Attunement Animations

Attunement Animations

in Elementalist

Posted by: Zeon.8239

Zeon.8239

If you’ve played offhand dagger before, you’ve probably gotten the glitch where you firegrab and the animation from it (your character’s hands flaming, not the puff of fire) remains afterwards. Then you feel super cool as you run around with flame trailing behind you.

After discussing briefly with a guildmate, I think it’d be pretty cool if they were to upgrade the animations around your hands when you’re in each attunement to be a bit more flashy. Currently you can hardly notice them without max zoom in on your character. (They only appear in combat.)

Of course, this is insignificant in comparison to the plethora of other changes that Ele could use, but it’s something a bit more fun to think about.

#ELEtism

Attunement Animations

in Elementalist

Posted by: dreztina.4820

dreztina.4820

I’d disagree with this for two reasons. First off, this game needs a massive decrease in animations, and anything added is just going to make the current situation worse. Secondly, I don’t want it to be easier for enemies to see which attunement I’m in. That information is available no matter what, but no reason to make it more obvious.

Out of Attunement – D/D Ele
Maguuma

Attunement Animations

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Posted by: ARM.3912

ARM.3912

So you want it easier for enemies to predict the actions of the already weakest class in the game? No thanks.