Blinding Ashes AOE or Single Target?

Blinding Ashes AOE or Single Target?

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Posted by: posthumecaver.6473

posthumecaver.6473

I guess this will be defining question about this trait, against 1vs1 this trait can be awesome but to be able get 30 in fire we have to give up some of our survivablity and if it is not able hit multiple peoples because of ICD, we will be caught pants down in group fights.

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Posted by: mcarswell.3768

mcarswell.3768

i see a lot of assumptions one way or the other, but really we have no idea.

If the ICD is per target that will be awesome as it will work well with Flame Burst (either from EA dodge or staff 3), Drake’s Breath, etc.

If the ICD is per spell cast, then that will just suck unless all you plan on doing is 1v1.

Berner | Nitzerebb | Suna | Shivayanama
[TSFR] – Jade Quarry

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Unfortunately, things seem to point out for a global ICD, which might potentially ruin this trait against pet classes when using mh dagger or focus. It will probably still be good with the glyph or burning precision, but only in heavy single target builds, like fresh air scepter.

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Posted by: Grimreaper.5370

Grimreaper.5370

I’d assume anyone whos burning… so it depends on how many people you can burn.

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Posted by: BlackBeard.2873

BlackBeard.2873

My bet is that it is global ICD (not per-target, similar to blinding befuddlement which became useless the second they put an icd on it), making it mostly useless. Blinds are only good when used in a targeted way, not just spammed willy-nilly at any old target. One extra blind every 5s on a random target due to your aoe burns is pretty useless. Add to the fact that it is in the fire line, which is generally bad at adept and most master-level traits and I don’t see this trait being worthwhile. I’ll give it a shot, I just don’t see it going anywhere.

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Posted by: ThiBash.5634

ThiBash.5634

I don’t see why it cannot be both…a global CD, but if you happen to apply multiple burns with 1 effect, you get multiple blinds.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Zabroccoli.5870

Zabroccoli.5870

If it is AoE burn for blind and you can effect multiple players with one burn, I could see D/D ele on the front line of a zerg. Haha. Right before the groups meet, pop off Ring of Fire, Mist Form away and watch your hammer train mop up.

80 Elementalist – Codex Day – Incinerator
80 Mesmer – Liara Tree Soni – Eternity
Sea of Sorrows

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Posted by: oZii.2864

oZii.2864

fingers crossed for per target gcd! though if they give it the dhuumfire/incendiary treatment I don’t know if it will be good enough.

This needs to be per target anything less would be a big disappointment.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Zabroccoli.5870

Zabroccoli.5870

This needs to be per target anything less would be a big disappointment.

Agreed. There is no way we survive anything other than a 1v1 encounter unless this affects multiple targets.

80 Elementalist – Codex Day – Incinerator
80 Mesmer – Liara Tree Soni – Eternity
Sea of Sorrows

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Posted by: posthumecaver.6473

posthumecaver.6473

Otherwise we will have to be the node roamer, go to node, do the 1vs1, perma blind somebody, if somebody comes to help bug out….

I wished we had some talent to reduces the CD of FGS, funnily it is our best roaming tool.

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Posted by: Zabroccoli.5870

Zabroccoli.5870

I think Ele will make a comeback in s/tPvp with the new fire GM trait, but you are probably correct. If it isn’t able to blind multiple opponents on AoE then we will be 1v1 roamers. Unless we want the new water GM trait, then we can all just be heal-o-tron 5000’s.

80 Elementalist – Codex Day – Incinerator
80 Mesmer – Liara Tree Soni – Eternity
Sea of Sorrows

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Posted by: Ray.2640

Ray.2640

Looking at nearly every other on-hit effect with an ICD it doesn’t look like it’s going to be per target. So 1 single blind per 5 seconds. I hope I’m wrong.

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Posted by: LordByron.8369

LordByron.8369

If its single target nothing will change..
We will still be viable 1VS1 until the opponent will flee or get help.

At that point we will be useless as Always. (and i don t mean 1V2 i mean ele is bad 2VS2 or 3VS3).

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Neko.9021

Neko.9021

It’ll be single target since it has an internal cooldown. It’ll proc on the first thing it Burns every 5 seconds.

See: every trait in the game that has an internal cooldown is always single-target.

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Posted by: Zabroccoli.5870

Zabroccoli.5870

It’ll be single target since it has an internal cooldown. It’ll proc on the first thing it Burns every 5 seconds.

