Are the Eles where Anet wants us to be?

Are the Eles where Anet wants us to be?

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Posted by: Baladir.2736

Baladir.2736

I get the distinct impression that this is so. Otherwise, we would have seen some significant changes already.

I personally think there is no reason we can not cast a spell while looking over our shoulders lol. I take the removal of that ability as a small nerf to neutralize kiting, as if we were not powerful enough. The AI of the mobs too appears to have improved and they can get right on our tails whereas before I could swear I could circle them. They don’t yet attempt to cut across lol, so I should count my blessings.

Anyway, Anet seems to have us right where they want us which leads me to believe that somewhere up there is a tester who is doing just fine with this class. Somewhere in this game must be players who are doing just fine too. There certainly seem to be alot we can do as players to improve via builds and tactics and I see alot of those approaches here in the forums. Yet, there seem to be an awful lot of players who are still seriously having problems with the class and have requested many improvements.

So, my question is really this. Would implementing even some of the changes that have been requested move the Elementalist class into the OP catagory? In other words, are there a bunch of you, lol, out there who have been able to take what we have and do just fine? Hey, for me, I’ll settle for one of you out there who has mastered this class to stick your head in this thread and give me the thumbs up. I’ll take that and run with it until I too reach that plateau. Or repeatedly rez trying heh.

In the meantime, I’ll continue to have fun because I do enjoy ranged casting and this class has alot going for it. Would be nice though to know just how far I can take the class I play. Any input would be greatly appreciated.

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Posted by: Malcastus.6240

Malcastus.6240

Try reading this. https://forum-en.gw2archive.eu/forum/info/news/Balancing-Guild-Wars-2/first#post92064

Appears they will give it a wee bit of time and see if things fall into place before considering changes.

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Posted by: Atrixer.9275

Atrixer.9275

Well it’s blatant by now that Elementalits are sub-par and warriors are too powerful in trade off to their low skill cap. But ANet did say they would work on bug fixes and smoothing out the game before they delve into class balance.

If you hadn’t noticed by now, there have been no balance changes, no number/stat changes. The only work done on professions are bug fixes, mainly to skills that do not work as originally intended.

While there will always be people who argue otherwise when something is in fact underpowered or overpowered. ANet would most likely prefer to have all the statistics and information before they do any work on balance.

It is however frustrating when people will refuse to accept that balance is an issue and will find situational issues or uses for professions and skills. The engineer mortar is a perfect example of that. “It has the same range as grenades!!! Yep, but does less damage, is immobile, is easy to kill and no other skills can be used while using the motar”.

The elementalist profession is clearly not there in terms of damage, and while it is possible to reach similar numbers with unique builds, you must sacrifice extreme amounts of survivability and health/toughness to do that, which is something other professions simply do not have to do. It really reminds me of how Shaman were for a long time in WoW. All other classes would say they don’t need a buff while they underperformed in everything and lost their utility to other classes [time warp mage, paladin/hunter buff overlaps].

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Posted by: Rhyse.8179

Rhyse.8179

On the whole, and based on GW1 Ele experience, I think it’s very close. Ele is not the WTFBBQ class that your typical mage is. It’s a ranged tactical class- applying burst damage, area suppression, and conditions/boons at the right time to turn the fight. Combined with the crazy number of skills, Ele is easily the highest skill ceiling class of the game. If you play it properly, it’s not underpowered- yes, it takes more work, but that’s a feature, not a bug.

To be fair, autoattack damage, pet skills, elite skills, defenses-other-then-kiting, all need some work. Not counting bugs. The needed tweaks are pretty minor though, and if you learn the class, stay aware of the battlefield, anticipate your foes actions and your allies needs, and use combo fields to their full advantage, the Ele becomes extremely powerful, even in it’s current state.

“I care nothing for a festering industry that wantonly refuses to
provide a service that I’m willing to purchase.” – Fortuna.7259

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Posted by: Baladir.2736

Baladir.2736

I’ve always been keen on finding the hidden potential of a class. In Wow, BC, the sexy fire mage build was king. I used a water elemental and was always in the top 2 or 3 in damage output in a 24 man raid, behind the warlock if I remember correctly, while always at the bottom in terms of agro, but that was a long time ago. All the while, the fire mages died early on or had to lay off dps because of the extreme agro they generated.

