Arcana tree suggestion
I agree that it’s counterintuitive for Anet to expect us to use our class mechanic of swapping attunements but then complain about the lack of build diversity when investing in arcane is so important for swapping. I don’t agree with your suggestion though. I don’t have a solution but I believe traits like Fresh Air are a good start. 15 second base recharge seems incredibly high but I’m not sure reducing the base is the best solution.
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You see all those fancy pancy Attunement Skill CD reductions that no one takes? They should make each of those reduce CD on the swap time for THAT ONE ATTUNEMENT (wouldn’t stack with intelligence) be reduced by 40% which would be the equivalent to 20pts in Arcane, it’d allow some build diversity because if you wanted to be, say a tanky condi ele you’d be able to get into the attunement that allows that more often AND reduce those skills CDs.
As their mother, I have to grant them their wish. – Forever Fyonna
You see all those fancy pancy Attunement Skill CD reductions that no one takes? They should make each of those reduce CD on the swap time for THAT ONE ATTUNEMENT (wouldn’t stack with intelligence) be reduced by 40% which would be the equivalent to 20pts in Arcane, it’d allow some build diversity because if you wanted to be, say a tanky condi ele you’d be able to get into the attunement that allows that more often AND reduce those skills CDs.
IMHO it should do both. 20% cd to that attunement skills and 40% (not stacking) to the attunement. And for god sakes, why are they 20 points high, but the water one is 10?
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
You see all those fancy pancy Attunement Skill CD reductions that no one takes? They should make each of those reduce CD on the swap time for THAT ONE ATTUNEMENT (wouldn’t stack with intelligence) be reduced by 40% which would be the equivalent to 20pts in Arcane, it’d allow some build diversity because if you wanted to be, say a tanky condi ele you’d be able to get into the attunement that allows that more often AND reduce those skills CDs.
IMHO it should do both. 20% cd to that attunement skills and 40% (not stacking) to the attunement. And for god sakes, why are they 20 points high, but the water one is 10?
So you can take all 4 is what I came to the conclusion of lol, and my suggestion is that they do both, it’d open so many doors and allow so many builds.
As their mother, I have to grant them their wish. – Forever Fyonna
It would be better then closing them and having 2 builds
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Best thing to do is just make a base 10 sec cd on Attunement swap and remove the Attunement CD reduction effect on the Arcana tree.
Just let it increase aura duration. While were at it, we should also give better access to auras. Remove Dust Devil from Scepter and put Magnetic Aura instead. Remove Flame Burst from Staff and put Fire aura(after it gets a better buff) instead.
This way every weapon set has access to 2 auras. Auras is a great concept and non d/d Eles should have allot more access to it.
PS: New Elite: Gain all auras for 8 seconds. All aura related traits effect the Elite.
PS: New Elite: Gain all auras for 8 seconds. All aura related traits effect the Elite.
An elite skill that isn’t a pet and doesn’t remove all our weapon skills? How exquisite!
Remove Dust Devil from Scepter and put Magnetic Aura instead.
That would make the S/F a bit mean to those poor rangers, 2 reflects and projectile destroy, I like it.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Remove Dust Devil from Scepter and put Magnetic Aura instead.
That would make the S/F a bit mean to those poor rangers, 2 reflects and projectile destroy, I like it.
Why not just add the magnet aura to Dust Devil? I think that the Aura skills should all do something else AND apply the aura, IE Fire Aura is granted and you make an explosion of flames or something.
I just really like that piercing blind…. But magnet aura is so awesome….
As their mother, I have to grant them their wish. – Forever Fyonna
PS: New Elite: Gain all auras for 8 seconds. All aura related traits effect the Elite.
Hmm would this be better at the same time, or each activating consecutively?
At the same time you’d have a powerful punishment for hitting you, but some of the effects would lessen each other, such as shocking aura and magnetic aura.
Separately they each work to their full extend, and have the added benefit of splitting the boons from traits into multiple smaller packages, which is good against boon removal.
PS: New Elite: Gain all auras for 8 seconds. All aura related traits effect the Elite.