See: every trait in the game that has an internal cooldown is always single-target.

my dreams have been shattered.

80 Elementalist – Codex Day – Incinerator
80 Mesmer – Liara Tree Soni – Eternity
Sea of Sorrows

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Posted by: Kyon.9735

Kyon.9735

It’ll be single target since it has an internal cooldown. It’ll proc on the first thing it Burns every 5 seconds.

See: every trait in the game that has an internal cooldown is always single-target.

http://wiki.guildwars2.com/wiki/Glyph_of_Elemental_Power

There is hope. GoEP has 5s ICD per target.

Tried and tested it myself. 0/0/0/0/0 Trait Line. Use GoEP in Fire Attunement then Meteor Shower the PvP Golems. You’ll see multiple burn procs.

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Posted by: Neko.9021

Neko.9021

It’ll be single target since it has an internal cooldown. It’ll proc on the first thing it Burns every 5 seconds.

See: every trait in the game that has an internal cooldown is always single-target.

http://wiki.guildwars2.com/wiki/Glyph_of_Elemental_Power

There is hope. GoEP has 5s ICD per target.

Tried and tested it myself. 0/0/0/0/0 Trait Line. Use GoEP in Fire Attunement then Meteor Shower the PvP Golems. You’ll see multiple burn procs.

That’s not a trait.
http://wiki.guildwars2.com/wiki/Dhuumfire
http://wiki.guildwars2.com/wiki/Incendiary_Powder
http://wiki.guildwars2.com/wiki/Leg_Specialist

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Posted by: Kyon.9735

Kyon.9735

It’ll be single target since it has an internal cooldown. It’ll proc on the first thing it Burns every 5 seconds.

See: every trait in the game that has an internal cooldown is always single-target.

http://wiki.guildwars2.com/wiki/Glyph_of_Elemental_Power

There is hope. GoEP has 5s ICD per target.

Tried and tested it myself. 0/0/0/0/0 Trait Line. Use GoEP in Fire Attunement then Meteor Shower the PvP Golems. You’ll see multiple burn procs.

That’s not a trait.
http://wiki.guildwars2.com/wiki/Dhuumfire
http://wiki.guildwars2.com/wiki/Incendiary_Powder
http://wiki.guildwars2.com/wiki/Leg_Specialist

Oh yeah my bad lol. I guess I’m just mindlessly trying to deny the harsh reality.

If it’s a global 5s ICD, this trait would be good in 1v1 but might be so-so if fighting more. I don’t think applying blind randomly will help a lot. I say randomly because you can’t control the burning application of the Fire traits, both minor and major (apply burn when hit, apply burn on crit). Even most of the skills that apply burning are AoE.

Well, since they can make a trait that has per target ICD, I’ll still hope they make the blind per target as well D;

(edited by Kyon.9735)

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I might like it on staff if it is global ICD because my teamfight capability is already pretty good and 1v1 is most of where I’m lacking.

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Posted by: Relshdan.6854

Relshdan.6854

confirmed as global cooldown (one proc…then goes on CD) in readyup thread……so disappointing.

would have been fun in pve/wvw…now pointless in those modes.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

(edited by Relshdan.6854)

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Posted by: posthumecaver.6473

posthumecaver.6473

At least they should guarantee that it proc on the selected target, think about it you are fighting for your survival with a thief, and there is a Sprit Ranger in the area and one of its Sprits would be hit by an AOE and blinds one of the Sprits of the Ranger.

GG

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Posted by: BlackBeard.2873

BlackBeard.2873

Blinding ashes will be useless in all areas except dueling maybe, and even then its master-level worthy at best.

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Posted by: LordByron.8369

LordByron.8369

yeah….wouldn t be prohebitive for servers without such ICD…thus a master trait Worth only were ele has no issues… 1vs1 against power builds.

The issue is even in dueling pets and similar will make the trait useless.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: ThiBash.5634

ThiBash.5634

confirmed as global cooldown (one proc…then goes on CD) in readyup thread……so disappointing.

would have been fun in pve/wvw…now pointless in those modes.

Agreed. I had planned to make a build around it, but if it’s just 1 target, it’ll be way too unreliable given that most if not all of our burns are AoE.

In fact, if it’s global, it effectively means the 5pt Fire Magic trait ruins it. Way to go Anet!

