Arena Net vs Elementalists
One option I think that would help is to increase the baseline hitpoints for elementalists to be more in tune with the other professions.
How about GM traits that are on par with other classes? How about more traits that are useful more than 1/4 of the time? Other classes have traits that only work with specific weapons, but Elementalists can’t spec into one attunement so the same mechanic doesn’t make sense for us.
1) increase our max hp, even if it is only by 1000 hp. I don’t understand why mesmers get so much more hp than us and they are a clothie class just like eles are. I don’t think 1000hp is unreasonable to ask for.
2) increase damage of staff-1 skills by a certain percentage, or increase their firing rate. It makes no sense that another class with a ranged weapon, say ranger or warrior, using a rifle or bow can hit their target almost instantly, thus making it hard to dodge. It is much easier to dodge a fireball than it is dodging an arrow/bullet. Anet needs to make a note of this. I am thinking a 7% damage increase or a 13% increased velocity rate.
3) Reduce the default attunement recharge rate by 2-3 seconds. This is not unreasonable; 14 seconds as the default rate is too long and forces most serious ele builds to invest heavily into the arcane tree.
4)bring back the blast finisher on Evasive arcana with a 10 second cooldown!
What I will say is this. Anet have a long history of hate on balancing the elementalists. They ALWAYS feel they are overpowered even though they are usually the weakest class. It took them six years for kittens sake to finally buff the class in GW1 which only happened earlier this year.
Anet still remains as my favourite developer, but kitten they need to fix the kitten up.
Revenant – Master Blárp [Desolation]
Part of the problem with elementalists builds is that you need differnt Elementalist character slots to play in differnt situations. A Dungeon PvE elementalist cannot be sucessfull in sPvP or WvWvW. The same is mostly true in reverse.
Cantrips are required in sPvP or WvWvW. An Elementalist cannot specialise in signets, arcane, or glyphs and expect to live two seconds in any form of pvp. There are very disticnt balancing issues being ignored that are forcing players into similar builds to be sucessful. When the players do become sucessfull those builds become nerfed.
My message as an elementalist is to please make Signets, Arcane, or Glyph builds as feasable as Cantrip specialised builds because any PvP forces you into a Cantrip specialised build.
Part of the problem with elementalists builds is that you need differnt Elementalist character slots to play in differnt situations. A Dungeon PvE elementalist cannot be sucessfull in sPvP or WvWvW. The same is mostly true in reverse.
Cantrips are required in sPvP or WvWvW. An Elementalist cannot specialise in signets, arcane, or glyphs and expect to live two seconds in any form of pvp. There are very disticnt balancing issues being ignored that are forcing players into similar builds to be sucessful. When the players do become sucessfull those builds become nerfed.
My message as an elementalist is to please make Signets, Arcane, or Glyph builds as feasable as Cantrip specialised builds because any PvP forces you into a Cantrip specialised build.
You do not have to run 3 cantrips to be successful in PvP. In my experience, I could do well with any of the arcane skills with traits to enhance them, such as arcane wave/arcane shield as well as the cooldown reduction coupled with elemental surge. This example I got from Team Paradigms ele, Phantaram.
I have other examples from personal play as well if you need more options.
For those trying to make builds that don’t rely on 3 cantrips: Trait IX in fire along with the basic aura boon traits, and 30 in earth and 3 signets, cleansing fire, and whichever elite you like is a nice way to go.
If they don’t know how we feel yet then they simply don’t care. Historically we’ve been hit with the heaviest nerfs and fewest bug fixes since BWE1.
How about they fix our massive list of bugs with more than “tooltip corrections” or actually test their code changes?
I started out like you OP, positive and well mannered in any posts I made (including the beta forums) requesting some communication or a statement and so far we’ve had amazing feedback amounting to … one comment from a dev mentioning changes to d/d and our downed state.
I guess the next nerf we’ll get may well be cantrips granting regen/vigor. But we still keep on playing our beloved class despite the poor treatment we’ve received.
Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}
alot of triats still just dont work at all or as “intended” like mistform windbornedagger arcane power finalsheilding, earths embrace dont give u less CD on 20% cantrip…some others that skip my mind atm but yah
If they don’t know how we feel yet then they simply don’t care. Historically we’ve been hit with the heaviest nerfs and fewest bug fixes since BWE1.
How about they fix our massive list of bugs with more than “tooltip corrections” or actually test their code changes?
I started out like you OP, positive and well mannered in any posts I made (including the beta forums) requesting some communication or a statement and so far we’ve had amazing feedback amounting to … one comment from a dev mentioning changes to d/d and our downed state.
I guess the next nerf we’ll get may well be cantrips granting regen/vigor. But we still keep on playing our beloved class despite the poor treatment we’ve received.
I think its worth pointing out how I would see this quote if I were a Arena Net. “I want this fixed quick, and I want it tested so it works like intended.” I would guess that testing takes time and if the changes are too rushed…we are right back where we started.
As to your point about communication, I can agree with that. It would be nice to see a few more posts with a little information about how Arena Net feels. With you on that.
Your premise is flawed OP. We don’t know what the devs think about our class because they won’t actually communicate with us. All we have to go on is what they actually do in the patches. Other than a few d/d improvements, it’s been nerf after nerf after nerf. The class is a mess in my opinion and they have no idea where they are going with it. The two guys actually working on this may get around to addressing the situation in a few years, but I’ll be long gone long before then. My patience has run out for this ongoing mismanaged fiasco.
I think D/D plays very well. It has a great flow to it, especially now that rtl and magnetic grasp have been improved (but still not perfect). So daggers are fine imo.
And thats a great thing! If you agree that daggers are now pretty good, then you have 20 working moves at your disposal, no matter how good or bad the rest of the weapons are.
As for the other weapons, I don’t play them much but the evasive arcana ‘bug’ seemed like an amazing playstyle. Rolling through your own fields for combos, how cool is that? And now they lost it. I think those are the disappointed posters on here.
The healing had to go down though.
How does Arena Net see the Elementalist as it is now
GOOD QUESTION
one we’ve been asking and are getting no answers to
no answers to any questions, in fact
How does one go about getting answers?
well arenanet obviously thinks we are OP because they keep nerfing us.
Out of combat weapon swap. This gives no combat advantage it only saves us precious seconds when we need to adapt to a situation.
I don’t want anymore ele changes, buffs or nerfs, until Anet at least gives us there vision of the class. We would all benefit from this. It will make it easier for us to adapt to changes instead of being blindsided and having to scramble to figure something out to be viable again.
If they don’t know how we feel yet then they simply don’t care. Historically we’ve been hit with the heaviest nerfs and fewest bug fixes since BWE1.
How about they fix our massive list of bugs with more than “tooltip corrections” or actually test their code changes?
I started out like you OP, positive and well mannered in any posts I made (including the beta forums) requesting some communication or a statement and so far we’ve had amazing feedback amounting to … one comment from a dev mentioning changes to d/d and our downed state.
I guess the next nerf we’ll get may well be cantrips granting regen/vigor. But we still keep on playing our beloved class despite the poor treatment we’ve received.
I think its worth pointing out how I would see this quote if I were a Arena Net. “I want this fixed quick, and I want it tested so it works like intended.” I would guess that testing takes time and if the changes are too rushed…we are right back where we started.
As to your point about communication, I can agree with that. It would be nice to see a few more posts with a little information about how Arena Net feels. With you on that.
It took me, as a player, less than 60 seconds to verify that Cantrip Mastery does not work on Mist Form, that Dragon’s Tooth has no Combo Finisher, and that Arcane Evasion never causes a finisher. In one single minute, I could show all three of these.
Thorough testing can take time and effort, but that’s not the case with the current wave of kitten-ups. If they were edge cases or hard to set up, then I’d cut them a bit more slack, but it looks like they didn’t do any testing at all on these changes.
