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(edited by Graendall.4765)
So i am trying to make a build for D/D auramancer to use with my WvW guild.We usualy run as 20-25man raid.
I ve come down to 2 possible builds and i am asking you the almighty Elementalist forum community to give me your feedback.
and
(edited by Graendall.4765)
The classic one
The roaming one
Aura build without powerful auras?
And what´s with the staff trait?
Also, you don´t want to lose elemental attunement in team scenario, ever! So 20 arcana minimum.
Melandru runes are imho bit meh, you don´t really need that much condi reduction with ele, i prefer boon duration.
lol i forgot to change the traits as i was making a staff build previously.
Okei then first seems more viable,but boon duration is bound to change will it still be worth it if i cannot get 2xwater 2xmonk 2xTraveler?
Im not going to pick apart your gear—sometimes that’s set in stone.
I would question your second build. I would take the 10 pts out of earth and put it into arcana for Elemental Attunement. Group Regen/Protection/swiftness/might is entirely too strong to pass up—and far more important than 2s of stability every 10s.
If you absolutely can’t give up Rock Solid (some eles swear by it), then drop zephyr’s fury. Fury is great, but it comes secondary to protection imo (your first build, basically).
So I would try this build for aura sharing:
0/10/10/30/20
Boon duration will propably be slighlty nerfed(propably still stays viable), will have to see how it gets affected, but so might the -condi duration too. If you want to be safe wait untill the balance patch.
If you want to run the supportish boon bot build, there´s basicly few options.
Stability+protection 0/0/20/30/20 (*)
fury+protection 0/10/10/30/20
Fury+EA 0/10/0/30/30 ()
protection+EA 0/0/10/30/30
stability+EA 0/0/20/20/30 (*)
*marked builds are what i consider the best options out of those, EA builds have a lot more sustain compared to those without, but lack bit of boon uptime of the non-EA builds, however they do have heals/blinds/blasts from EA.
Good thing about all of those is, that you can run them with the same gear, so you can swap simply by retraiting and do anything your group needs.
<Edit> dman forum code messing the post up…wellit´s readable anyhowBoon duration will propably be slighlty nerfed(propably still stays viable), will have to see how it gets affected, but so might the -condi duration too. If you want to be safe wait untill the balance patch.
If you want to run the supportish boon bot build, there´s basicly few options.
Stability+protection 0/0/20/30/20 (*)
fury+protection 0/10/10/30/20
Fury+EA 0/10/0/30/30 ()
protection+EA 0/0/10/30/30
stability+EA 0/0/20/20/30 (*)*marked builds are what i consider the best options out of those, EA builds have a lot more sustain compared to those without, but lack bit of boon uptime of the non-EA builds, however they do have heals/blinds/blasts from EA.
Good thing about all of those is, that you can run them with the same gear, so you can swap simply by retraiting and do anything your group needs.
<Edit> dman forum code messing the post up…wellit´s readable anyhow
Oho.Indeed.Maybe i will just wait for the patch.How many D/D auramancers/buffers would you reckon a raid with 30 people should have?1 or 2?
On a separate note we fought you yesterday in WvW.[ObV] guild,you guys have gotten even better from when you left Piken
Oho.Indeed.Maybe i will just wait for the patch.How many D/D auramancers/buffers would you reckon a raid with 30 people should have?1 or 2?
On a separate note we fought you yesterday in WvW.[ObV] guild,you guys have gotten even better from when you left Piken
Number of dagger eles depends completely on raid composition, usualy when i play daggers i just cover up holes left in groups due to lack/abundance of other classes. Some of our d/d run more of a sideline ganking role, which is whole another topic.
And thank you
Sadly i wasn´t playing yesterday, but it´s nice to hear that we´re making progress.
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