Overview of my experience with the Tempest
I’m expecting to hear that this iteration was not including the nerfs that were put in the 29th.
I’ma go over my extensive testing of this elite specialization. I played it in VB, in sPvP and in WvW. I play a lot of professions, mostly elementalist, mesmer, thief, warrior and ranger. I mostly play unranked for fun, because I truly enjoy it. I also enjoy farming and fractals, which I run with guild and friends and seldom run a PUG. I help this helps place my perspective.
I ran this BWE3 with a zerker build and a rabid build, I ended up enjoying the rabid far more and found that it synergized with the tempest far greater. I would of liked to attempt a more support oriented build but it was just not in my cards. so I will be talking from a DPS outlook.
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Tempest Trait line: This is better but need to be looked at.
Grandmaster (8/10) overall: All really healthy for player options, none overpowers and one very specific. The grandmasters have Elemental Bastion and Imbued Melodies as options that work in PvP and PvE, which both work well with my experience. Lucid Singularity is pretty powerful in WvW and pretty much useless elsewhere, and that is fine.
Master Traits: One option, is that an option?
Tempestuous Aria (3/10): Might have it’s uses but when I attempted it. it felt weak. I thought the idea was for enemies to get weaker and for allies to get stronger but I was l shouts are on too long of a cooldown and the weakness is only for 3 seconds. overall, pretty weak, not something I would of taken but considering I was going to be surrounding myself with lots of enemies and many friends I didn’t notice the might or the weakness. almost like I never took the trait.
Earthen Proxy (2/10): I went with Elemental Shielding so I could get the biggest bang out of this. and have to admit it is not noticeable. if this was protection also increases healing and damage by 7% I would have been singing. but 7% less damage is nothing, I saw no reason to have this when it doesn’t support a group not help the group. it also doesn’t increase survivability enough. if it was 17%( to 50% total) I could see this as a PvP/tanky option that the devs mentioned we could be, as a “Melee support brawler ,up in the fray with.”.
Harmonious Conduit (9/10): For PvE this feels godly, it is absolutely perfect. the 10% for 5 seconds is what I thought overloads would do naturally, actually all of this should be built in. I truly do not understand how this is not a minor/baseline. this makes the overloads worth using and usable. without this…tempest feels like garbage. I tried it last and am very happy with this trait. VERY HAPPY. the right direction
Adept Traits (6/10): close, but no cigar
Gale Song 8/10: Perfect for a minor, wouldn’t change a thing. I won’t use it. but it works in all builds, can help anyone and everyone, it is competing with Tempest Defense, an air master trait. but I prefer options.
Latent stamina (1/10): considering water attunement for tempest’s who are not using a dagger in the off-hand water attunement is absolutely god awful, I do not see anyone taking this. vigor is rare and this 10 endurance is painful.
Unstable Conduit (9/10): This is a good trait in its output/applicable build options. it works with water, it increases DPS and makes the overloads feel even more powerful. synergizing with many other traits from other specializations
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Overloads, I’ll be talking about these without their overload buffing traits and with them, so please play attention
Fire Overload (7/10): This is feeling really good, the visualy are pretty freaking cool. the support element and the output make it feel like a real overload. I am alright with the range but extremely happy with it’s compliment to the warhorn . I couldn’t ask for more and consider it fair. THIS IS AN OVERLOAD!
TRAITED (9/10)
Water Overload (1/10): this overload is pretty weak ATM, and does not help, it pretty much makes things worse. as people will have to group up which just messes up everything, I really wish this was an exaggeration, but it isn’t. sPvP enemies just undo yout heal with far greater DPS and take advantage of all the eggs being in one basket. in PvE you lose so much damage for a sup par heal. which is just illogical to do. laughably so, this overload was great but now is undertuned. this ability doesn’t need more healing. it needs to reflect damage while channeling and apply Aegis to all allies. I cannot see healing being the only thing this does. it is pretty lack luster.
TRAITED 1(/10): still not worth a pennie
Air Overload (7/10): much like the Fire overload this synergizes strongly with the the traits and works with many builds, it was very powerful in zerker and was pretty helpful for the rabid the new range was a god send. my only issue is that it is in the air tree, which means I only want to be in this attunment for 5 seconds at most. so 10 seconds in this attunement is just WAY too long it goes against everything air is about.
TRAITED (8/10)
Earth Overload (8/10): This is overall an amazing change and iteration of the overload. It doesn’t synergize with many trait well, but it is powerful as it is that it doesn’t need any trait assistance. in zerking it was good in rabid it was good but the positioning and the natural stability make this ability worth that awful 5 seconds in earth.