That, to me, speaks volumes about how they see us (as players) and the entire Elementalist class. It’s not worth wasting one single minute of QA time on our changes and it’s not worth one single forum post to even acknowledge our concerns.
(edited by Heimlich.3065)
As someone creating an ele coming from the perspective of mesmer, thief, and guardian, I think there need to be more survival tools built into elementalist weapon skills.
My experience with ele is that the damage is good, not overpowered, but good, but the kit reeks of a class which was built around higher damage than it actually has.
Immediate candidates: add some invulnerability mechanics to the dagger skills, and make the “rush” skills (burning speed, ride the lightning) function as dodges.
I’m sure ANet can add others. The mesmer weapon skills should be a good template to work from. Almost every mesmer weapon has one BASE skill that doubles as survival… the skill will trigger either cripple,knockback,evasion, projectile reflect, dodge, or block. Most elementalist weapon kits don’t do this, and I find it distressing.
Finally, do something about elementalist down state. It is by far the weakest i’ve seen in the game. The mist form doesn’t help because you can’t heal while using it and it doesn’t cause target drop.. everything done in this state feels like an inexhorable march to death even when only one foe is alive.
As someone creating an ele coming from the perspective of mesmer, thief, and guardian, I think there need to be more survival tools built into elementalist weapon skills.
My experience with ele is that the damage is good, not overpowered, but good, but the kit reeks of a class which was built around higher damage than it actually has.
Immediate candidates: add some invulnerability mechanics to the dagger skills, and make the “rush” skills (burning speed, ride the lightning) function as dodges.
I’m sure ANet can add others. The mesmer weapon skills should be a good template to work from. Almost every mesmer weapon has one BASE skill that doubles as survival… the skill will trigger either cripple,knockback,evasion, projectile reflect, dodge, or block. Most elementalist weapon kits don’t do this, and I find it distressing.
Finally, do something about elementalist down state. It is by far the weakest i’ve seen in the game. The mist form doesn’t help because you can’t heal while using it and it doesn’t cause target drop.. everything done in this state feels like an inexhorable march to death even when only one foe is alive.
Adding survival/block/dodge abilities to our basic attacks would really help.
If you think Elementalist downed state is bad now, be thankful you didn’t see it a month ago. Vapor Form used to have a 10+ second delay before you could use it at all. I’m sure you can imagine how often anyone used that.
As someone creating an ele coming from the perspective of mesmer, thief, and guardian, I think there need to be more survival tools built into elementalist weapon skills.
My experience with ele is that the damage is good, not overpowered, but good, but the kit reeks of a class which was built around higher damage than it actually has.
Immediate candidates: add some invulnerability mechanics to the dagger skills, and make the “rush” skills (burning speed, ride the lightning) function as dodges.
I’m sure ANet can add others. The mesmer weapon skills should be a good template to work from. Almost every mesmer weapon has one BASE skill that doubles as survival… the skill will trigger either cripple,knockback,evasion, projectile reflect, dodge, or block. Most elementalist weapon kits don’t do this, and I find it distressing.
Finally, do something about elementalist down state. It is by far the weakest i’ve seen in the game. The mist form doesn’t help because you can’t heal while using it and it doesn’t cause target drop.. everything done in this state feels like an inexhorable march to death even when only one foe is alive.
Adding survival/block/dodge abilities to our basic attacks would really help.
If you think Elementalist downed state is bad now, be thankful you didn’t see it a month ago. Vapor Form used to have a 10+ second delay before you could use it at all. I’m sure you can imagine how often anyone used that.
For daggers in particular, the one that really jumps out at me is the lightning shield that stuns enemies which attack. It should also produce aegis. Eles have low hp, and using an ability which depends upon you allowing hits from multiple mobs to land seems the height of stupidity and rewarding to bad gameplay.
Why does everyone keep repeating this crap about cantrip mastery not working on mist form did anyone actually test it or are u all to busy crying about nerfs, it works perfectly fine for me i get a 60s CD. And the fact is the evasive arcana staff build was too strong, they could have went about it a difrent way but the healing was too powerfull, on other stuff i mostly agree with evryone else.