Hmm would this be better at the same time, or each activating consecutively?
At the same time you’d have a powerful punishment for hitting you, but some of the effects would lessen each other, such as shocking aura and magnetic aura.
Separately they each work to their full extend, and have the added benefit of splitting the boons from traits into multiple smaller packages, which is good against boon removal.
Receive a permanent aura for 20 seconds. This aura changes depending on your attunement. Very versatile and synergizes well with aura traits and a trait like tempest defense, burning target damage, etc.
That would be so awesome… Something actually worth 180s cd.
Personally I would like to see one of two scenarios:
1. They reduce the base cool downs of the Attunements by 30% and change the Arcana tree to reduce the cool down by 30%. This way you’re still getting a 60% cool down if you spec deep but not specing into Arcane isn’t as taboo as most people think it is now. This is pretty much a direct upgrade to the current system.
2. They leave the cool down as is but make two changes:
-They reduce the cool down reduction in Arcane to 1% per point.
-They add an effect to the Adept Minor Trait (5 points) where every point spent in that tree reduces the cool down timer of that Attunement by 1%.
This way if you spec into say 30/30/0/10/0 as a spec (Berserker spec) you can still get reasonable cool downs on Fire/Air (where you will spend most of your time) as well as other forbidden specs that we can’t have a nice conversation about without people losing it.
PS: New Elite: Gain all auras for 8 seconds. All aura related traits effect the Elite.
I’d love to see a revival of the GW1 Shatterstone/Lightning Surge hexes where you cast them and then 3 seconds later a spell effect occurs. Could make it attunement based so each one would have a different effect after 3 seconds W, X, Y, Z happens based on attunement. Used to setup some nasty burst combos in GW1 with these abilities.
Really there’s a wealth of mechanics they had in GW1 that were amazing and setup some great game play. If they ever brought back the Shutdown Mesmer I’d totally be there in a heart beat haha…
PS: New Elite: Gain all auras for 8 seconds. All aura related traits effect the Elite.
Hmm would this be better at the same time, or each activating consecutively?
At the same time you’d have a powerful punishment for hitting you, but some of the effects would lessen each other, such as shocking aura and magnetic aura.
Separately they each work to their full extend, and have the added benefit of splitting the boons from traits into multiple smaller packages, which is good against boon removal.
I understand what you’re saying but I still think it will be better to have every aura at the same time. Seeing as Magnetic Aura reflects EVERY projectile while it’s up and Shocking Aura only stuns the same attacker once every 2 seconds and you still get hit. So if a Ranger puts up quickness and spams 1 with shortbow, by the time the first projectile hits you, the Ranger probably fired more projectiles. So you would probably still get a few hits before the Ranger is stunned.
Same goes for melee attackers. Frost Aura and Shocking Aura would again be quite good together, the attackers will get stunned and even if he/she will use a stunbreaker. The chill will still affect them. Besides the fact that you still get damage with Shocking Aura and Frost Aura -10% damage helps allot with that.
The reason why I would like every Aura at the same time is because it simply covers ranged and melee defense at the same time, while still being offensive(in a way) with Fire Aura(still needs a better buff).
About the cooldown, tbh I don’t care if they give it a 210 second cooldown. This Elite together with Powerful Auras and other Aura related traits would be really good. So a long cooldown doesn’t matter for me as long as it’s a Elite that’s worth it.
^ Yeah I get what you’re saying. My main concern was magnetic aura, preventing other auras but I actually forgot that shocking aura only works on <600 range attacks at the time of posting.
PS: New Elite: Gain all auras for 8 seconds. All aura related traits effect the Elite.
Or, rather than having all auras it could be on a short, say 60s cd, and give an aura based on your current attunment. That way we’d have access to all auras on any build but it wouldn’t be too overpowered. Though your idea would be interesting, just doesn’t seem realistic since you could have a few auramancers in a group all use this for an instant perma fury and swiftness along with the aura’s effects. In wvw that’d be way too good.
The fury by using both frost and shocking aura stack. That by itself is really great to get hybrid builds to 70% crit