Awkward Scepter PvP Build
Cool to see someone not running 0/10/0/30/30.
Not really a suggestion, but something to try: Have you thought of using Cleansing Fire instead of Arcane Shield? It’s another cantrip that would work with your water traits and you could free up 10 points in arcane (by not using Arcane Mastery) to use to max out water. It would make you even tankier with extra vit and you could use Cleansing Water for even more condition removal. I know Magnetic Wave and Ether Renewal clean conditions, but if you’re focused toughness, conditions still seem like the best way to take you down anyway. It could also potentially allow you to switch Ether Renewal with Glyph of Elemental Harmony so you can have some extra Protection in a pinch.
Additionally, Cleansing Fire would give you some AoE burning, which certainly wouldn’t hurt with all the +condition damage you have from speccing Earth and Carrion.
Anyway, take this with a grain of salt. All the PvP I do is WvW, and even that I’m fairly new at. I’m just hypothesizing here. =D
you can do something like that in spvp because of the unique equipment. You can get toughness, vitality, conditiondamage. That is not availeble in wvw.
But i would use some other traits for it. Arcane shield is not that good and the trait for it is badd too. You can better use the shild as an offensive weapon. Also you should take some condition removele
Maybe like this:
http://www.guildhead.com/skill-calc#mVsMM9Mz0MbTvmMbmvoa0GGGmcaVsVk8khs7kiO7070c7kGW70V7owZ8ofZ
But the stat calculation is wrong in the editor
Dont fixate on Bleeding. Burning is also very strong. Ether renewable is very strong right. But i woudnt use stability just to bring my heal. The glyth will bring you long durating boons that you can choose by your current attunement.
But you should try out if the channeled skill will work.
(edited by snizzle.6143)
I found Ether Renewal to be completely amazing as far as condition removal goes. It’s up every 15 seconds, I can pop Armor of Earth or any of my other protective measures to make sure that the channel completes, and it does the highest healing out of all the 6 key skills from what I’ve seen.
As for not working in WvW, of course not. It’s a very single-target dedicated build, which is why it’s a PvP build and not WvW build. I can build it this way because it is PvP, where the build is independent of your character in all other modes.
I do like the Cleansing Fire idea though, since it’d give me another way to get regen and vigor. I just don’t need to cleanse conditions that much in PvP matches.
So if you like Cleansing Fire in place of Arcane Shield, but don’t need the condition removal of Cleansing Water, it would still free up 10 points in the Arcane tree.
You could try embracing the self-described awkwardness of your build and choose a trait no one uses: Vigorous Scepter. You should already have vigor running pretty consistently, but if you add in Vigorous Scepter you would have a ton of endurance. This obviously gives more rolls, but also would let you take advantage of the 10% damage boost from the 25 point minor earth trait.
Alternatively, you could still take the 10 points out of Arcane and put it into Fire to get Spell Slinger, which would work well with having three cantrips for your utilities.