So yesterday i create a Elementalist for Spvp and try to actualy run cantrip, Happens to be i failed utherly (ive never felt so glassy before just what is cantrip running on to stay alive in the first place) then tried signet and failed again. Thats when i try something totaly absurd wich i saw close to no elementalist in spvp run to begin with… A full arcane spell build and actualy get to both do a lot of kills but also endure the hits wich so far had made me feel like a paper mesmer clone.
Trait 0 20 0 20 30
Fire magic: none
Air magic: bolt to the heart, Arcane lightning
Earth magic: none
Water magic: Shard of ice, Cleansing Wave
Arcane power: Final shielding, Arcane mastery, Evasive arcana
Weapon: scepter/dagger
Just happen to be having scepter provides a lot of very large aoe effect as well as the rock barrier effect wich effectively raise the elementalist armor lvl by a sharp 200, add to this the frost aura of dagger and you likely aint gunna die anytime soon. The reason for dagger over focus is mainly its numerous control ability such as updraft and earthquake while frost aura provide an exelent defensive measure cleansing wave a condition removal and ride the lightning a quick mean to travel around the map because the build doesnt proc swiftness on its own.
Utility: Arcane brillance, Arcane blast, Arcane wave, Arcane shield (a life saver), Glyph of elemental
PRO: this build main advantage is arcane spells are instant cast do not require positionning and can be done no mather where the target is because yea arcane spell unlike a lot of ability work weither the target is behind on the side or anywhere around you in the range so you likely just will have to target something and spam your arcane magic around it (I can cast my arcane brillance and my arcane wave behind myself, my arcane blast fellow the target and arcane armor just hurt everyone in the viscinity trying to hit you). For the two targeting spell either you hit in the middle of a frey to hit as many target as possible either you strike on your position to proc might from ring of fire. Arcane doesnt need the elementalist to actualy be up on his feet and can always be casted weither the character is stunned stoned or simply put sleeping on the ground (i can cast my arcane spell while dancing lol)
How to use this: Hey its all about blasting the area with Aoe effect, Jump into the frey and start hiting everyone with those blast,
Fire atunement: pop that dragon tooth in the middle of the control point, weither theil attempt to stay in and dodge either theil run out of it to avoid the impending nuke, this build is ran around the fear aoe provoke in your foe so force them out of the circle using them. Ring of fire proc an easy fire field to blast in while pheonix is actualy one of the best damaging spell the elementalist got when used right (heck not only it proc vigor, cure condition and offer a free blast it also deals damage multiple time if aimed right and is totaly unblockable)
Air atunement: Air possess two instant cast spell wich deals a fair amount of damage and offer a quick blind, Updraft will likely be used to push people off a capture circle or knockdown a character for chain damaging.
Water atunement: You want to use your water atunement as often as possible as its likely your best source of heal (while arcane brilliance and signet of healing are somewhat good water atunement when traited is better and will likely heal you for a good 50% of your total HP bar and over when you use all spell one after another) because you both got water trident and cleansing wave not to mention your dodge heals and cure condition and you gain health and condition cure upon switching. Use Frost aura the moment its availlable, its both super anoying because it cause chilled everytime the guy hit you and actualy a strong defensive ability because of the armor increase.
Earth atunement: Rock barrier should be up at all time, Use dust devil for a free blind when you pop to that atunement and try to place in earthquake when possible, Use Churning earth only when you are positive you wont get nuked while doing it (aka right after using arcane shield) because while it proc insane damage its cast time is long and you make for an easy target while channeling. This spells is realy nice to use in the middle of a capture circle because either the players will run away to avoid it either they will be crippled and prone to other teamate strikes.
Utility bar: proc your fire elemental as often as you can (while water elemental heals like crazy your personnal healing are already quite good so you will need some effective damage wich the elemental can provide) and use those arcane spell when availlable.
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(edited by kyubi.3620)