I’m looking for that potential in this class ankittenhinking it is there somewhere

Extremely good point re balance vs. skill changes Atrixer. I think many are getting caught up in altering skills as a way to balance the class and instead the fixes might be more easily made by the devs to our stats. The changes to Lightning Whip and the like are less for “balance”, rather they are for making the skills “work as intended.”

(edited by Baladir.2736)

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Posted by: Baladir.2736

Baladir.2736

yes, minor skill tweaks only, Rhyse. Seems to be some agreement happening

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Posted by: Rhyse.8179

Rhyse.8179

I’m looking for that potential in this class ankittenhinking it is there somewhere

There is, and it’s a big payoff indeed, although it takes a lot of practice and perfect knowledge of all 20 of your 1-5 skills. Try staff, and learn how to use combo fields. Here’s a freebie: Earth 2, Earth 4, Fire 2, Arcane Wave=Massive Aoe bomb, 6 stacks of might, 8 stacks of bleed, and any survivors are crippled and ready to be kited.

“I care nothing for a festering industry that wantonly refuses to
provide a service that I’m willing to purchase.” – Fortuna.7259

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Posted by: hackks.3687

hackks.3687

I hope this isn’t intended design of Ele’s. Playing a mesmer for the first time last night I have to say my Ele’s very sub par.

We need CDs reduced significantly. A big long look at how our dmg skills work in relation to tracking targets. A straight up bump in base HP. A cut in cast and animation times. A very long look at Elite skills.

I might consider picking up my Ele again after those issues have been addressed.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Mytheos.7205

Mytheos.7205

IF every bug was fixed and the Elems had a +10% HP buff and 5% armor and a +10% Damage, and their downed state was made to be something other than humiliating, and reworked traits so that it wasnt set up to be mostly stats with 1-3 sorta neat tricks, and did something with our Elites so that it wasnt Elemental or nothing…

Then at that point we would probably have enough going on to break into the middle tier of classes.

And that of course is assuming we are HIGHLY experienced, have a great bind setup, reflexes like a ninja, knowledge of other class’s attacks and playstyles, and the ability to use the right skill at the exact right time and have great gear and a great setup with your gear.

vs the certain other classes coming to the table with…I like pie…and the number 2.

It is just a universal fact people are going to be ticked if the risk isnt worth the reward, and asking extreme skill and knowledge and the reward ranging from lol owned, to meh ok I guess….is dumb.

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Posted by: Bsquared.3421

Bsquared.3421

We need CDs reduced significantly.

This is a pretty big thing imo. That, along with simply fixing many of our bugged skills to work as intended, would pretty much be all the buff the Ele really needs.

As D/D in PvP, I see no reason why fire grab needs a 45 second cooldown, 35 seconds would help put out a lot more damage in our rotations without straight buffing damage to all skills (as some here suggest and I disagree with). Making earthquake 35 instead of 45 would provide a lot more control. Frost Aura and Cleansing Wave don’t need 40 second cooldowns, the heal from CW is fairly meager and it only clears 1 condition, so 40 seconds seems like a lot. If Churning earth gets interrupted before blasting off, how about a 20 second cooldown instead of the usual 30?

Just shaving 5 or 10 seconds off some of our 4/5 skills would buff the class tremendously, and since they’re all 40+ seconds to begin with I would hardly consider this game-breaking. We don’t need a 10% straight up damage buff, that would be overkill. We just need to ability to use more of our plethora of skills more often…

Nerfedname – Elementalist
Legion of Anvil Rock [XXIV] – Anvil Rock

(edited by Bsquared.3421)

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Posted by: Voqar.2349

Voqar.2349

I hope not.

I could give a flying donkey about PvP.

In PvE, my ele feels weak. Considering the “glass” feel, there is no “cannon”. Most decent ele attacks require a lot of setup or positioning compared to other classes and are a pain to use solo. You can never stop moving. Some of those attacks work better when other people are taking the hits and mobs are somewhat stationary, but overall, the class lacks major punch.

Almost every other class can either take hits or has some kind of distraction mechanic that prevents the character itself from taking every hit.

At the opposite end of the spectrum, I’m leveling up a warrior (72 now). I never have issues in story quests, I “tank” champs, I take on multiples without even thinking, the toon feels indescructable outside of complete ridiculousness (like attacking 20 mobs at once or something) and does tons of dmg. Warriors have so many good slot skills it’s ridiculous, and great elites. Warriors feel complete and what all classes should feel like.

