So I should preface to say that as a primary WvW character, this is from that perspective. I play on BlackGate so my WvW experience also reflects that experience as some may know WvW can really vary from Tier to Tier.
What is Frontline?
Right now Frontline is defined by two primary classes, the Guardian and the Warrior. What makes these classes good at Front Line? When you break down these classes currently the biggest thing that makes them great front line characters is their in combat mobility with Leaps. Leaps are very meta right now for front line characters because strong ranged nuke bombing (IE: Necros, Elementalist) are very common. Being able to get out of “the bomb” is crucial and both classes have easy weapon access to low cool down mobility skills (Leap of Faith -15s, Savage Leap – 8s, Earthshaker – 8s, etc). Majority of this also works due to stability stacking from multiple Guardians all sharing Stability with one another.
This is all built around the concept that all the Front Line have to stick together otherwise if they don’t you will get separated out from the herd and eat the full brunt of many people’s stacked AOE damage (where as with a group it’s spread out amongst everyone with the 5 target cap).
What about Support?
Often cases a fight will go with Front line going in, bombs are dropped, then either a refresh is called or you finish the fight. With a refresh called, water fields are dropped and front line and otherwise us blast finishers (such as Guardian’s Mighty Blow skill) to blast water and recover before charging back in again. Most of the in combat support is handled via the in combat Stability and pre combat Might stacking that occurs currently as well as the copious amount of condition removal (too many to list).
Tempest Front Line
So you can see from that description, there’s very few tools the new Tempest tool kit really can bring to hang with the front line. It received no mobility additions as part of it’s tool kit. This means it’s going to get separated out from the rest of the Front Line and eat that full damage because it can’t leap. Any mobility skills it can have (such as from Cantrips) are on incredibly long cool downs meaning if they have to leap back in again they are boned there too. Also the support it adds is limited. It could precast Overcharge Fire for Might Stacks (similar to a Guardian’s Empower) but this wouldn’t happen mid combat. However we can fix this.
Proposed Warhorn Changes
Heat Sync -> Dessciated Surge
CD reduced to 24s. Leap Finisher. 600 range. Charge forward giving yourself 3 stacks of Might and sharing any current Might Stacks to nearby allies. This removes sharing all boons and only shares Might. This gives a more starting leap to start out with to buff allies.
Cyclone
Player now surges forward leaving the trail of Cyclones that pulls players in behind them. Exact same idea as before, only now they surge forward as well. This gives them a good offensive move to leap in with.
Dust Storm -> Sand Squall
Player becomes a Sand storm and randomly surges forward (zig zag pattern) leaving those in the wake blinded and vulnerable. Invuln during surge forward. Player would randomly flash here and there (similar to Displacement) ending up 600m from where they started. This gives a a good leap to get out with since you’re protected during the duration of the surge forward.
All of these give the Tempest much needed mobility on the front line. Front line is entirely defined by leaps currently due to extremely strong ranged DPS bomb (Necros, Elementalists!) and not having the mobility to keep up with the other front line is going to leave you singled out and dead.
(cont)