(edited by minion.6245)
Arcane Minor Trait "Attunement bonuses linger for 5 seconds"
You have no condition removal, no way to acquire more than 2 seconds of Fury, no way to stack swiftness short of an Air switch into Glyph heal, and you only have 600 range to kite with.
That’s going to be a bit of a problem :p
And yeah, it’s total glass. Anything with more than 600 range is going to make a mess of you real fast, and anything with heavy condition application will do the same. Your low Water traiting leaves you down some HP and healing power (healing power admittedly not that significant), so the only way to make up for that is to sacrifice damage runes for survivability runes.
I think you’re overestimating the benefit of Fire traits (especially since many of them are conditional on burning being applied, which can be cleansed) and underestimating the value of crit chance/perma vigor uptime.
Give it a shot by all means, but from the information you’ve given about the concept, I think it’ll certainly come up short compared to a more standard Aura build where damage is concerned, and absolutely come up short where survivability is concerned.
Arcane Minor Trait "Attunement bonuses linger for 5 seconds"
in Elementalist
Posted by: Spectorx.9762
Or you can go… 10/0/30/0/30 and win….
Fire – “Internal Fire” + 10% dmg while attuned
Earth – Earths Embrace, Serrated Stones, Geomancers Alacrity
Arcana – Elemental Attunement, Arcane Mastery, Evasive Arcana
Use skills – Arcane Power, Arcane Wave, Glyph of elemental power, Glyph of elemental.
Gear – Go for berserkers, rune Vamporism, Accessories should be Valkyrie, and rings should be whatever the exotic Beryl are…
Run in, wreck s**t move on to the next victim. Simple as that. good luck!
Arcane Minor Trait "Attunement bonuses linger for 5 seconds"
in Elementalist
Posted by: Leiloni.7951
That trait that makes attunement bonuses last for an extra 5 seconds applies to things like Soothing Mist where you have a constant visible buff on your character’s buff bar. That buff will last for an extra few seconds upon switching out of Water. I forget what other traits that includes, I think just the three base unchangeable traits in each line is what is affected, so Zephyr’s Speed, Stone Flesh, Burning Rage, Soothing Mist, etc.
(edited by Leiloni.7951)