It’s night and day.

IMO, melees have been made OP due to bad players not being able to play melees. I want to see ALL classes feel that OP. I very rarely leave melee and switch to rifle on my warrior. Dolyak sig, regen sig, superior blood sigil, traited for regen via adreniline – my warrior is setup for max dps and is still insanely durable.

Here’s the real kicker. How many elementalist bots have you seen? I’ve seen maybe 2 and they were horrifically inefficient and doing ~lvl 25 content (bats, orchards, gendarren). I’ve never seen a high level ele bot.

In Orr, you see bots of every class except elementalists. Why? Because automating the hell that elementalists have to go thru to not die and to do damage is impossible compared to the face roll that other classes can do in Orr. Even the sloppiest, slowest, most incompetent bots of other classes can kill 24/7. An elementalist bot in Orr would be dead within moments.

I don’t mind enduring endless trauma from mobs and having to dance like a star to stay alive, but for going thru that, the damage output should be far higher. The big attacks on long cooldowns (fire grab, for ex) should actually do insane damage like a 100b or something (especially when it’s an attack that requires melee range and specific positioning).

The glass is there in spades.

The cannon is grossly lacking.

(edited by Voqar.2349)

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Posted by: Mytheos.7205

Mytheos.7205

The point of a damage buff is that it allows us to focus more on defense.

Like you know when you are a thief and you drop a guy from 100% HP to dead in under a second? When that happens and you think you could maybe go for more survivability that is an option.

When you think I do fairly good damage IF 3-5 skills ALL hit and you had good luck with crits and you are practically a glass cannon, you dont really have any choice but to die constantly, just assist and do what you can, or roll over and go straight 100% support.

Now if they gave us some better escapes, or more defense overall then yeah we wouldnt need the extra damage. But 10% HP and 5% armor isnt exactly huge and thats why I said a 10% damage boost as well. I mean seriously a1k hit is now, 1.1k, and a massive 10k crit gains 1k damage, which is like what 1/12th to 1/20th or so of someone’s HP in that extreme situation?

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Posted by: hackks.3687

hackks.3687

We need CDs reduced significantly.

This is a pretty big thing imo. That, along with simply fixing many of our bugged skills to work as intended, would pretty much be all the buff the Ele really needs.

As D/D in PvP, I see no reason why fire grab needs a 45 second cooldown, 35 seconds would help put out a lot more damage in our rotations without straight buffing damage to all skills (as some here suggest and I disagree with). Making earthquake 35 instead of 45 would provide a lot more control. Frost Aura and Cleansing Wave don’t need 40 second cooldowns, the heal from CW is fairly meager and it only clears 1 condition, so 40 seconds seems like a lot. If Churning earth gets interrupted before blasting off, how about a 20 second cooldown instead of the usual 30?

Just shaving 5 or 10 seconds off some of our 4/5 skills would buff the class tremendously, and since they’re all 40+ seconds to begin with I would hardly consider this game-breaking. We don’t need a 10% straight up damage buff, that would be overkill. We just need to ability to use more of our plethora of skills more often…

I’d have to agree we don’t need a straight dmg buff. We just need our dmg to hit accurately and with more frequency. Ele’s dmg also suffers from having to dedicate so much of their build to survivability.

That being said though, I’ve taken the same sigils/runes/jewelry/trait-focus and put them on all my toons (necro, engi, thief, mesmer, Ele) and looked at the stats, and Ele is on the bottom of the list across the board. Yes we get 20 skills but I’m still not feeling wholly compensated by them.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: delmarqo.5038

delmarqo.5038

Yea I’d like them to focus just on making certain skills work as advertised. We can optimize around that as long as we know it’s working. Then it becomes a question of balance.

And on balance, I assume is this is more problematic in PvP than PvE. I feel fairly WTFBBQ in most PvE, and when I get shot down, I generally realize I did something stupid (like pulled too much aggro or missed a rotation).

