Buff Arcane Precision and GoEP
Arcane Precision – I actually posted something similar in the Balance forums asking for a buff but it got ignored. This trait is completely useless for builds with little precision and very lackluster even for builds with decent precision. I actually think people might not even notice it if Anet removed this skill.
Maybe make it 10% chance on hit, not on critical hits. Or another suggestion would be make it proc 100% on crits but has a 10s ICD per attunement. Would that make it too strong? (Of course, increase the Burning duration to maybe 3 seconds)
GoEP – I agree, they should increase it a bit. It has a 5 second ICD per target anyway.
(edited by Kyon.9735)
Arcane Precision I’d quite like to see scrapped, so Bountiful Power could be moved into our boon duration line (where other else’s boon -> damage traits are) and so we didn’t have a (very heavily) crit reliant trait in a non-precision traitline. What would replace it in the Water Magic line... iunno.
GoEP: probably wouldn’t be too strong if it lost the proc % altogether - as Kyon says, it has a pretty long ICD, so you can’t maintain burning or chill anyway.
Buffing or removing arcane precision is one of the countless common sense changes Anet will likely never do. Every class has really stupid minor traits, and Anet is just now getting around to the necro’s death magic minors.
Really, elemental contingency should be the gm minor. The numbers on contingency just aren’t good, and the boons are redundant with some arcana traits anyway. It would be nice for free, but will never be taken over something else.
GoEP problem is not with the proc chance, but with the 5s ICD. They should remove the ICD and make GoEP has 15% proc.
Arcane Precision also has an ICD last time I tested, that’s why, together with the 10% proc, it’s borderline nonexistent.
Already quit PvP. Just log in here and there to troll.
Sunshine – Elemental Power doesn’t have a 5second ICD. I have tested it many times and gotten procs within seconds of other procs. It does have something wrong though. It seems to only proc 4-5 times. I have tested with various weapons in various attunements and got 5 procs once. The second time i tried with the same attunement and same weapon i only got 4. I have had it proc twice in like 2-3 seconds and then go 10+ seconds without a proc.
My ideas:
Arcane Precision: Chance on Hit to apply a condition
Fire – Burning 3seconds
Water – Vul(5 stacks) 10 seconds
Air – Weakness 6seconds
Earth – Torment (3 stacks) 5 seconds.
Chance on hit: 50%
ICD: 10 seconds
This change would mean its based on HIT rather on than on Crit. This would be a MUCH better trait with this change. With the added cool down I have increased the duration of Fire and Air while added another 4 stacks for Water and replaced Earth Bleeding for Torment. This is because i feel that we have plenty of access to Bleeding so it really isn’t needed but this change could really help Condition builds out with a new condition.
Glyph Of Elemental Power: Chance for spells to inflict a condition based on your attunement
Fire – Burning – 3 seconds
Water – Chill 2 seconds
Air – Weakness 6 seconds
Earth – Torment (3 stacks) 5 seconds
Chance on hit: 50%
Duration: 15 seconds
ICD: 2seconds
Cool down: 30seconds
Reduced the duration from 30 seconds to 15 seconds. Added a ICD of 2 seconds but now you have a 50% chance on a hit to inflict the condition. So you could get off about 7-8 procs. Maybe more depending on luck. With the duration decreased i have also decreased the cool down. Again, i changed Earth to Torment. I think having a high damage condition that does more damage when someone is moving is better than a condition that just slows them down a bit especially as certain classes laugh at getting Cripple on them.
Yes, it does have an icd of 5 seconds per target. Just do a test on the nondestructable golem in PvP lobby and see.
Already quit PvP. Just log in here and there to troll.
Yes, it does have an icd of 5 seconds per target. Just do a test on the nondestructable golem in PvP lobby and see.
That is what i have tested it on. Using different weapons and different attunement auto attacks. It can proc more than once in 5 seconds but that seems to then make it so it doesn’t proc for like 10+ seconds.
Yes, it does have an icd of 5 seconds per target. Just do a test on the nondestructable golem in PvP lobby and see.
That is what i have tested it on. Using different weapons and different attunement auto attacks. It can proc more than once in 5 seconds but that seems to then make it so it doesn’t proc for like 10+ seconds.
Are you sure you don’t have 25 points in Arcana?
Yes, it does have an icd of 5 seconds per target. Just do a test on the nondestructable golem in PvP lobby and see.
That is what i have tested it on. Using different weapons and different attunement auto attacks. It can proc more than once in 5 seconds but that seems to then make it so it doesn’t proc for like 10+ seconds.
Are you sure you don’t have 25 points in Arcana?
In some cases it could be affected by that. However i would use it in Fire (thus gaining Burning) and then switch to Air and it would still proc several times in seconds. It was rare – maybe a bug or something but it happened and would then mean that it would go 10+ seconds without a proc.
Used it in Earth with Scepter as well. Air D/D seemed to be the best at poccing as it would get 4-5 procs but it seems 4 being the most likely. That would mean if it does indeed have a cool down, it is higher than 5seconds. Or maybe they have limited have many procs it can have?