Why does everyone keep repeating this crap about cantrip mastery not working on mist form did anyone actually test it or are u all to busy crying about nerfs, it works perfectly fine for me i get a 60s CD. And the fact is the evasive arcana staff build was too strong, they could have went about it a difrent way but the healing was too powerfull, on other stuff i mostly agree with evryone else.
maybe u should be the one to test it ^^ and test it for good…
it work perfectly IN THE MISTS… but out of there it only work in the tooltip… once u use the skill its CD start from 75 instead that from 60 ^^
I plaud the constructive approach of the initiative, but no Dev lurks here so I think you may have more chances moving this thread on General or Suggestions
Thorough testing can take time and effort, but that’s not the case with the current wave of kitten-ups. If they were edge cases or hard to set up, then I’d cut them a bit more slack, but it looks like they didn’t do any testing at all on these changes.
That, to me, speaks volumes about how they see us (as players) and the entire Elementalist class. It’s not worth wasting one single minute of QA time on our changes and it’s not worth one single forum post to even acknowledge our concerns.
It is fairly obvious that whatever developer worked on Magnetic Grasp/RtL actually played around with the elementalist.
It is equally obvious that the “class balance people” only changed numbers in files, and never spent a single minute actually playing the elementalist.
It is fairly disgusting actually now that you think about it. They are making balance changes to the elementalist without even playing the profession. And as you point out, the introduced bugs and failed fixes are pretty much absolute proof of it.
IMO autoattack damage should be increased OR lower attunement recharge rate OR decrease cooldown from our 2-5 skills. I’m usually playing S/D and honestly too many skills either are situational or the damage is quite low.
I would go for lower attunement recharge rate and cooldown reduction since it’s more fun.
But we still keep on playing our beloved class despite the poor treatment we’ve received.
Well, not all of us. I’ve dropped GW2 entirely until we at least get some communication about what the heck is going on. I’m only sticking around the forums in the probably-misguided hope that we might get a post or two about how the Ele is overnerfed and still too buggy and has hotfixes on the way.
I’ve been cutting ANet some slack because releasing a major MMO is a huge job, but I have run out of patience, especially since they’re now doing things that are actively making the game worse for me. Much as I love the Guild Wars franchise, it does not have a monopoly on my gaming time.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
But we still keep on playing our beloved class despite the poor treatment we’ve received.
Well, not all of us. I’ve dropped GW2 entirely until we at least get some communication about what the heck is going on. I’m only sticking around the forums in the probably-misguided hope that we might get a post or two about how the Ele is overnerfed and still too buggy and has hotfixes on the way.
I’ve been cutting ANet some slack because releasing a major MMO is a huge job, but I have run out of patience, especially since they’re now doing things that are actively making the game worse for me. Much as I love the Guild Wars franchise, it does not have a monopoly on my gaming time.
I stopped playing as well mate and I pre-purchased and took part in every single beta weekend and stress test before release, however I’m a sucker the Ele and started playing again recently mainly just for Fractal dungeons and because I do miss the playstyle. It’s been the epitome of a love-hate relationship.
Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}
The thing I dislike most about all of this is how bitter I’ve become about the game. Between the needless ascended gear stat increase, the removal of Evasive Arcana and the one-time event grind for a best-in-slot accesory, I’m actually considering asking for a refund as well. Something I never thought would happen.
But we still keep on playing our beloved class despite the poor treatment we’ve received.
Well, not all of us. I’ve dropped GW2 entirely until we at least get some communication about what the heck is going on. I’m only sticking around the forums in the probably-misguided hope that we might get a post or two about how the Ele is overnerfed and still too buggy and has hotfixes on the way.
I’ve been cutting ANet some slack because releasing a major MMO is a huge job, but I have run out of patience, especially since they’re now doing things that are actively making the game worse for me. Much as I love the Guild Wars franchise, it does not have a monopoly on my gaming time.
Unless you can live with the " small changes and small steps at time" mindset, you really should not play a MMO like this, normally companies who tried to please the whine thread on forums within weeks …have failed horribly.