In general though the feel of the class feels right to me. I want more action/position/evasion/real-time-ness than I had on casters in earlier MMOs. The bandwidth is there, so let’s utilize it

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Posted by: DesertRose.2031

DesertRose.2031

Ele has lots of build in support and utility and thus good survivability, dps is decent if you go for +condition damage but burst damage is rather weak. An Ele has the option to go for a higher damage output if they sacrifice their utility by using a conjured weapon. If an Ele goes for burst damage their durability decreases quickly.
Considering that this game don’t have an easily predictable aggro mechanic that’s exactly where you want to have the mage-like profession.

Ele’s downed skills and maybe Dagger MH and some conjure weapon skills need some tweaks but otherwise the Ele is working as intended.

(edited by DesertRose.2031)

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Posted by: Vaerah.4907

Vaerah.4907

Since when I realized Elementalist <> mage but Elementalist =~ druid / monk and have re-geared for it, I can say I am happy with the PvE.

Not the hugest damage at all but i.e. today I have soloed (no elemental) 1 veteran and 5-8 regular adds basically without a sweat. I type 5-8 but it could be more, it was basically a whole plateau plus a veteran “protecting” a vista in a corner.
In instances I am the last man standing.
At Jormag I only die if I do some stupid kitten and generally am the one ressing the others.
In PvP, I have not played enough to have a say, expecially since I mostly do WvWvW and use staff and go with my guild groups.

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Posted by: Baladir.2736

Baladir.2736

Ty Rhyse. I got what I came for. You confirmed I have missed alot of potential in many areas. Nice. Very nice combo btw.

I think some people miss the point of why the Ele is so attractive to many players. Many of us simply don’t want to auto attack and mash the same skills.

For me I started by taking an 8 1/2 × 11 piece of paper for each weapon set and putting on there every skill and every skills effects, durations, etc. All our traits change those numbers in signficant ways. I started drawing lines connecting different skills. How much damage and what effects does a sequence put out in a certain amount of time vs. how do I survive for that amount of time vs. who am I facing vs what skills do I have left now? I’m only scratching the surface here. It may seem like too much trouble, but I don’t see how I can be effective in light armor without being very effective at reducing incoming damage via skills and strats, being aware of cooldowns, knowing what alternate skills are available, and having an idea of what I might need to be doing next.

In Pve it can be pretty much all about changing attunements and “fire everything” lol. It’s real easy in Pve to get lazy, kick back in the chair, and be a button masher, besides it’s too expensive to change traits and try out new things for size. Few are the times I am jerked upright in that chair with the realization I might die unless I get may act together and bear down right now lol.

I am by no means a sPvP addict, but one thing is for sure, it will take learning new capabilites of the class that wasn’t needed for Pve. There are no magic buttons that are going to fix our class for Pvp. Against that ranger that I lost to who had a sliver of health left, or the warrior who was downed but not dead and rez’d before I did, I didn’t lose because his class was better than mine or because I needed more stats, I lost because I missed something. It’s likely not a small miss either. I used to think staffs were just stupid for anthing but sieges and some afk boss fights lol. I can’t believe I said that out loud. For me, I have much to re-learn about what I thought I knew already in many areas.

For starters, how did Rhyse get 6 stacks of might and 8 stacks of bleed? I’m missing something…

(edited by Baladir.2736)

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Posted by: DesertRose.2031

DesertRose.2031

For starters, how did Rhyse get 6 stacks of might and 8 stacks of bleed? I’m missing something…

Staff Fire #2 is a combo field fire, Staff Earth #2 is a combo finisher blast; use them together and every ally around you gets 3 stacks of Might.
He properly also has Evasive Arcana, a 30 points Arcane power trait. What the tool tip doesn’t tell you that those spells are blast finishers which means they can be used to get 3 more stacks of Might. The 2 extra stack of Bleed properly come from Evasive Arcana too but I’m not sure.

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Posted by: Baladir.2736

Baladir.2736

so e2=6 bleeds. f2 + arcane wave is field and finisher for might x3. Pyromancers Posture is might (x1?) with each fire spell. So if he changed his order like you say and went f2,e2,e4,arcane wave, if one field and two finishers counts twice that would be 6 might (7 might with PP) and 6 bleed. He’s saying 6 might and 8 bleed. With f2 first , there could be an e1 auto attack in there which it is another finisher for another x3 might if it works that way. Only have 6 seconds though and that’s 9 might.

