Arcane Redundancy

Arcane Redundancy

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Posted by: chris.6583

chris.6583

The benefits of arcane traits IV, V and VI should go into one, is too much redundancy one slot for each trait, since anyway only one can benefit at a time and will make weapon swap faster while not in combat.

Well except for IV + VI combo, but it will be nice have that just in 1 trait.

Arcane Redundancy

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Posted by: Tactu.4867

Tactu.4867

i agree ,somehow, from this point of view :

the way i see it : they didn’t make a weapon universal for all situations . more likely they want you to use staff when you are in group , d/d for 1v1 ,etc ( or close to this )

So having a trait that will combine all this weapons benefits , makes sense because you won’t benefit from all of them in the same time .

Example : you’re using staff , in www , but then you fall of a cliff or something and start running but there’s a thief following you . now you could switch to d/d without having to change traits

SFR – lvl 80 Ornamentalist

Arcane Redundancy

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I agree as well. Seeing as you are locked into using 1 weaponset at a time, they should really combine these and had some more traits. Not quite sure what they could offer though.

I would like to see a trait that buffs different stats depending on the attunement you are in:

Fire: Power
Air: Crit Damage
Water: Healing Power
Earth: Toughness

This way, Lingering Elements could affect the stat buffs as well because currently it is rather weak because we can’t afford to spend 20 trait points in Water, Earth, Air and Fire to get the 5point traits. That would leave us with 35 trait points to spend seeing as we would have to spend 15 in Arcane to get Lingering Elements