(edited by BunjiKugashira.9754)
Bersi or Assassin? Maths!
Sorry, but that’s false…
i haven’t checked everything but:
max critchance = 100, so max useful precission = 100 * 21 + 916 = 3016
if you take in account, that you will have furry (eles should always have furry) = 80 * 21 + 916 = 2596 (that’s pretty close to full assasin)
then your group has a Warrior with Banner of Discipline 2596-170 = 2426
and a Ranger with Spotter 2426 – 150 = 2276
Sorry, but that’s false…
i haven’t checked everything but:
max critchance = 100, so max useful precission = 100 * 21 + 916 = 3016
if you take in account, that you will have furry (eles should always have furry) = 80 * 21 + 916 = 2596 (that’s pretty close to full assasin)
then your group has a Warrior with Banner of Discipline 2596-170 = 2426
and a Ranger with Spotter 2426 – 150 = 2276
The 100% mark is something I’ve mentioned. That’s why I said the optimum is going as close to 100% (with buffs) as possible. I’ve very rarely seen a ranger in my groups, let alone one with spotter. And the banner seems to be forgotten, too, so I completely forgot to calculate with those in mind. Thanks for the reminder.
Since spotter is such a rare sight in groups I’d say go for 2426 precision.
I just know of 2 ascended assassin’s trinkets (and they are not trivial to get).
1) I could be wrong (most probably)
2) how does exotic assassin’s trinkets compare to ascended berserker’s?
3) how does captain’s/assassin’s compare to berserker’s?
—
Edit: just saw the build links (surfing on phone) and that explains a bit (going for a mix of ascended berserker’s/assassin’s trinkets). Makes sense.
(edited by jpersson.7368)
Looks solid.
I remember DEKeyz suggesting something like full zerker and then shifting ~70 or so power to precision. IIRC 2 assassin earrings, or full precision infusions does the trick. That’s with their very optimistic assumption that everything is covered and capped at all times.
kitten , I found an error. Of course the 7% from ferocious winds is added to ferocity and not directly to crit-damage. That reduces it’s effect significantly and shifts the whole balance towards power. The reworked formula is:
max ((5017 – x + 30 * 25) * (1 + ((x – 916) / 21 + 20) * ((1130 + 7 /100 * x) / 15) / 10000))=2054.0
That makes 2054.0 precision and 5017-2054.0=2963.0 power. Ok, pure Bersi is better. ^^
However, if you factor in Weakness, Precision and Ferocity fall flat. That is why in sPvP you see people run Marauder over Assassins or Berserkers, because relying too much on critical hits is a bad idea when weakness is getting thrown around a lot.
#allisvain
I find it interesting you type out “assassin” but don’t type out “berserker” even though the letter difference is 1 letter between the 2. Not opnly that, but you add in a letter that isn’t even in the word.
Beyond that, you found the error I was going to point out.
However, if you factor in Weakness, Precision and Ferocity fall flat. That is why in sPvP you see people run Marauder over Assassins or Berserkers, because relying too much on critical hits is a bad idea when weakness is getting thrown around a lot.
People mostly run Marauder in PvP for the health pool, not because of the weakness.
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net
I did´t do the math on . But i am basically good at estimation of statistics from my background. I instinctivly target 45-50% base crit chance and thats about 2000 precision. an it seems quite good.