From the Wiki. Might is 0.375 * Level + 5 = Power and Condition Damage per stack.
So, 1 stack at level 80 = 35, 35×6 stacks = 210. 210 bonus on a condition with 6 seconds, plus condition duration with traits in fire, is not bad. But, yeah, if he is using e2,e4,f2,aracane wave, we are missing something. Sounds like testing is in order. Some mob is going to have a headache tonight hehe.

Regardless, I have been undervaluing might. I never thought of standing in my Lava Font either lol, or other ways to use that skill which now come to mind. And, I’d say it’s time to be alot more liberal in the use of fields, which means changes in what I’ve been doing. Point is, I have no doubt that I have missed many nuances. This one was, as he said, one freebe.

*Edit- ah, Elemental Attunement gives might. That’s one more.

(edited by Baladir.2736)

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Posted by: Rhyse.8179

Rhyse.8179

E2 is a blast finisher on a delay, so you have time to drop it and swap to fire, and drop the field from F2 before it goes off. That’s one blast, for 3 might (assuming you are close enough to the field). Arcane wave is a second blast (and big nuke too!) for a total of 6 stacks. With the attunement trait it would end up as 7… possibly 9 with a Sigil of Battle (it’s 2 stacks right? I use Energy so I don’t remember). I may have been off on the number of bleeds; whatever E2 gives is what you get. Evasive Arcana is the icing on the cake, since it gives you a finisher you can drop quite often, letting you combo chain in multiple elements.

The first time I made an ele, I got to level 10 or so and dumped it cause I felt like I was fighting for my life on every single fight and that would get tiresome. A few days later, after playing engineer and stumbling into combo fields, I came back to it and discovered that Staff is a weapon of godhood. Really, the other weapons may as well not exist if you master it. And it’s FUN.

“I care nothing for a festering industry that wantonly refuses to
provide a service that I’m willing to purchase.” – Fortuna.7259

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Posted by: Animosity.5231

Animosity.5231

I sincerely doubt we are where they want us to be. The bug list for Eles is extensive, and I anticipate a decent enough power surge once they’re fixed (assuming they’re fixed). They have done some balance changes already, though. Heartseeker, and Line of Warding to name but two. I just don’t see sweeping balance changes for a while.

If they could just fix the kittening bugs in a timely manner so many UP builds would be vastly better.

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Posted by: Rack.4930

Rack.4930

It really reminds me of how Shaman were for a long time in WoW. All other classes would say they don’t need a buff while they underperformed in everything and lost their utility to other classes [time warp mage, paladin/hunter buff overlaps].

Hmm, my overwhelming memory of WoW in the early days was Shaman being the best class and getting buff after buff after buff.

Anyway from what I understand Eles got a big nerf just before release and it’s more common for developers to overnerf then correct than to do a death by paper cuts. Given what Anet said before about waiting on class balance I’d expect further changes in the medium term. The pessimist in me is struggling not to think they will further nerf Ele and buff Thief, Warrior and Guardian though.

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Posted by: Hell Nirvana.9045

Hell Nirvana.9045

I have a feeling they’re working on it.
ArenaNet has the habbit of staying quiet until they have something to release.

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Posted by: Dangerkips.6035

Dangerkips.6035

I’m not sure how valid my opinion is going be given that I’ve only reached level 32, but so far I’ve had no problems whatsoever.

I have played a greatsword warrior for a bit as well; and yes it’s generally easier to just cleave things, but elementalists simply have more skills to use due to having 4 attunements vs 2 weapon sets.

Assuming you actively switch attunements and use all your buffs, debuffs and set up your burst correctly I think elementalists would still come out on top for both single target & aoe. I’m running scepter/dagger by the way, I think staff is probably less bursty and more about sustained dps.

So no, I haven’t thought of elementalists as being underpowered (so far).

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Posted by: DiogoSilva.7089

DiogoSilva.7089

“I don’t like spamming auto-attack with all other 7 professions”.

I’m going to make a serious question: do any of you seriously think that 7 of the 8 professions in this game were designed for noobs, and only 1, especially one whose flavor is very noob-friendly and its skills are very simplistic, was designed for extreme hardcores?

The elementalist’s attunement system is complex, but outside of that, the elementalist is a simple class. It has a lot of hidden synergies, a lot of obscure combos, but overall the skills are simple, the utilities are simple, the traits are simple. There are no traits that demand you to time your skills right to interrupt enemies. There are no utilities that rely on anti-play, rupting, or other abstract mechanics. There’s almost no skills that are not extremely simplified.

