Balance Changes - Let it go

Balance Changes - Let it go

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Posted by: Azel.4786

Azel.4786

Eles,

I share much of the frustration that the latest balance changes brought – heck I even used sarcasm and got agitated by them.

Fact is though that complaining will do nothing but give you the chance of infractions and a ban. If complaining worked we would have a decent elite spec. If making suggestions worked we would have had good interactions with the developer in the design of the elite spec.

If suggestions and complaining worked we would have had changes to the elementalist that gave it mechanics to work as a DPS or as a Condi build, we would have more than just cantrips and shouts as viable skills, heck, we would have halfway decent elite skills.

But we go nothing.

So let it go!

Accept the fact that we got the shaft and go for another class or another game. If ANET ever wants to hear our opinion on what they could do to improve the class there are already countless and exhaustive posts in this forum that they can go back and read.

You said your piece and probably said it well, now ignore it. Posting, commenting, etc will amount to nothing. Maybe the emptiness gets ANET working on it (it worked for WvW after years of neglect and destruction), maybe it doesn’t, either way you will no longer be frustrated by it.

Just let it rest.

Balance Changes - Let it go

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Posted by: Wolfric.9380

Wolfric.9380

I love elementalist (not the booring meta!) and nearly exclusivly trained it because i am one of the guys that can´t invest to much time with family and job. Now i am competative with ele but no other class … Well i started to train warrior a few month ago to have an alt i can swap if needed…. Not as good as with my ele but i guess will pick him much more this season …
while i agree meta cleric ele was a bad thing becasue it added the holy trinity and thus got mandatory, the patch is a kick in the kitten for all eles that did´t play meta like me playing S/F hybrid.

(edited by Wolfric.9380)

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Posted by: MilkCarton.4087

MilkCarton.4087

As a former mesmer main, I cannot agree with this. Only in this patch did mesmer get decent and deserved changes. Mesmer got many terrible nerfs on already weak builds in the past like power shatter although perhaps not as bad as what eles got this patch.

I say to take something like mesmer not because of the most recent patch, but all of the care that went into rebalancing their traits and skills starting with the major “specialization patch” that gave everyone 3 full traitlines. Mesmers received a LOT of interesting combos and traits. Plus, the specialization opened to door for a lot of different build directions – it doesn’t pigeon-hole you down one path of a healing-bunker bot to be useful.

Just listening to Robert Gee talk about why he was making changes…it made sense. Sure, he might foul up on the numbers of the exact implementation, but those have honestly seen reasonable tweaks almost every patch since before HoT. Meanwhile, Karl is honestly lost trying to figure out how to beat Svanir. The simple fact that he thought adding this flamestrike “buff” and arcane shield CD reduction to 60s would do anything just shows how disconnected he is. The sad things is, he probably truly believes these were really helpful changes!

Not really, condi chrono shatter is the only thing viable for mesmer. Condi chrono has 3 shatters that can deal condi damage, f1, f2, f3. Power chrono has only 1 damaging shatter, f1. I also remember mesmer being nerfed almost every patch but that was 2-3 years ago (just recently came for HoT after 2 years). We’re better off than eles though that’s for sure.

I can’t understand how a class with the lowest hp and defense like ele gets so little active defense. You get obsidian flesh on 50 sec cd (40 sec traited) if you use focus offhand, burning speed on 15 sec cd untraited, arcane shield on 60 sec cd (trash especially against multihit attacks) and your natural dodge. Maybe add in mist form, but I honestly never see anyone use it probably because of the 75 sec cd. You’re pretty much dead without toughness or healing since you’ll have to tank a lot of hits. This is even assuming you take D/F. You’re better off playing a charr in WvW and taking that racial utility skill that gives you a dodge on 15 sec cd. So pathetic that even a racial skill outclasses your own utility.

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Posted by: Ryou.2398

Ryou.2398

No offense I just dont think mesmer is the best example, if you look at the history mesmer really seems like the class who get the most love, they have been a really clear and defined utility class for a long time, its true they dont have much for a personal dps but they suffer less nerfs then most.

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Posted by: MilkCarton.4087

MilkCarton.4087

No offense I just dont think mesmer is the best example, if you look at the history mesmer really seems like the class who get the most love, they have been a really clear and defined utility class for a long time, its true they dont have much for a personal dps but they suffer less nerfs then most.

Yes, mesmer was taken as a utility bot for a long time. Not sure how this is a good thing though.

Balance Changes - Let it go

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Posted by: Ryou.2398

Ryou.2398

No offense I just dont think mesmer is the best example, if you look at the history mesmer really seems like the class who get the most love, they have been a really clear and defined utility class for a long time, its true they dont have much for a personal dps but they suffer less nerfs then most.

