[BW2](PVP) Feedback Thread
It’s exactly the same unplayable crap as it was last BWE so I’m just gonna copy and paste my old feedback:
Warhorn is a fun weapon (and the best thing about tempest right now) but could use quite some tweaks.
Overall I like almost all the skills on warhorn, though it’s really hard to hit frantic enemies with air 4 (the pull-tornado) and air 5 does pitiful damage against both aoe and single targets. Fire skills are really nice though fire 5 is just a max-power focus firewall.
Overall what I liked most about focus is that basically all the skills have really low cooldowns for ele 4+5 skills. Nothing more than 35 seconds with the average probably around ~25 seconds. Though it really lacks a strong defensive skill when you’re focused, but I guess that’s the price for low cooldowns. Focus earth+air is just so much defense warhorn simply can’t compete.
I don’t see the point in using Overloads as they are right now.
Overloads, while looking cool, don’t really do much you can’t do without them anyway (and better even). Fire overload is nice for might stacking but that’s it, pretty boring. The heal from water overload is noticable if you’re out of heal cooldowns but you’ll mostly get CCed out of it ASAP. Both fire and air overloads do pityful damage for their insanely long channel times and both have pitiful ranges too (air should be straight up ranged). Earth is okay-ish I guess for the aoe protection, but switching to earth usually gives AOE protection anyway so it’s kinda pointless again.
I really think Overloads need to do something eles cannot do normally to ever find use. Something like this:
Fire Overload: grants aoe retaliation while channeling.
Water Overload: converts condition(s) into boons upon finishing it.
Air Overload: pulses aoe daze around you while channeling.
Earth Overload: grants aoe aegis upon finishing it.
Something like this, anything, really to make casting, and even more, finishing them, worth it. Right now it can even be benefitial to cancel the overload by attunement swapping right after starting the channel – because you keep the 5+ seconds of protection and swiftness. And that can’t really be the point of the mechanic?
Shouts seem neat but lack a Cooldown trait.
The auras on shouts make them the best choice for auramancer utilities, though the trait for them really should give 20% CDR. And the frost aura grandmaster trait should probably straight up cast the frost shout (which is extremely weak btw).
Fire shout is really nice, 20 secs cooldown aoe burn + fire aura + condi removal from soldier runes.
Frost shout is, as above, pretty useless, chill is a rather weak condition for us because it’s always really short and doesn’t proc anything like damage.
Earth shout is neat but really really long cooldown for such a small effect. Keep the cooldown and give it some AOE bleed pulses please, bleed is totally unsupported on ele right now
Air shout should really give static aura, at least to yourself.
There’s no way I’m gonna drop signet heal for shout heal, Signet active even heals for about as much as the shout…
P.S. Rebound is such a joke. Best used with other elites or Armor of Earth. Such a boring elite. Please remake it completely, this is a mesmer elite…