Arcane surge... Used
u can take arcan power, the 5 crits arcana, use earth auto atk, few times to stak immob, or whatever u want, then switch to fire to land dt and phoenix
i would take signet of earth tbh, for arcan surge u need to be in eart attunement, u dont have heal when attuning to water
u can take arcan power, the 5 crits arcana, use earth auto atk, few times to stak immob, or whatever u want, then switch to fire to land dt and phoenix
i would take signet of earth tbh, for arcan surge u need to be in eart attunement, u dont have heal when attuning to water
Interesting, didn’t know it also worked with that. But with that you can stack 25 seconds of burning! Which is pretty op IMO. But thanks I’ll try that out, now the only problem is finding some good insta casts in earth so I will have enough immob to cast and let the DT land which I think is 3 seconds
Any other comments on this?
Is this for PvP? Why not just use Updraft on dagger or, even better, Gale on focus?
Most often, you will have to hit your Phoenix on a moving target. Dragons Tooth is mostly useful for forcing a dodge or cleaving on a downed player.
Turbo Seksophonic – Ele / Guitar Wolfe – Mesmer
Isle of Janthir
If it works for you, why you would be a fool using it? Running soldiers you could also use arcane power for guarenteed crits if you do not need the immoblize, burn,chill or blind.
For me personally I kinda need the cleansing and healing from water attument and usually run a 0/6/0/4/4 fresh air build. I also do not fancy using piercing shards ( the 20% more damage to vulnerable foes), it only works in water attument and rarely you wanna use water for the purpose of dealing damage in pvp.
I think most ele players do simply not expect their Dragons tooth to hit anyways or use different methods ( earth quake, signet, gale from focus, ride the lightning).
Is this for PvP? Why not just use Updraft on dagger or, even better, Gale on focus?
Most often, you will have to hit your Phoenix on a moving target. Dragons Tooth is mostly useful for forcing a dodge or cleaving on a downed player.
Yea it’s PvP. And I do the exact opposite. I use Phoenix on CCed enemies so I make sure all three hits hit. The knockdown from earthquake and updraft is only 2 seconds, so DT which takes 3 seconds to cast/hit won’t usually hit. And yes that is what DT is usually used for, but I want to actually hit a target that is not downed.
If it works for you, why you would be a fool using it? Running soldiers you could also use arcane power for guarenteed crits if you do not need the immoblize, burn,chill or blind.
For me personally I kinda need the cleansing and healing from water attument and usually run a 0/6/0/4/4 fresh air build. I also do not fancy using piercing shards ( the 20% more damage to vulnerable foes), it only works in water attument and rarely you wanna use water for the purpose of dealing damage in pvp.
I think most ele players do simply not expect their Dragons tooth to hit anyways or use different methods ( earth quake, signet, gale from focus, ride the lightning).
What do you mean with your first sentence? And using soldiers I have 177% crit dmg, so not too much, that’s why I don’t use arcane power.
And because of the master minor trait in arcana the piercing shards last 5 sec after you leave water, so 5/9 seconds (theoretically) you have piercing shards.
And the other CC’s are 2 seconds of knockdown, and DT takes 3 sec to cast/hit.
If it works for you, why you would be a fool using it? Running soldiers you could also use arcane power for guarenteed crits if you do not need the immoblize, burn,chill or blind.
For me personally I kinda need the cleansing and healing from water attument and usually run a 0/6/0/4/4 fresh air build. I also do not fancy using piercing shards ( the 20% more damage to vulnerable foes), it only works in water attument and rarely you wanna use water for the purpose of dealing damage in pvp.
I think most ele players do simply not expect their Dragons tooth to hit anyways or use different methods ( earth quake, signet, gale from focus, ride the lightning).
What do you mean with your first sentence? And using soldiers I have 177% crit dmg, so not too much, that’s why I don’t use arcane power.
And because of the master minor trait in arcana the piercing shards last 5 sec after you leave water, so 5/9 seconds (theoretically) you have piercing shards.
And the other CC’s are 2 seconds of knockdown, and DT takes 3 sec to cast/hit.
I meant if it works for you, you should use elemental surge. Personally I feel the cleanses and healing from water are more valuable. The piercing shard uptime in my opinion is not worth it and the timing off piercing shard uptime does not fit my playstyle, I get in an fight, cast my fire / lightning skills heal up and subsequently get out.
I use Elemental Surge too in PvE. I run a heavy Arcane-based build, and being able to spam damaging conditions with Arcane Wave/Blast/Brilliance just adds that much more oomph to my spammed AoE’s.
If it works for you, why you would be a fool using it? Running soldiers you could also use arcane power for guarenteed crits if you do not need the immoblize, burn,chill or blind.
For me personally I kinda need the cleansing and healing from water attument and usually run a 0/6/0/4/4 fresh air build. I also do not fancy using piercing shards ( the 20% more damage to vulnerable foes), it only works in water attument and rarely you wanna use water for the purpose of dealing damage in pvp.
I think most ele players do simply not expect their Dragons tooth to hit anyways or use different methods ( earth quake, signet, gale from focus, ride the lightning).
What do you mean with your first sentence? And using soldiers I have 177% crit dmg, so not too much, that’s why I don’t use arcane power.
And because of the master minor trait in arcana the piercing shards last 5 sec after you leave water, so 5/9 seconds (theoretically) you have piercing shards.
And the other CC’s are 2 seconds of knockdown, and DT takes 3 sec to cast/hit.I meant if it works for you, you should use elemental surge. Personally I feel the cleanses and healing from water are more valuable. The piercing shard uptime in my opinion is not worth it and the timing off piercing shard uptime does not fit my playstyle, I get in an fight, cast my fire / lightning skills heal up and subsequently get out.
Ah, that why I always stay in water before a fight. Than air burst and Phoenix followed by DT combo. I have tried 20 in water but felt that 30 arcana was better…
I recommend arcane power as a utility and arcane retribution as your 2-point trait for this, because they both apply arcane surge on your next five hits. Obviously arcane mastery is a go-to as well for the reduced CD on each. Keep in mind though, arcane power applies its effect to the first five hits, which can all be used with a single AoE. It is obviously much more effective in single target situations. I also recommend wave over blast because one hits up to five while the other is single-target.