Armor advice

Armor advice

in Elementalist

Posted by: keytoeverything.1765

keytoeverything.1765

I’ve never asked for advice before on here. Anyways, I have this build. http://gw2skills.net/editor/?fEQQJAoYhMmKbwx4gjFAkCnEUoABjCiIK8QRROzA I don’t want feedback, I love the build, however, I can’t decide on the armor stats I wanna use at 80. Power/precision/toughness, Power/vitality/condition damage, or Power/precision/condition damage?
It’s my dungeon spec, so whatever stat combo will suit that more.

Armor advice

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Posted by: Bvhjdbvkjf.1987

Bvhjdbvkjf.1987

Most people like to run Beserkers stats (power, precision, crit damage – I believe)

I personally run with Rampagers (power, precision, condition damage) because crits are great and with a 62% chance of getting crits on my build I could do even more damage. But against foes with lots of toughness it will still take more hits. My enemies should constantly suffer burning (due to my spec) so I figured increasing the amount of DoT would help me whether they have more armor or vitality…

Armor advice

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Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

For dungeons with a general pick-up group, I would go with Berserker’s if you can stay alive, if not, throw in some knight’s and cleric’s gear. From what I see, most 5-man parties have enough other characters that deal conditions that you may be hitting the condition cap pretty quickly (especially bleed – it seems like everyone can bleed foes).

If you do find that your enemies are constantly burning like Bvh, then instead go with Rampager’s and Carrion gear. D/D fire skills are on a short enough cooldown (compared to staff, at least) that you may be able to make that your main damage dealer.