I don’t get this, are they trying to make Scepter on Elementalist fast? If so, they need to ACTUALLY look at cast times.
Dragon Tooth: With luck… You might land this, or complete the cast for that matter. Very easy to interrupt.
Phoenix: Terrible damage unless full damage, and full might for that matter.
Water Trident: Small radius meaning you have to stand still to heal yourself, plus the wind up ruins any attempts for timing.
Rock Barrier: This cast time on it can be easily interrupted. Plus the cast of this isn’t even worth it.
Now let’s look at how useful any of these skills actually are:
Dragon Tooth: Blast. That’s all.
Phoenix: Condition clear, Vigor and blast.
Shatterstone: [Now] Can help stack high vulnerability. [Before] Just for some extra healing and such from Signet of Restoration.
Water Trident: Small Radius, and Regeneration. You’re most likely going to heal your allies more than yourself with it. Plus the Regeneration is nice for Regeneration = Condition clear.
Lighting Strike: Quick and moderate damage. Useful single-target wise.
Blinding Flash: Blind with a decent duration.
Rock Barrier: Oh boy, 180 Toughness, look out. Only useful for Hurl and combo fields.
Dust Devil: Multi-target blind.
Regardless, I don’t understand what Arena-net is doing to the ‘burst weapon’ for elementalist.
-Feel free to add more/ correct.-
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