A Mesmer is harder to learn, by far and away. Why do you think newbs have an easier time with Mesmers?
A Thief has more complex skills, individually, and their steal and initiative mechanics are full of hidden tricks. Why do you think newbs have a FAR easier time with Thieves?
An Engineer with kits is pretty much an alternative to an Elementalist when it comes to high skill count. Why do you think newbs have an easier time with Engineer?
PvE is so easy most of the time, that you can ignore most of the subtle details out of most professions, and rofl-stomp through almost everthing without weapon swapping. Weapon swapping is so important to other professions as attunement swapping is with the Elementalist. Why is it so easy for the others?

The Elementalist is, in comparison to most other professions, weak. This is the truth.

It’s not that every single other profession was made for noobs, so they can rofl-stomp through pve. It’s pve that’s easy enough that you can rofl-stomp with other professions. That’s the thing.

Make pve far harder, and I tell you, you would have to play most other professions to a degree of mastery as high as you have with an elementalist at their current situation. Make pve far harder, and other professions will no longer rely on spamming 1 or 2 attacks. Make pve far harder, and elementalists will be laughable stock.

If you already have to attunement swap like crazy, and fight for your life, at every pve encounter, especially for Orr, then imagine what would it be like, if Orr was truly hardcore.

(edited by DiogoSilva.7089)

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Posted by: Grevender.9235

Grevender.9235

less glass, more cannon pls

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Posted by: Baladir.2736

Baladir.2736

@DiogoSilva No, I wouldn’t say Pve is hard. Some have a harder time of it until they do learn to attunement swap and put together synergies but that’s not hard to pick up. sPvP is a better barometer of class equality and that is where attunement swapping, I believe, becomes critical for success.

I don’t particularly care that I have to push more buttons for equality, I just care that equality exists. Balance and equality are not the same as 1v1 parity with every class.
The game has no formal 1v1 because there is no class that is on equal parity with every other class, imo. But, having said that, no one wants to be steamrolled lol when they are in a 1v1. And, we don’t have to be.

Elementalists Weak? No, I wouldn’t say that at all. Harder or easier to learn has nothing to do with strength. The ability of an individual to play one class better than another has nothing to do with weakness. The assumption a player can "rofl-stomp…without weapon swapping’ with a particular class is no indication of the potential of that class in the hands of a master.

Regardless there are alot of people who buy into your argument that because we have a higher learning curve, that this translates into final level of potential of the class. Those are two different races. Time off the line in the quarter mile does not translate into the final mph at the finish line. Both can arrive at the same time and the race is then over.

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Posted by: Vaerah.4907

Vaerah.4907

Regardless there are alot of people who buy into your argument that because we have a higher learning curve, that this translates into final level of potential of the class. Those are two different races. Time off the line in the quarter mile does not translate into the final mph at the finish line. Both can arrive at the same time and the race is then over.

Yes but then one may legitimately ask: “what’s the point”?
I mean, some people might love to just make their life nasty for the pure sake of it, but most (think about it: any CEO) want to pour in a lot of effort in order to see nice results.
If the result is identical, why work overnight and during week end and be CEO if you earned the identical wage of a burger flipper?

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Posted by: Baladir.2736

Baladir.2736

Regardless there are alot of people who buy into your argument that because we have a higher learning curve, that this translates into final level of potential of the class. Those are two different races. Time off the line in the quarter mile does not translate into the final mph at the finish line. Both can arrive at the same time and the race is then over.

Yes but then one may legitimately ask: “what’s the point”?
I mean, some people might love to just make their life nasty for the pure sake of it, but most (think about it: any CEO) want to pour in a lot of effort in order to see nice results.
If the result is identical, why work overnight and during week end and be CEO if you earned the identical wage of a burger flipper?

Cause you like the work.

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Posted by: Bombul.2506

Bombul.2506

Reading a recent Dev post, it appears that elementalists are suspected to be too good at healing/turtling at the moment. I cannot say that I agree with this, as I have only gotten to level 8 in the couple weeks I have had one, but the strength of their solo and group healing in comparison to other classes is one of the first things I noticed and yet had never read about.