TRAITED (9/10): it doesn’t get much other than an aura from the traits, it already has stability
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Warhorn skills 4/10: Earth and Fire feel great with the issue of some cooldown problems. If there was a trait for as low as 20% warhorn reduction I think it would be a contender for other option that I define as mandatory. air and water skills were so weak, which saddens me.
Heat Sync (9/10): this tool is so unique and special I find it so rewarding and works with everything the tempest is about, melee support. being close to your enemies and friends. I can see them removing the 3 might and increasing the cooldown.
Wildfire (6/10): The damage is pretty good, meh. but the cooldown is god awful, reduce it’s cooldown. it doesn’t fit a 5 skills criteria. it doesn’t buff anyone it doesnt debuff anyone, it needs to remove boons or or give fury if it is going to stay. this ability is just a firefield with some damage. this also does not work with Persisting Flames. which makes that trait , you get the picture
Tidal Surge (1/10): the cooldowns is really long, the heal is low, the regen is weak, the knockback is too weak, and the speed at which it moves is laughable. this ability with ANY cast time is not worth casting. if this was instant it would be considerably stronger. this is a whole lot of things that do nothing. in PvP it worked 1 out of 40 times on any enemy. but it does something, just nothing worth a penny.
Water Globe (0.0000001/10): wow, im not even sure this is usable. I tried, I really did. I have never gotten so frustrated and yelled at my screen, until now ( I came close that one time in skyhammer against 2 guardians, 2 warriors and a mesmer and 2 of my team members went AFK) this ability. my F!@# GOD. this needs to be way more than it is, this…35 second cooldown is . for what? what is this. I’m so sad, I need the ability to survive until the overload. this. I …im done (<<) …. ( --.)
Cyclone (5/10) a reasonable cooldown for a hefty swiftness and an unblockable extremely short range pull. I believe the range o the pull needs to be 240-300 and not 180 the cast time of 1 seconds is not okay and the travel speed on top of that obviously allowed for every single person to dodge it. This didn’t touch one enemy not a one, so it is pretty much a swiftness ability.
Lightning Ord (1/10) the damage of this ability is non existant, the vulnerability ( at best 5 stacks most of the time is was 2-3) I feel like this needs to track and move slower OR move faster and hit 20 times harder
Sand Squall (10/10): this ability is exactly the types of abilities a tempest should carry. a supportive and powerful ability that help everyone in all situations.
Dust Storm (8/10): this ability is powerful enough to take a 5 slow, it does a godo amount of bleed and protects it’s caster, it does a great in a defensive and offensive aspect of gameplay.
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Shouts (6/10), these are pretty odd. I’m not sure how I should feel about these. they share the aura minus"Eye of the Storm" . which is nice, but other than the aura most of these are pretty kittenty, but they share auras, but they suck, BUT they share. you see my thought process?
“Feel the Burn” (7/10): This has a reasonable cooldown, feels like it is meant to support the melee brawlers around me as I play, this synergizes better with buffs on aura application.
“Shock and Aftershock” (7/10): the damage is not important here, the cripple and immobilize are great, but the frosting on this cake is the magnetic aura. the issue is the range and the cast time. this does not work well with overloads, it is very powerful in WvW. I just wish this did less and had no cooldown, remove the damage, remove the cripple, it doesn’t help that much to give it a cast time.
“Eye of the Storm” (3/10) this is probably the worst of the shouts a 45 second stun break. , this needs an aura to warrant this cooldown. or to cleanse all conditions, or pulse knock-DOWNS. would be nice to have a way to eat through stability stacks
“Flash-Freeze!” (4/10) 3 seconds of chill, and 10% damage reduction for 5 seconds. with a cast time and a 25 second cooldown. Chill is too short ( I know they don’t want to make it longer, it is a scary condition) needs weakness, needs more range. as it stands I’ll never use it over a signet or cantrip or a sigil.
“Rebound” (0/10): mostly because this is broken, I activated it I still die, the cooldown is really bad. the heal that I read on the tool-tip if it were to heal me, that is just pathetic for an elite skill. this is supposed to compete with Rampage? to compete with Lichform? yeah, even if the heal did go off, which now that I think about it, it might of went off and was just so weak I still died, 0/10
Overall, this allows for some pretty good builds, I am pretty happy with the majority of it. I am confused on what some of these have to do with tempest. overall it is a (7/10) feels good. I enjoy it.