Yes, mesmer was taken as a utility bot for a long time. Not sure how this is a good thing though.

Because they usually have decent build diversity and never really lost their role or usefulness.

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Posted by: OneKlicKill.4285

OneKlicKill.4285

I won’t deny that Warriors are in a good place, but…. the heck? More damaging skills? As in, we have more skills that do damage? Uh, maybe. Who cares? Most of those skills aren’t used. Eles do way more damage over all. You sacrifice having mobility (and you’re still probably middle of the pack when it comes to mobility, not bad at all) and tankiness to get the best damage in the game with the option to do it from much farther away than a Warrior.

Ele self sustain is built right into their weapon sets through the water atunement. Warriors would have to take Defense if they wanted Adrenal Health. In PvE, that’s never going to happen.

What, ele don’t get more base sustain than warriors just by having water on weapons. Warriors have 7567 more base HP, and I’ll ignore armor for now (which is quite a impact on effective HP)

An ele with no +healing (IE not currently geared for specifically for “sustain”) gets:
>Staff gets 2424 Gyser, 1560 Healing Rain and 1320 if you blast a field with eruption.
This requires you to put 1-2 attunments on CD, stop DPS for 3.5 seconds minimum, and is not instantaneous, and you must stay in the fields for full effect.
-D Main – 740
-S – 2219
-D OH – 1302
-F 0
-WH 1880 +2 blast of 1320 if you use a dager main hand , I guess you could get 3 blast with sceptor maybe if you went Fire>water>earth and placed phenix and drag tooth where the water will be correctly, not sure if the timing would allow phenix to hit though, never really tried since it would burn 3 kittening attunments.

Don’t bull kitten anywone with “ele have more base sustain” we only have a lot of options for traiting sustains (which means we cant trait damage) This is why ele have always been forced into busier tank builds through the entirety of PvP.

And on top of that our sustain is split between healing water and defense (kinda) earth. Most other classes can get both in one line, or off their damage lines.

Their passive heal signet is better than our heal on cast signet (heals more base and is everysecond no matter what. Their highest heal is 9100 ours is about 5k. Their heals have extra migation effects on them like converting damage, or condi immunity or remove conditions, what the kitten does ours do? heal?

To say ele have better Sustain is a lie. We don’t, when everyone traits full damage ele have the worst suitability. they might have the highest theoretical dps (IE raids) but in PvP they have nothing in the damage department.

Please skill/trait split and give control to the PvP team. Karl is fucking killing us

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Posted by: MilkCarton.4087

MilkCarton.4087

I won’t deny that Warriors are in a good place, but…. the heck? More damaging skills? As in, we have more skills that do damage? Uh, maybe. Who cares? Most of those skills aren’t used. Eles do way more damage over all. You sacrifice having mobility (and you’re still probably middle of the pack when it comes to mobility, not bad at all) and tankiness to get the best damage in the game with the option to do it from much farther away than a Warrior.

Ele self sustain is built right into their weapon sets through the water atunement. Warriors would have to take Defense if they wanted Adrenal Health. In PvE, that’s never going to happen.

I’m looking at this from a pvp and wvw perspective. When you’re playing against npcs that barely move, don’t cc and don’t dodge then sure eles might do more damage. When you’re in pvp the “sustain” you get from water is almost nothing. REAL sustain are skills like endure pain, berserker stance, blocks and evades. You can’t hope to just facetank and hope your healing will outheal the damage, especially not after the nerfs.

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Posted by: Wolfric.9380

Wolfric.9380

I already feel it. Wash the pain away is now realy bad for ele . Especially if you have no healing power and this results in group healing cut down. I had to swith to glyph, which seems to be intended but it puts eles viability in teamcombat down and this was the only legimitation for ele in pvp …

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Posted by: SirDrygan.1823

SirDrygan.1823

Eles,

Just let it go. There is no longer a point in discussing about it. No one in A Net cares.

Just let it.gov.

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Posted by: Somehow.4769

Somehow.4769

I miss the d/d celestial dagger elem. It was dynamic playstyle, you had enough of everything to adapt to the situation and a good elem that could adapt to its opponent could outplay them.

Hell, I even accepted the tempest playstyle, having to make choices, kiting opponents to be able to fully cast a water overload and such. I even liked to play support and keep points even outnumbered and help my teammates doing their damage while keeping them alive.

But now ? We’re stuck with absolutly no dynamic playstyle. We are now forced to make a choice between damage and sustain, but they removed the only amulet we could use to make our elems decent supports. We can’t do our damage either because any thief would just one shot us from the shadows, any rev would just faceroll us.

So yeah. We’re stuck with nothing. I’m not playing ele in pvp until the next changes.