:)
Buff arcane precision please.
:)
I’m petty sure it doesn’t work at all. I think its one of our bugged traits that does nothing, I’ve never seen it do anything anyway.
http://wiki.guildwars2.com/wiki/Arcane_Precision
Last time I checked in PvP versus dummies it was working (a long time ago). At least the Fire one which does a crappy 1s burn.
It’s pretty hard to notice unless you’re spamming Fire and Air especially if you’re on DD since Water and Earth #1 naturally inflicts Vulnerability and Bleed respectively which is redundant to Arcane Precision’s effect.
It only has a 7.5% chance on crit and given how most eles don’t stay in 1 attunement to spam #1, it’s very unnoticeable. I think they should improve the skill by making the burning duration higher (1s is crap). All other attunements are fine as is. They should also increase the proc chance, maybe 20% and add an internal Cooldown instead.
EDIT:
@Avatara – thanks for pointing that out, forgot to put on crit.
(edited by Kyon.9735)
It should be a 5 point trait. Its absolute garbage for 25 points. It doesn’t make any kind of noticeable difference whatsoever. I’d rather have evasive arcana as the 25 point trait and then a much more powerful version of arcane precision as a grandmaster trait. EA would be good as a 25 point trait considering how much it’s been weakened. Its still decent, but no longer worthy of a grandmaster trait IMO.
It would still be horrible as a 5 point trait. It makes our rubbish fire traits look good, it is just THAT BAD.
@Nikkinella
You have a point, it’s probably a GM trait because it had no ICD but maybe the proc chance is not 7.5% on crit. I’ve used armor runes that has 5% proc chance and are more noticeable (Rock Dog and 30s fury/swiftness).
So yeah, I’d agree as well that we get this GM trait changed rather than improved. So far Lingering attunements is bugged (only soothing mist and Flame Barrier works), but I don’t want it replaced because I like soothing mist. Flame Barrier is crappy too as it only grant 1s burning.
(edited by Kyon.9735)
It is 7.5% chance on CRIT. Meaning it is a chance on a chance. It is one of the prime examples of anet’s horribly slow balancing and lack of testing.
It would still be horrible as a 5 point trait. It makes our rubbish fire traits look good, it is just THAT BAD.
+1 at the Fire Trait comparison
later. It doesn’t care that I’m there.”
I think its 10% chance on crit. Or something low like that.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
I think its 10% chance on crit. Or something low like that.
Which sucks. Compared to this:
http://wiki.guildwars2.com/wiki/Barbed_Precision
and this:
http://wiki.guildwars2.com/wiki/Sharpshooter
and this:
http://wiki.guildwars2.com/wiki/Precise_Strikes
and this:
http://wiki.guildwars2.com/wiki/Critical_Infusion
Know what’s common with all these traits I posted? They’re minor ADEPT traits in precision trees which enhances the trait well. Compared to Arcane Precision which is a minor GRANDMASTER and not in a precision traitline.
Some of these have 100% to proc on crits with such short ICD. Whereas Arcane Precision will basically have a small chance to proc on hit that should be a crit. That’s like RNG over an RNG which is kind of insane.
I wish a dev would explain such inconsistencies in these types of traits be it their proc chance percentage, trait tier, and effects. I’m just confused.
No matter how you look at it, it’s a really underwhelming trait.
later. It doesn’t care that I’m there.”
(edited by Gallrvaghn.4921)
I don’t know why they nerfed our renewing stamina trait so bad that an Mesmer 5 point minor is better or why our 25 investment isn’t 10% on hit (not on crit). Arcane doesn’t provide crit chance yet 2 traits require crits.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
i agree…
this trait provides common conditions, changing by attunement and thats all… why all other similiar traits have better chance? nonsense…
I would change it like this:
1. Move bountiful power to arcane 25, it fits WAY better in the boon line.
2. Move “Stop drop and roll” (remove chill/burning on dodge roll) to water 25.
Replace “Stop, drop, and roll” with another skill. Potentially move aurashare down, or cleansing water with an increased internal CD. Give a “fresh-air” type water trait: "When you get 3/4+ conditions on you, Water attunement recharges (5s CD).
^that sounds like a great idea. And if they do move bountiful power to arcane 25, they need to buff it to 3% per boon. Why? Warriors get a trait that gives them 3% damage per boon on your opponent. As if they don’t deal enough damage already. Buff ours to 3% or nerf theirs to 1% to make it fair. 1% is so pitiful its not even worth going past water 20 now unless you have an aurashare build. Balancing is fine, but nerfing things to the point that they’re so bad no one uses them any more and we’re FORCED to take something else instead because it’s so bad, isn’t a way to achieve balance. Make our other crappy stuff better. Stop making everything suck so bad that it doesn’t matter anymore where we put our points because they all end up being equally mediocre in the end.
