Auto-attacks. why do we even have them.
i agree that our autoattacks are terrible compared to other professions…
but more action bars is just stupid idea, its intended for it to work like this because its compensation for weapon swap and 4 attunements are compesated with their longer cooldown compared to weapon swap and no ability to have 2 different ranges like other professions can…
PS: the need for remembering or at least some management of cooldowns and swapping is a part of elementalist gameplay
not seeing your skills. is like playing poker with a 20 mil pot.
and you are only allowed to see 1 of your cards.
iam an old school player.
i want to have controll and full overlook of my character iam playing.
If i have 20 skills.. i want to see them all at same time.
didnt know that was such a bad thing.
its working for every other game. why break a good working system ??
Sure, new blood is fun. but only if its working.
I didnt play GW1, but i read you could focus on 1 element there or 2.
was that a bad idea ?? it sounds like a good working system if you ask me,
so why break it ??
your not going to overhaul a car from scratch.. if you have no experience of car tunements or making new body parts.
(edited by eldain stenlund.4306)
Knowing when are your skills in other attunements ready is part of the challenge of playing elementalist and it is a design choice. We have a lot of options but to use them optimally we need to get enough experience to know when something is about to get ready.
When you will play your ele bit more you won’t need to see all your skills.
You are asking for something that won’t get implemented. Based on all your complaints from last few days about this profession I am very surprised you are playing it (and the whole game). I would suggest trying other games that may suit you better instead of trying to revamp this game at such scale. Also your posts are very whiny and I don’t think developers will take them as a constructive feedack.
(edited by kubetz.3058)
Main problem is the profession is designed such that you are to use your #1 attacks as little as possible…yet to make this happen you have to go deep in arcane to lower the attunement cooldown.