Arcane Redundancy
i agree ,somehow, from this point of view :
the way i see it : they didn’t make a weapon universal for all situations . more likely they want you to use staff when you are in group , d/d for 1v1 ,etc ( or close to this )
So having a trait that will combine all this weapons benefits , makes sense because you won’t benefit from all of them in the same time .
Example : you’re using staff , in www , but then you fall of a cliff or something and start running but there’s a thief following you . now you could switch to d/d without having to change traits
I agree as well. Seeing as you are locked into using 1 weaponset at a time, they should really combine these and had some more traits. Not quite sure what they could offer though.
I would like to see a trait that buffs different stats depending on the attunement you are in:
Fire: Power
Air: Crit Damage
Water: Healing Power
Earth: Toughness
This way, Lingering Elements could affect the stat buffs as well because currently it is rather weak because we can’t afford to spend 20 trait points in Water, Earth, Air and Fire to get the 5point traits. That would leave us with 35 trait points to spend seeing as we would have to spend 15 in Arcane to get Lingering Elements