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Netko.9271

Netko.9271

I don’t see it useful in any situation. Even in 1v1, you won’t blind every 5 sec, you can’t in fight apply burn exactly every 5 sec, you don’t have timer, so you must estimate when 5 sec pass, sometimes after 5 sec you will be in wrong attunment, or you will need to dodge, or heal, maybe you will be rooted, stuned, kb, out of range…. In average fight it will be good if you put blind every 7-8 seconds. It is just to much investment for that one blind.
Let look for example at Blinding Flash which traited have 8 sec CD and it is less investment then Blinding Ashes for probably same result.

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Posted by: Kyon.9735

Kyon.9735

I don’t see it useful in any situation. Even in 1v1, you won’t blind every 5 sec, you can’t in fight apply burn exactly every 5 sec, you don’t have timer, so you must estimate when 5 sec pass, sometimes after 5 sec you will be in wrong attunment, or you will need to dodge, or heal, maybe you will be rooted, stuned, kb, out of range…. In average fight it will be good if you put blind every 7-8 seconds. It is just to much investment for that one blind.
Let look for example at Blinding Flash which traited have 8 sec CD and it is less investment then Blinding Ashes for probably same result.

Burning Precision (30% chance on critical hits) should be enough assuming you have decent precision to proc it every 5-7 seconds. If get hit on Fire attunement, Flame Barrier will be a plus.

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Posted by: Spoj The Second.7680

Spoj The Second.7680

Not sure why anet keep doing these global icd’s. They completely kill the traits in pve and they arent even that good in pvp anyway. This is basically a copy of the terrible necros withering precision. Poor design decision. They need to start making icd’s per target instead of global.

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Posted by: LordByron.8369

LordByron.8369

Because if you cast flamewall in front of a zerg in WWW, the server implodes…and that is something only necros should be able to do…

I m more concerned instead they didn t think about pets…
Its so easy to hit an illusion or a wall or anything wasting it.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: mcarswell.3768

mcarswell.3768

confirmed as global cooldown (one proc…then goes on CD) in readyup thread……so disappointing.

would have been fun in pve/wvw…now pointless in those modes.

that sucks…they can die in a fire…or not, since i won’t be speccing fire to get this useless trait now

Berner | Nitzerebb | Suna | Shivayanama
[TSFR] – Jade Quarry

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Posted by: Shinenryu.6351

Shinenryu.6351

I guess we’re used to be disappointed with ele, now …

#ELEtism

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Posted by: oZii.2864

oZii.2864

Because if you cast flamewall in front of a zerg in WWW, the server implodes…and that is something only necros should be able to do…

I m more concerned instead they didn t think about pets…
Its so easy to hit an illusion or a wall or anything wasting it.

Agreed a 3 target limit would be better. I had hopes for these traits but the more info I see I feel like for me personally stone heart is the only one looking decent.

The new respec anywhere makes build testing less of a hassleso you test on the fly come the patch so I’ll give them all a run eventually but on paper they are killing it with the icd choices on ashes and contingency.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: scerevisiae.1972

scerevisiae.1972

yeah 5sec global ICD ruins it as the blind in completely unreliable when burning is applied in a AOE, which sucks.

if the ICD was triggered per spell instead of global, it could have been the trait that made Elemental Surge viable.

downed state is bad for PVP

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Posted by: MotherKitten.6795

MotherKitten.6795

I don’t understand all the negativity. Air and Fire are the main damage increasing lines and its hard to survive if you put much into both. But its hard to do a lot of damage if you put points into neither.

If you put 30 points in Air you get a lot of damage but the few traits which help your defense add so little and there are better traits to take instead. Now you can put 30 points in a damage adding trait line and get some defense back. 1 vs 1 the worst case scenario is a 20% damage reduction if you gear for a high crit rate.

Before you could not trait in one of the two damage adding lines and get noticeable defense back. Now you can. I think that matters I don’t know why people are so negative about this. Oh wait, its the forums.

The Goderators have ruined this forum for me.

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Posted by: Malcastus.6240

Malcastus.6240

This is very disappointing. It’s usefulness goes down the drain when fighting more than one person (even people with a frigging rock dog) and how often does that happen? Pretty much all the time.

At least we can grind the new GM skills slowly, as you’ll be at a disadvantage using them.