorm.4059

What if Aquatic Benevolence had this added to its current functionality:

Blast Finishers your allies execute on Water Fields heal for 50% more (this does not apply to your Blast Finishers)
Radius: 1200
Limit: 4 closest allies

This would solve the problem of AB not affecting other’s blast heals.

Fear the might of SHATTERSTONE.

Aquatic Benevolence: An Idea

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Posted by: Sadrien.3470

Sadrien.3470

Yes but it wont affect your blast heals, base heals, or dodge heals – All of which can be very strong healing for your team. Your suggestion needs a little bit more work before I would agree to it.

Have fun. Be Alive. K Thnx Bye.

Aquatic Benevolence: An Idea

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Posted by: BlackBeard.2873

BlackBeard.2873

It has to do SOMETHING for yourself if it is going to be a mandatory trait in what is now a mandatory line for every build.

Aquatic Benevolence: An Idea

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Posted by: Glenstorm.4059

Glenstorm.4059

I agree; I hate that we’re being forced to pick a minor trait that does absolutely nothing for us. I think if they made the trait affect us too, it wouldn’t be too OP. Healing Power scales so terribly, and the cool down on water fields is long enough that I don’t see why the ele should be excluded.

Fear the might of SHATTERSTONE.

Aquatic Benevolence: An Idea

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Posted by: Fuzzion.2504

Fuzzion.2504

Gotta agree. This trait works only in ZvZ situations. Forcing it onto us , it needs a buff.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

Aquatic Benevolence: An Idea

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Posted by: BlackBeard.2873

BlackBeard.2873

Gotta agree. This trait works only in ZvZ situations. Forcing it onto us , it needs a buff.

It doesn’t really do anything even there, as most of the healing comes from other people blasting your water-field. The proposed idea would help that, but it would still be useless everywhere else.

Aquatic Benevolence: An Idea

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Posted by: Laraley.7695

Laraley.7695

They need to make this trait not minor, it’s just stupid to move damage modifier traits into water and then give you something so useless if you wish to play zerker spec.