Best balanced gear for PVE and WvW?
There’s no getting around full berserker in PvE. It will always be the best suit of gear. The only thing you’ll want to do is swap out some serker pieces in favor of assassin to get that extra 1% chance to cirt. Usuaully I think it’s only 1 piece (helm) but you’ll have to find out.
For WvW, you’re in the same boat I am. For staff a lot of people suggest serker as well since you’re back line and shouldn’t be hit. I’ve taken the approach that I want 2400 armor and 15k hp and built my gear around that assuming a x/x/x/4/4 starting point to y builds.
For ascended I chose this:
http://en.gw2skills.net/editor/?fFAQJArIEwEIIGFUcdD-TFCEABSp0SiHAgiqw0meCnUmAwJAIR1H2SJIA-w
For exotic armor I chose this:
http://en.gw2skills.net/editor/?fFAQJArIEwEIIGFUcdD-TlCEABaqyTLqC4kymtUCykSBpUCxiaAS8AAaTPBAnAAA-w
I wouldn’t mind feedback on this as well for the others that read this thread
WvW: I currently mix Soldiers and Knights armor, with ascended Celestial trinkets. Sometimes I swap out some trinkets/armor for Cavalier and Berserker if I’m feeling saucy. At the moment I run only Strength runes. Usually 0/10/10/20/30, sometimes 0/10/0/30/30. Food, usually Sharpening Stones and Plate of Truffle streak, and very occasionally Lemongrass Poultry Soup if conditions are annoying me.
PvE: Mostly Berserker armor these days, and tend to swap trinkets between Berserker/Cavalier/Celestial depending on what I’m doing or mood. Same traits as WvW at the moment (can’t be bothered to keep resetting them as I switch between WvW and PvE; it would be nice to have trait presets or even entire build presets). Food, usually Sharpening Stones and Plate of Truffle Steak.
Traits for both are usually Zephyr’s Boon, Armor of Earth, Soothing Wave, Cleansing Wave, Cleansing Water/Powerful Aura, Blashing Staff/Renewing Stamina, Elemental Attunement, Evasive Arcana.
All pretty standard. Again I vary it a little depending on what I’m doing. I usually play with D/D or Staff.
You may notice I switch things round a bit. I don’t think there is one build for everything. I tend to switch things until I have a comfortable ballpark figure for what I’m doing (i.e. do I need to trade a bit of toughness for power, etc.). I used to analyze numbers but I got tired of that and found it didn’t make much difference; its all so situational. As long as you have a good idea how ele works, you can probably make some good choices for each situation (for example I doubt I’d use quite the same build for WvW solo/small group roaming as I would if I was running with a large zerg).
(edited by Alienmuppet.1942)
Hi there!
I just rolled an ele but my fianceé uses one since a half year or so almost exclusively in wvw and outdoor pve. The thoughts I share are coming from watching her play and fighting together.
She plays a classic support staff ele 0/0/2/6/6. Armor pieces are PVT the accessories are zerkers-knights. One celestial back item. She has 19k HP and 2700 armor. Low crit chance and low crit damage. Next to zero healing power.
You shouldn’t bother with healing power, most of the heals are coming from blasted water fields anyways. Regen is useful but has terrible scaling and it cannot save anybody from bursts.
Crit chance and Ferocity useful stats but if you are a backliner like she is your main job is to cleanse and provide utility fields and/or CC.
A more offensive playstyle needs more offensive stats of course. The ele is a force multiplier. Everybody wants the team’s ele alive and the enemy’s ele dead. What we do: we always ask for support. We try to gather some “paper” classes in our party. Rangers, thiefs, mesmers, other elemetalists. A theif is really thankful if he has a place to run and recover after killing the enemy’s backliners. Work as a team an an ele is undestructable. For instance I used to lay my traps unter the elementalists to provide valuable seconds if a thief tries to burst her down. Our thief friend puts the shadow return next to her, etc…
TL:DR: Stay alive so you can keep others alive.