(edited by Nikkinella.8254)
I would change it like this:
1. Move bountiful power to arcane 25, it fits WAY better in the boon line.
2. Move “Stop drop and roll” (remove chill/burning on dodge roll) to water 25.Replace “Stop, drop, and roll” with another skill. Potentially move aurashare down, or cleansing water with an increased internal CD. Give a “fresh-air” type water trait: "When you get 3/4+ conditions on you, Water attunement recharges (5s CD).
Seems too good a buff to the overly used Water and Arcana traitlines so I doubt ANet will consider this.
Just an improvement on the conditions dealt when Arcane Precision is triggered would go a mile if they don’t want to increase the proc chance on crit. Make fire burn for 3 seconds, Water chill for 2 seconds, Air weakness for 3 seconds, Earth immobilized for 1 second. I mean how often can you crit (Arcane skills included) AND then proc Arcane Precision in a fight that’ll last for 40 seconds or so? I’d also say buff proc chance to 25-33% on crit.
later. It doesn’t care that I’m there.”
Nikkinella, any more than 1% would be WAY OP on the arcana line. Warriors get a larger % b/c they aren’t boon factories like we are. Just in the course of a fight, we build up a long list of boons that add to our damage.
Gallrvaghn, you are right, it is a little strong as I wrote it, but it is actually part of a larger rework where I suggest the effectiveness of Intelligence to be cut in half (i.e. min recharge rate is 12). Also, auto-attacks would be improved across the board, and a fresh-air type trait would be added to each line. Finally, X-alacrity would improve the cooldowns in any attunement by 30%.
Eles would have actual versatility and play more controlled rather than just spamming skills. The fresh-air type traits would allow specialization in either 2 attunements, or 1 main +30 arcana for a more well-rounded setup.
I just dont think that a chance on top of a chance is worth a 25 point minor.
I don’t think it would be too powerful considering how weak we are. Look at how hard warriors hit even without that ability. I can hit for over 30k with 100b. Why shouldn’t eles be able to hit that high? We can’t even do a fraction of that damage. We can hit about 10k with churning earth and firegrab if we spec to be somewhat glassy, but that’s about it and those moves are hardly spammable like 100b is. Lets not forget we’ve had our overall damage cut by 60% since beta. I think even 3% wouldn’t be enough, we should get 5%. We can’t truly be glass cannons. This is the first game I’ve ever played where the mage character is actually weak as hell. The mage is always supposed to be the long range nuker who deals insane damage, but can die from being sneezed on. Well they got the dying easily part right, but where’s the damage? We SHOULD deal more damage than warriors because of the fact we’re up close too and don’t have a warrior’s hp and armor.
@Arcane Precision:
25% chance on crit to apply conditions based on attunement.
2% chance to gain an Aura based on Attunement when hit (30second cd per aura)
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
3% per boon on enemy, not per your boon.
Still doesn’t change the fact that our damage output is pitiful compared to all the other classes. They either need to up our base hp and armor or up our overall attack power. Why should we have the weakest defense and offense just because we can do a little bit of everything?
@Arcane Precision:
25% chance on crit to apply conditions based on attunement.
2% chance to gain an Aura based on Attunement when hit (30second cd per aura)
Me likey, very much! Although the condition application still doesn’t seem to fit, the aura gain would be very fun. However, I feel they would need to buff fire aura, or else you would always have that “crap!” moment when a proc is wasted in fire.
@Arcane Precision:
25% chance on crit to apply conditions based on attunement.
2% chance to gain an Aura based on Attunement when hit (30second cd per aura)Me likey, very much! Although the condition application still doesn’t seem to fit, the aura gain would be very fun. However, I feel they would need to buff fire aura, or else you would always have that “crap!” moment when a proc is wasted in fire.
That would be a mean trait with Air Scepter’s 1.
https://twitter.com/TalathionEQ2
@Arcane Precision:
25% chance on crit to apply conditions based on attunement.
2% chance to gain an Aura based on Attunement when hit (30second cd per aura)Me likey, very much! Although the condition application still doesn’t seem to fit, the aura gain would be very fun. However, I feel they would need to buff fire aura, or else you would always have that “crap!” moment when a proc is wasted in fire.
That would be a mean trait with Air Scepter’s 1.
The first part can be given a short ICD (3s perhaps), and problem solved!
Could change it to “Gain 5% critical hit chance for each Arcane skill on your bar”. Or gain 10% crit chance after using an Arcane skill