Arcana II, 25, XII traits change

Arcana II, 25, XII traits change

in Elementalist

Posted by: Faera Gaelwyn.4786

Faera Gaelwyn.4786

Apologies in advance for the text wall.
I have long thought of Arcane Precision (25 minor in Arcana) as a useless trait. It is completely unreliable, and frankly has no place being in the arcane line as it is.
It grants the Elementalist, based on current attunement, a 10% chance on crit to apply:
Fire: 1 second Burning
Water: 10 second Vulnerability (1 stack)
Air: 3 second Weakness
Earth: 5 second Bleeding (1 stack)

Now, these conditions aren’t horrible, but they are very, very unreliable in their application.
10% chance of application on critical hit means that there’s only a 10% CHANCE
that you’ll even see it occur in the event that you have 100% crit chance, and that’s probably not something you’ll ever really see on an Elementalist.
If an Ele is running a build that isn’t heavily reliant on criticals for damage, then this trait probably has between a 2-4% chance on hit to be applied. Negligible.
The primary defect in this trait is its reliance on crit chance in a trait line that is supposed to be… balanced between the elements, equal. Yet, it caters only to those who build heavy on critical chance.

Here is where I propose a change to both Arcane Precision and Elemental Surge (Arcana XII).

I propose a sort of merge of the two, and a new Grandmaster trait to take Elemental Surge’s name and rival Evasive Arcana.
——————————————————————————
Arcane Wrath (25 minor)

“Skills have a chance to apply a condition based on attunement.”
Chance on hit: 15%
Cooldown: 10s (per attunement effect. ie. Evasive Arcana)
Fire: Burning (3s)
Water: Chill (2s)
Air: Weakness (3s)
Earth: Bleeding (5s)
——————————————————————————

Elemental Surge (XII Major)

“When attuning to an element, gain an aura based on attunement.”
Cooldown: 10s
Fire: Fire Shield (3s)
Water: Frost Aura (3s)
Air: Shocking Aura (3s)
Earth: Magnetic Aura (3s)

——————————————————————————

Arcane Resurrection (II Major)

I’m not a fan of traits based on the premise that your party will be getting downed or dying a lot. I do, however, occasionally use traits, like on mesmer and guardian, that give you some form of benefit when you go to revive an ally.
This one I simply propose to apply the aura to yourself when you start to revive an ally and remove the revive speed mechanic. Obviously there would be a cooldown on the aura upon initiating revival (to avoid starting and stopping revival to spam the aura).
Then upon completing the revive, renew the aura and apply it to the ally as well.

——————————————————————————

Thoughts?
Please do not be rude, aggressive, or otherwise unpleasant to myself or others below.

(edited by Faera Gaelwyn.4786)

Arcana II, 25, XII traits change

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Elemental Surge, like that, would have to be a grandmaster. Non negotiable. Especially with Shocking Aura and Magnetic Aura there. Combined with 30 Water for Powerful Boons? That’s insane.

As great as this would be, it would be over the top and insanely overpowered.

Arcane Wrath is much better then Arcane Precision.

Arcana II, 25, XII traits change

in Elementalist

Posted by: Faera Gaelwyn.4786

Faera Gaelwyn.4786

I didn’t realize I had forgotten to put the 10s cooldown on Elemental Surge, was getting rushed out of the house at the time. If one were able to just spam attunement switches and rapidly gain all of the boons then yes, it would be quite ridiculous, especially with Powerful Auras.
It is intended to have good synergy with Powerful Auras, as well as the earth and air traits that grant boons with auras.
Powerful Auras is currently a somewhat weak trait because its alternate is a very strong condition remover and because methods of giving oneself an aura though combo fields do not share with allies. I believe my version of Elemental Surge would make aura-based support a very real option.
However, it’s not only there for support, different aura based builds could be:
0/30/10/0/30
0/10/0/30/30
0/0/10/30/30
20/10/10/0/30

(edited by Faera Gaelwyn.4786)

Arcana II, 25, XII traits change

in Elementalist

Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Arcane Ressurection suggestion of applying the aura WHILE reviving makes perfect sense and will be in line with the other classes’ similar trait. I like that.

And about Arcane Precision, yeah I have to agree it is one of if not the most useless Grandmaster minor traits out there. Totally unreliable. Your suggestion for increasing the hit chance and not be reliable on crit is a good start and having an ICD would not make it totally OP.

I for one am enjoying Elemental Surge on my glass cannon staff for trolling in hotjoins. It’s a nuke ‘em all day type of playstyle wherein once you get spotted and targetted, you’re basically dead so you have to have that perfect sniping spot to rain down on your enemies while they’re busy fighting your teammates. Elemental Surge has awesome support with Arcane Power + Earth Attunement auto attack or Water attunement for the lock-down immob or chill and sometimes Air for the on demand blind. I really really like it. There are a lot of other combinations for Arcane Power + Elemental Surge which are quite tricky but very interesting to use. Although there has to be some sort of fix on the number of Arcane Power charges consumed depending on the skills since they vary and are somewhat inconsistent.

Your suggestions for the new Elemental Surge to apply auras on attunement change is way over the top and will be the most OP thing the elementalist will ever have. I think the primary reason why Auras on Signet usage only grants Fire Aura and not the element the Signet is based upon is because the other 3 auras are pretty strong especially when traited to being shared to allies.

Arcane Precision is a bit redundant with Elemental Surge. An improvement in the effects or the duration of the effect on Elemental Surge will make it a tougher choice against Evasive Arcana for builds that are not reliant on dodges. And a total overhaul of Arcane Precision will be very much appreciated.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”