Arcane surge... Used

Arcane surge... Used

in Elementalist

Posted by: Holl.3109

Holl.3109

The lack of immob with ele really disappoints me, and considering my favorite weapon is scepter (the one with the hard to hit skills -dragons tooth/Phoenix-) I decided to change that.

So I run a classic 0/6/0/2/6 S/D fresh air build
With – bolt to the heart/air training/fresh air
– the one with +20% dmg to vulnerable foes
– arcane mastery/elemental attunements/arcane surge

My utilities are LF, arcane wave and arcane bolt and I run soldiers amulet for some survivability.

Yes, arcane surge…. No evasive arcana, this being because that (IMHO) the only good dodge rolls are water for heal and earth for blast, fire and air are… Meh.

To cover immobs I only looked at earth signet and arcane surge, and because of the cast time of SoE I took arcane surge.

How I make it work:
Because dragons tooth (2-5k) and Phoenix (2-8k depending on # of hits) are hard to hit (and hit hard) and are often wasted (Phoenix a lot less but DT especially) I wanted to actually make sure they hit.
arcane surge immobs target for 1 sec when arcane skill is used in earth

So – dragons tooth, (maybe Phoenix here), earth, arcane bolt than wave, air, air burst —-- is my usual combo and in soldiers gear hits for ~8-13k

Other dragons tooth setups (+Phoenix)- earthquake > dragons tooth – phoe
– updraft > dragons tooth – phoe

arcane surge with other attunements
Fire – with my build 1k of total burn dmg, not bad
Water – chill = meh
Air – blind is great when stomping if scepter 3 is on cooldown and you have an arcane skill available, also when you see a warrior with Earthshaker coming towards you.

Am I the only ele with this trait? What do you guys think? Any hard counters for this build? Better than regular evasive arcana or not?

or am I just a fool for not taking a blast/heal on dodge roll? :P

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Posted by: Wyrden.4713

Wyrden.4713

u can take arcan power, the 5 crits arcana, use earth auto atk, few times to stak immob, or whatever u want, then switch to fire to land dt and phoenix

i would take signet of earth tbh, for arcan surge u need to be in eart attunement, u dont have heal when attuning to water

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Posted by: Holl.3109

Holl.3109

u can take arcan power, the 5 crits arcana, use earth auto atk, few times to stak immob, or whatever u want, then switch to fire to land dt and phoenix

i would take signet of earth tbh, for arcan surge u need to be in eart attunement, u dont have heal when attuning to water

Interesting, didn’t know it also worked with that. But with that you can stack 25 seconds of burning! Which is pretty op IMO. But thanks I’ll try that out, now the only problem is finding some good insta casts in earth so I will have enough immob to cast and let the DT land which I think is 3 seconds

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Posted by: Holl.3109

Holl.3109

Any other comments on this?

All 80’s – PvP/WvW
My YouTube channel
Reapers gonna reap ¯\(°_°)/¯

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Posted by: JohnnyZero.5619

JohnnyZero.5619

Is this for PvP? Why not just use Updraft on dagger or, even better, Gale on focus?

Most often, you will have to hit your Phoenix on a moving target. Dragons Tooth is mostly useful for forcing a dodge or cleaving on a downed player.

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Posted by: DutchRiders.2871

DutchRiders.2871

If it works for you, why you would be a fool using it? Running soldiers you could also use arcane power for guarenteed crits if you do not need the immoblize, burn,chill or blind.

For me personally I kinda need the cleansing and healing from water attument and usually run a 0/6/0/4/4 fresh air build. I also do not fancy using piercing shards ( the 20% more damage to vulnerable foes), it only works in water attument and rarely you wanna use water for the purpose of dealing damage in pvp.

I think most ele players do simply not expect their Dragons tooth to hit anyways or use different methods ( earth quake, signet, gale from focus, ride the lightning).

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Posted by: Holl.3109

Holl.3109

Is this for PvP? Why not just use Updraft on dagger or, even better, Gale on focus?

Most often, you will have to hit your Phoenix on a moving target. Dragons Tooth is mostly useful for forcing a dodge or cleaving on a downed player.

Yea it’s PvP. And I do the exact opposite. I use Phoenix on CCed enemies so I make sure all three hits hit. The knockdown from earthquake and updraft is only 2 seconds, so DT which takes 3 seconds to cast/hit won’t usually hit. And yes that is what DT is usually used for, but I want to actually hit a target that is not downed.

