Various other classes for figuring out how to kill em (thief, warrior, mesmer, etc…)
War is much more fun when you’re winning! – General Martok
Churning Earth, if you begin casting it but get interrupted, it goes to max cooldown. This is VERY unfair as it does NO damage in this case.
Signet of Earth, if you use it and it does not effect anyone, it should immediately go on the fast cooldown (5s or whatever). Here’s an example, see a thief… have them targeted. Hit ur signet of earth while the thief simultaneously goes invis. Boom, wasted signet of earth. Have fun waiting 30s or whatever.
Lightning Strike – if u are out of range, you get the out of range but then have to wait the full reuse. How about an alert ahead of time that you are out of range?
Dragon Tooth – if you are out of range, you get to watch the dragon tooth spawn and hit nothing. Not only that but everyone around you is now fully aware of your presence. Again, how about an alert ahead of time that you are out of range?
Essentially, include any direct target ability that can still be cast even if the target is out of range. It is generally silly. The check should be easy enough of the client. Check it, and let us know. Even if someone hacks the check, the server will still report it as out of range when it goes through, so all is well.
Lightning Flash – if I can’t get there, then don’t let me flash. Make the client’s pathing and stuff the same as the server’s.
That’s all I can think of for now. Sure there’s more.
How about an alert ahead of time that you are out of range?
Again, how about an alert ahead of time that you are out of range?
There’s actually an indicator on if your target is in range or not under the skill button. If there’s a red bar there then you’re out of range.
Did not know that, actually. I’ve seen that red bar but was NEVER told what it was. But still, it does not make sense to use an ability when it is out of range… ever… I mean, these are basic control abilities that have been around since EQ2.
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