Anyone else tired of being chased off classes by them being the OP flavor of the week? I leaned toward necro in beta…then I read all the Necro’s are op hype out there. I chose Mesmer when the game went live, remembering in Beta3 the forums seemed to deem it the weakest class. Then I made a Thief to learn how to counter them with my Mesmer. Then I made an elementalist reading it was a difficult under powered class…. Will it never end? Apparently we are all too powerful

Are the Eles where Anet wants us to be?

in Elementalist

Posted by: DiogoSilva.7089

DiogoSilva.7089

@DiogoSilva No, I wouldn’t say Pve is hard. Some have a harder time of it until they do learn to attunement swap and put together synergies but that’s not hard to pick up. sPvP is a better barometer of class equality and that is where attunement swapping, I believe, becomes critical for success.

I have learned about attunement swapping, and have been practising and perfecting for every single pve battle through my way to level 80 and further. Believe me I’ve taken attunements (and not only that) into consideration.

Attunement swapping is absolutely critical to do anything in spvp at all. I know that from experience, as someone who has consistently worked hard to end at first rank or close during spvp.

I still think elementalists who have good knowledge and practise on attunements are still underpowered. Making best use of the attunement system allows you to win against the newbs, but the moment a good player will go against you, it’s a timed defeat. They will destroy you because their skills are designed to deal more damage than yours in a single swing, while being available far more often than yours, while having more utility than yours, while activating faster than yours. They’ll win because they have time in their favour, both short-term and long-term time. You’ll have twice the skills, but in practise they are twice as simple and weak as normal skills, and that only means you take twice the time to do the same thing your opponent does to you, until you blow out all your recharges, where by then you’ll have no sort of chance against the infinite 5k-11k damage spamming machines.

Cause you like the work.

Harder/ more complex work should give better payment. Liking the work doesn’t means much here, because if you can enjoy an “easy” job as much as a “hard” job, then you’re much better off with the easy job. Most of the people who are willing to work harder, do so because it gives them a more confortable position in life.

(edited by DiogoSilva.7089)

Are the Eles where Anet wants us to be?

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Posted by: Baladir.2736

Baladir.2736

….

Harder/ more complex work should give better payment. Liking the work doesn’t means much here, because if you can enjoy an “easy” job as much as a “hard” job, then you’re much better off with the easy job. Most of the people who are willing to work harder, do so because it gives them a more confortable position in life.

It will never happen. If we got the payoff you describe the class would become OP for a significant number of players. And, no, one isn’t better off with the “easy job” if they like the “hard” one better. Some people like tasks that have less of a challenge but for others, those tasks will just drive them crazy.

Are the Eles where Anet wants us to be?

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Posted by: Taikanaru.5746

Taikanaru.5746

All I would ask for at this time is to have more base HP, off-combat weapon swap and bugs fixed… Please?

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Posted by: Baladir.2736

Baladir.2736

The only time I have found off-combat weapon swap to be a problem is when I am attacked in the middle of it lol. Otherwise it is a small inconvenience. Looking at how huge a difference would make however, being able to change weapons in a mere split second between engagements, is a huge buff to our combat. It takes a few seconds now because I have to find the kitten weapons in my inventory, they move lol. The screen is covered with the window. I can’t see where I am going or who is coming for me. Those things prevent us in many cases of even attempting to quickly break agro and re-enter the battle with a new weapon set. They are in effect forcing us to make do with the weapons we have when we don’t have the few seconds to change. I think they did that on purpose and it’s working as intended. In those situations where seconds matter, we have to make do with what we have equipped.

I am really begining to think some of these “bugs” as we call them are not going to be fixed lol. Several of those “bugs” would be big improvements in our characters.

(edited by Baladir.2736)

Are the Eles where Anet wants us to be?

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Posted by: Zen.9135

Zen.9135

I think both Engineers and Eles should have out of combat weapon swap minimally. 6 professions get in combat weapon swap plus a profession ability. 2 don’t. Those two don’t really get anything to compensate that. Since you’d have to be out of combat, it’s not a damage upgrade, just a quality of life upgrade.

It’s annoying to be in D/D or S/D in PvE, see a group event nearby and always have to go to my bag to find my staff. Yes I know it saves me like 3 seconds or so so it’s not a big deal. So it’s NOT a big change. Just make it ANet!

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