(edited by origin.1496)
So a certain aura or 2 don’t stack duration. So some really serve no real purpose. So an auramancer currently is lackluster.
So maybe I (we) don’t think Fire aura works as well as it could. Perhaps shocking aura could have a little more ‘ummph’ to it. So let me begin by suggesting some ideas for some changes to aura’s I think would work better and make the Tempest feel as supportive as it can be with their auras.
First before I give my real suggestions, I think Fire Auras should do what the Grandmaster Trait does with Pyromancer’s Puissance – give 1 stack of might per skill used and instead work that traitline out differently. It’s nice, but it’s incredibly boring and no fun using.
Fire Aura: Attacks YOU make cause burning for x amount of time, and grant you 1 stack of might for x amount of time- 2 second icd on both effects.
Frost Aura: -10% damage and condition damage/duration received. Chill foes that strike you. 1s icd/target
Magnetic Aura: I honestly love this one and have no issue with it. I say leave as is.
Shocking Aura: Stun nearby attacking foes while receiving a non-stacking 20% chance for melee attacks to miss. 2s icd/target on stun.
That’s just for the auras themselves. Not going to touch on traits here, but simply the aura itself. What can we suggest for ANET?
(edited by origin.1496)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.