Currently ele got few viable builds, yes it’s true but the developers have already said that things gonna change, in the meantime they try with small changes to see how things go and act accordingly.
Now rather then keep complaining, you can make work for you what it’s available now and keep waiting for future changes or keep writing bitter posts on this forum…your choice
Currently ele got few viable builds
And getting fewer with each set of “fixes”.
yes it’s true but the developers have already said that things gonna change, in the meantime they try with small changes to see how things go and act accordingly.
They said that over a month ago. They made some little improvements and now broke a handful of our remaining builds. It’s not clear whether the changes they actually made were intentional or a kitten-up. They don’t communicate to us as players at all, so there’s no way to tell.
Now rather then keep complaining, you can make work for you what it’s available now and keep waiting for future changes or keep writing bitter posts on this forum…your choice
In reality, neither is a productive course of action.
Until we get developer saying otherwise, I’m fairly certain that the Elementalists is the Dan Hibiki of Guild Wars 2 – surprisingly competent in the hands of masterful players, but otherwise a joke character worthy of laughs from both its masochistic users and onlookers. The Designers, who very fittingly aren’t present the forums, have no other desire than to laugh at its users for treating the profession as seriously as they do. There’s no way for the users to win but to admit that they’ve been part of an elaborate joke and then re-roll warrior.
Currently ele got few viable builds
And getting fewer with each set of “fixes”.
yes it’s true but the developers have already said that things gonna change, in the meantime they try with small changes to see how things go and act accordingly.
They said that over a month ago. They made some little improvements and now broke a handful of our remaining builds. It’s not clear whether the changes they actually made were intentional or a kitten-up. They don’t communicate to us as players at all, so there’s no way to tell.
Now rather then keep complaining, you can make work for you what it’s available now and keep waiting for future changes or keep writing bitter posts on this forum…your choice
In reality, neither is a productive course of action.
The double water dodge was a bug..how else would you justify people healing themself for 5k every 10s without counting main heal?
They fixed what was broken that’s all, weren’t people complaing about the thief burst and clones working without LoS?…Well not everything goes your way in life.
Now how this get translated to even less viable build bugs me, EA still grant a skill on each dodge and the water heal is still there.
The truth is the original design concept was to allow an entire team to work together, this means you drop down a water field and another profession use a blast finisher. now if people decided that an ele can be played like your typical priest/nuker with a staff..well sorry to disappoint them.
Rather than complaining about was it’s not broken, we should ask ourself " how can we improve the staff gameplay".
In the end people tend to forget that GW2 wasn’t supposed to have “healers” to start with
The double water dodge was a bug..how else would you justify people healing themself for 5k every 10s without counting main heal?
And if they only changed that then there would be far fewer complaints. But they didn’t.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
The double water dodge was a bug..how else would you justify people healing themself for 5k every 10s without counting main heal?
And if they only changed that then there would be far fewer complaints. But they didn’t.
While this is unfortunate let’s all remember that before ele other classes have seen a decrease in the number of blast finisher, the message from Anet seems clear to me: “play with others”, of course this is quite challenging, to perfectly time a combo can be too hard for the average player but then again if everyone would be able to do so…the combo effect wouldn’t be that appealing anymore
Until we get developer saying otherwise, I’m fairly certain that the Elementalists is the Dan Hibiki of Guild Wars 2 – surprisingly competent in the hands of masterful players, but otherwise a joke character worthy of laughs from both its masochistic users and onlookers. The Designers, who very fittingly aren’t present the forums, have no other desire than to laugh at its users for treating the profession as seriously as they do. There’s no way for the users to win but to admit that they’ve been part of an elaborate joke and then re-roll warrior.
I did this after playing Necro to 72. Re-roll warrior, I mean (the warrior is now my main).
Today, I hit 80 on my ele. Trust me, ele is fine. Ele is perfect. You want to get frustrated? Play necro at higher levels. Now that’s a class that’s boasting broken skills, poor survivability and clunky playstyle.
