Q:
(edited by Mimzi.8931)
Q:
I’m a returning play who left a few month after the game came out, displeased with the lack of things to do at 80. Now me and my boyfriend have returned and are enjoying the larger pool of endgame. On our way I’ve been doing some research on what Ascended gear to craft. When I left I knew to stack Berserker everything as a D/D and rare Staff ele.
However sense back I’ve been enjoying the staff more and the healing/CC utility you can get out of it, making me rethink my chosen gear path.
My question is if I did spec into Cleric gear for the boost in healing/Hp will there be content hard enough I’ll feel like I’m getting my use out of those stats (Fractals and Pve mostly, the rare bit of WvW), or will the majority of my time be spent with little dps and a party who doesn’t need the healing?
Also, if Cleric is a waste, should I still go Zerker gear? I’ve looked at a few guides but some are older and I’m not sure ifs still applicable. I’ve done a fair bit of research but most of it doesn’t really give me concrete answers to these specific questions.
In summery, is Cleric gear viable? Would I be better off with Zerker? If not what is the most " PVE meta"/“proficient” ascended gear to be working towards?
Thankyou so much for your help/time.
(edited by Mimzi.8931)
A:
two main recommendations i have for you:
1) play the different game modes you like… try out some exotic gear with the different stat combos in the different game modes to see how you like it. compare your experience between the different stats. you may like clerics in fractals, but zerker for world bosses and meta events. so then you’d make ascended clerics (for the agony resistense) for fractals and keep a set of exotic zerker for the other content.
2) your ascended armour , if you change your mind on the stats, can be changed with a mystic forge recipe, but in doing so, will destroy any upgrades (such as runes and infusions) the second you throw them into the forge. so if you don’t like the stats of your ascended armour, you’re not locked into that bad decision. it can be fixed.
PS: some people really like to play a cleric’s healing elementalist. the best advice i can give about end game gear, relies on who you play with. do you usually PUG the hard content? where people are always asking you to ping your gear? or do you play with guildmates who don’t care what your build is, because you all play together so well that you complete the content and have fun talking while doing so?
so basically… play the game, try different stats to see what you like the best, and go from there. (also decide what kind of LFG’s to look for when you PUG…)
PPS: there are some folks who will always tell you “zerker or kick”… if you care about setting world record speed runs, then there’s a LOT more to it than simply “zerker”, such as memorizing the dungeon, coordination with teammates, boons, etc.
In reality, if you’re going to do mostly fractals and open world pve, then yes cleric is mostly useless. You’d want a mix of assassin and zerker.
Open world pve, same as above.
Dungeons are so meaningless and unpopulated that it doesn’t matter, but dps gear would still be your best bet. I mean, you don’t want to spend ages in an instance just so you can feel good about healing your teammates who are on full hp if they can find their dodge button.
For raids it would be okay for tank/heal ele, but druids might be prefered. Depends on your group.
For wvw, you’d probably want celestial. I guess you can go cleric, too.
For pvp, you want celestial, but it’s an amulet, no need to get gear. But it’s getting removed, aynways.
In reality, if you’re going to do mostly fractals and open world pve, then yes cleric is mostly useless. You’d want a mix of assassin and zerker.
Open world pve, same as above.
Dungeons are so meaningless and unpopulated that it doesn’t matter, but dps gear would still be your best bet. I mean, you don’t want to spend ages in an instance just so you can feel good about healing your teammates who are on full hp if they can find their dodge button.
For raids it would be okay for tank/heal ele, but druids might be prefered. Depends on your group.
For wvw, you’d probably want celestial. I guess you can go cleric, too.
For pvp, you want celestial, but it’s an amulet, no need to get gear. But it’s getting removed, aynways.
Thankyou! All of my Exotic gear is Zerker, and I have a set of Cleric gear that USED to be magic find before the overhaul and I find more use for the Zerker stuff, but was hoping the more elder game would have a use for the healing stuff, but I guess not.
Zerker it is then, thanks!
In reality, if you’re going to do mostly fractals and open world pve, then yes cleric is mostly useless. You’d want a mix of assassin and zerker.
Open world pve, same as above.
Dungeons are so meaningless and unpopulated that it doesn’t matter, but dps gear would still be your best bet. I mean, you don’t want to spend ages in an instance just so you can feel good about healing your teammates who are on full hp if they can find their dodge button.
For raids it would be okay for tank/heal ele, but druids might be prefered. Depends on your group.
For wvw, you’d probably want celestial. I guess you can go cleric, too.
For pvp, you want celestial, but it’s an amulet, no need to get gear. But it’s getting removed, aynways.
Thankyou! All of my Exotic gear is Zerker, and I have a set of Cleric gear that USED to be magic find before the overhaul and I find more use for the Zerker stuff, but was hoping the more elder game would have a use for the healing stuff, but I guess not.
Zerker it is then, thanks!
It’s really only seen in raids where the healing has some meaning, sadly.
Also, I wouldn’t go for zerker only, you’ll need some assassiin pieces. I would also wait for the balance patch before making ascended gear, it probably won’t change anything, but just to be sure.
In reality, if you’re going to do mostly fractals and open world pve, then yes cleric is mostly useless. You’d want a mix of assassin and zerker.
Open world pve, same as above.
Dungeons are so meaningless and unpopulated that it doesn’t matter, but dps gear would still be your best bet. I mean, you don’t want to spend ages in an instance just so you can feel good about healing your teammates who are on full hp if they can find their dodge button.
For raids it would be okay for tank/heal ele, but druids might be prefered. Depends on your group.
For wvw, you’d probably want celestial. I guess you can go cleric, too.
For pvp, you want celestial, but it’s an amulet, no need to get gear. But it’s getting removed, aynways.
Thankyou! All of my Exotic gear is Zerker, and I have a set of Cleric gear that USED to be magic find before the overhaul and I find more use for the Zerker stuff, but was hoping the more elder game would have a use for the healing stuff, but I guess not.
Zerker it is then, thanks!It’s really only seen in raids where the healing has some meaning, sadly.
Also, I wouldn’t go for zerker only, you’ll need some assassiin pieces. I would also wait for the balance patch before making ascended gear, it probably won’t change anything, but just to be sure.
To add to this, you get over half your stats from your back piece, amulet, rings and accessories and these tend to be pretty cheap to get with a full set (like sinister or nomads) available fore completing the achievements in the living story’s.
There is nothing stopping you from having rings and accessories of different stat types in your inventory for mixing it up a bit when you want. I keep a set of celestial of the above for times where I might need a bit more survivability at the cost of my raw damage.
if you want to heal (while also doing decent damage), apothecary’s >> cleric’s
(edited by reikken.4961)
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