Bad balance logic, read inside.

Bad balance logic, read inside.

in Elementalist

Posted by: red.2387

red.2387

What devs think: Elementalists spend all all their traits on healing and defensive traits. Lets nerf healing and bunker traits so that they’ll take damage traits instead.

What players actually do: Elementalists got their healing and defense nerfed, need to stack more defense just to be able to play the game.

Stop balancing the game around class performance in sPvP. Have you checked Twitch lately? This game is not an esport. It’s not even in the top 25 games on Twitch.

Bad balance logic, read inside.

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Posted by: Nutshel.7264

Nutshel.7264

this bothers me as well, anet wants to “tone down ele healing” to level of what other classes have, except they seem to have missed fact that we’ve got that healing because we’ve sacrificed 20-30 points into healing trait line

basically they want healing orientated build to heal as much as utility/damage builds of other classes… good thinking anet (actually it’s not – just saying in case you though I was praising you)

Bad balance logic, read inside.

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Posted by: red.2387

red.2387

Yeah and 30 points in Water and Vitality on every piece of gear still brings us up to the base HPs of a naked warrior.

Do they even understand WHY elementalists have to build the way they do? And what exactly do we get in return for our lowest base health and lowest base armor?

Bad balance logic, read inside.

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Posted by: Nightshade.4296

Nightshade.4296

Personally I’m getting sick of games that nerf fun PvE play in favour of PvP.

I could see the point if the entire game was PvP but it isn’t.

Bad balance logic, read inside.

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Posted by: Da Spooky Ghost.6371

Da Spooky Ghost.6371

Anet hates all elementalist people

Been like that since the nerf after the first beta weekend…..

Bad balance logic, read inside.

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Posted by: makku.2508

makku.2508

Yeah and 30 points in Water and Vitality on every piece of gear still brings us up to the base HPs of a naked warrior.

Do they even understand WHY elementalists have to build the way they do? And what exactly do we get in return for our lowest base health and lowest base armor?

We get mobility. Oh wait..

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

Bad balance logic, read inside.

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Posted by: Xillllix.3485

Xillllix.3485

I would recommend the following for Anet: get 1 player of each class with a balanced build against Melandru boss and see who dies the most and is the hardest to play. I can guarantee you its the staff elementist.