Ele broken? Well, at least the last wave of patches wasn’t needed to stop us from healing our enemies in combat, as the necros did.
Having said all this I must add…
…where on the ele, I do this nice dance around mobs in Orr (especially the frenzied ones) trying to kite and kill at the same time (and it takes some time), on my warrior I just charge ‘em, 100-blade ’em and if it’s not a veteran, it’s dead. No, I’m not glass-cannon.
Edit: Which got me thinking… Ele staff fire 2 only works on targets that don’t move away (like 100 blades), lasts a few seconds (like 100 blades) and has a relatively low cooldown (like 100 blades) and affects a comparable area. Can I get the same 10k+ damage over the duration of it, please?
(edited by phooka.4295)
Until we get developer saying otherwise, I’m fairly certain that the Elementalists is the Dan Hibiki of Guild Wars 2 – surprisingly competent in the hands of masterful players, but otherwise a joke character worthy of laughs from both its masochistic users and onlookers. The Designers, who very fittingly aren’t present the forums, have no other desire than to laugh at its users for treating the profession as seriously as they do. There’s no way for the users to win but to admit that they’ve been part of an elaborate joke and then re-roll warrior.
I did this after playing Necro to 72. Re-roll warrior, I mean (the warrior is now my main).
Today, I hit 80 on my ele. Trust me, ele is fine. Ele is perfect. You want to get frustrated? Play necro at higher levels. Now that’s a class that’s boasting broken skills, poor survivability and clunky playstyle.
Ele broken? Well, at least the last wave of patches wasn’t needed to stop us from healing our enemies in combat, as the necros did.
Having said all this I must add…
…where on the ele, I do this nice dance around mobs in Orr (especially the frenzied ones) trying to kite and kill at the same time (and it takes some time), on my warrior I just charge ‘em, 100-blade ’em and if it’s not a veteran, it’s dead. No, I’m not glass-cannon.Edit: Which got me thinking… Ele staff fire 2 only works on targets that don’t move away (like 100 blades), lasts a few seconds (like 100 blades) and has a relatively low cooldown (like 100 blades) and affects a comparable area. Can I get the same 10k+ damage over the duration of it, please?
Necro is anything except: broken, low survivability and crap dmg..the necro is the new bunker, check the current tPvp set up- double necro or single necro at least
Yeah man i think if the people who feel they’re ‘pro’ at ele try out a necro, they’ll see it its actually pretty kitten strong. And they’re quite good at chaining CC’s and poisoning, which are pretty fun. As long as you spec bunker ofcourse, glass cannon necro will make your ele feel like a mesmer.
The thing I dislike most about all of this is how bitter I’ve become about the game. Between the needless ascended gear stat increase, the removal of Evasive Arcana and the one-time event grind for a best-in-slot accesory, I’m actually considering asking for a refund as well. Something I never thought would happen.
Refund aside (which is kind of silly at this point) I so agree with this. I’m seriously considering to just stop playing the game and only keep the fun memories. Cause right now all I am getting out of GW2 is frustration at Anet.
The devs don’t communicate, they don’t have a clue what they are doing with the elementalist. They just don’t care
So why should we?
The thing I dislike most about all of this is how bitter I’ve become about the game. Between the needless ascended gear stat increase, the removal of Evasive Arcana and the one-time event grind for a best-in-slot accesory, I’m actually considering asking for a refund as well. Something I never thought would happen.
Refund aside (which is kind of silly at this point) I so agree with this. I’m seriously considering to just stop playing the game and only keep the fun memories. Cause right now all I am getting out of GW2 is frustration at Anet.
The devs don’t communicate, they don’t have a clue what they are doing with the elementalist. They just don’t care
So why should we?
The only reason I still have this game on my Desktop is because of my guild (I love them! <3)
However I have renewed my Tera account and am goofing off on my Mystic Tons of fun! I am addicted (again) to dungeon running and healing in that game.(don’t think I’m going to take it into end game as it is just broken with lag atm)