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Posted by: Holl.3109

Holl.3109

If it works for you, why you would be a fool using it? Running soldiers you could also use arcane power for guarenteed crits if you do not need the immoblize, burn,chill or blind.

For me personally I kinda need the cleansing and healing from water attument and usually run a 0/6/0/4/4 fresh air build. I also do not fancy using piercing shards ( the 20% more damage to vulnerable foes), it only works in water attument and rarely you wanna use water for the purpose of dealing damage in pvp.

I think most ele players do simply not expect their Dragons tooth to hit anyways or use different methods ( earth quake, signet, gale from focus, ride the lightning).

What do you mean with your first sentence? And using soldiers I have 177% crit dmg, so not too much, that’s why I don’t use arcane power.
And because of the master minor trait in arcana the piercing shards last 5 sec after you leave water, so 5/9 seconds (theoretically) you have piercing shards.
And the other CC’s are 2 seconds of knockdown, and DT takes 3 sec to cast/hit.

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Posted by: DutchRiders.2871

DutchRiders.2871

If it works for you, why you would be a fool using it? Running soldiers you could also use arcane power for guarenteed crits if you do not need the immoblize, burn,chill or blind.

For me personally I kinda need the cleansing and healing from water attument and usually run a 0/6/0/4/4 fresh air build. I also do not fancy using piercing shards ( the 20% more damage to vulnerable foes), it only works in water attument and rarely you wanna use water for the purpose of dealing damage in pvp.

I think most ele players do simply not expect their Dragons tooth to hit anyways or use different methods ( earth quake, signet, gale from focus, ride the lightning).

What do you mean with your first sentence? And using soldiers I have 177% crit dmg, so not too much, that’s why I don’t use arcane power.
And because of the master minor trait in arcana the piercing shards last 5 sec after you leave water, so 5/9 seconds (theoretically) you have piercing shards.
And the other CC’s are 2 seconds of knockdown, and DT takes 3 sec to cast/hit.

I meant if it works for you, you should use elemental surge. Personally I feel the cleanses and healing from water are more valuable. The piercing shard uptime in my opinion is not worth it and the timing off piercing shard uptime does not fit my playstyle, I get in an fight, cast my fire / lightning skills heal up and subsequently get out.

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Posted by: Zaxares.5419

Zaxares.5419

I use Elemental Surge too in PvE. I run a heavy Arcane-based build, and being able to spam damaging conditions with Arcane Wave/Blast/Brilliance just adds that much more oomph to my spammed AoE’s.

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Posted by: Holl.3109

Holl.3109

If it works for you, why you would be a fool using it? Running soldiers you could also use arcane power for guarenteed crits if you do not need the immoblize, burn,chill or blind.

For me personally I kinda need the cleansing and healing from water attument and usually run a 0/6/0/4/4 fresh air build. I also do not fancy using piercing shards ( the 20% more damage to vulnerable foes), it only works in water attument and rarely you wanna use water for the purpose of dealing damage in pvp.

I think most ele players do simply not expect their Dragons tooth to hit anyways or use different methods ( earth quake, signet, gale from focus, ride the lightning).

What do you mean with your first sentence? And using soldiers I have 177% crit dmg, so not too much, that’s why I don’t use arcane power.
And because of the master minor trait in arcana the piercing shards last 5 sec after you leave water, so 5/9 seconds (theoretically) you have piercing shards.
And the other CC’s are 2 seconds of knockdown, and DT takes 3 sec to cast/hit.

I meant if it works for you, you should use elemental surge. Personally I feel the cleanses and healing from water are more valuable. The piercing shard uptime in my opinion is not worth it and the timing off piercing shard uptime does not fit my playstyle, I get in an fight, cast my fire / lightning skills heal up and subsequently get out.

Ah, that why I always stay in water before a fight. Than air burst and Phoenix followed by DT combo. I have tried 20 in water but felt that 30 arcana was better…

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I recommend arcane power as a utility and arcane retribution as your 2-point trait for this, because they both apply arcane surge on your next five hits. Obviously arcane mastery is a go-to as well for the reduced CD on each. Keep in mind though, arcane power applies its effect to the first five hits, which can all be used with a single AoE. It is obviously much more effective in single target situations. I also recommend wave over blast because one hits up to five while the other is single-target.