Buff base HP by +2k..4k

Buff base HP by +2k..4k

in Elementalist

Posted by: Antiriad.7160

Antiriad.7160

Hiya, usually you’d have the holy trinity in MMOs but GW2 is doing it differently (which I like for a change).
So, since Ele has lowest hp, lowest armor, mediocre damage, and no really outstanding group/ally utility spells compared to other classes, it should get a buff of some sort.
But if you buffed its damage to properly make up for hp/armor then you’d get back an element of the trinity, so, well, just buff its base hp.

Colin ‘The Liar’ Johanson: “Everyone, including casual gamers, by 80 should have the
best statistical loot in the game. We want everyone on equal power base.”

Buff base HP by +2k..4k

in Elementalist

Posted by: Selix.5670

Selix.5670

It’s called might stacking, and having 4,000 attack, and perma swiftness, vigor, and regen. HP is vastly overrated.

Buff base HP by +2k..4k

in Elementalist

Posted by: wertyuio.8630

wertyuio.8630

It’s called might stacking, and having 4,000 attack, and perma swiftness, vigor, and regen. HP is vastly overrated.

^. HP IS overrated. just look at guardian. they’re the most survivable class in the game and they have the same amount of HP as we do.

however, selix…warriors stack might far easier than elementalists do, still deal far more damage, and are much more durable.

also, permaswiftness, vigor, and regen are only available when you spec for it… making you rather useless in a combat situation such as the ones you encounter in SPvP.

though people say elementalists are the best at AOE and are tied with guardians in terms of support, this is only for staff. i’ve never seen a staff elementalist hold his own against anyone but the most mediocre of opponents, and believe me, i’ve searched. on the other hand… scepter/dagger and dagger/dagger, the two highest DPS weapons elementalists can use, still pale in terms of damage compared to just about every class, and are innately considerably more selfish in nature compared to staff.

even if an elementalist is godlike in terms of skill, many would agree that a team with an elementalist instead of, say, a guardian, is lacking a team member due to lack of said cooperation.

edit: back to the main topic: what would 2k more HP do? not much. it’s 10% more hp, which would translate into… what, 3-5% better survivability in a stretched out combat situation? a miniscule and almost imperceptible difference… unless the OP’s reasoning is to prevent a thief from instakilling an elementalist with a backstab combo.

also, considering how an elementalist’s 6 skill + water element skills in dual dagger, for example can heal oneself for 70% of our health, i doubt it’s HP that’s in question.

(edited by wertyuio.8630)

Buff base HP by +2k..4k

in Elementalist

Posted by: metalsonic.2503

metalsonic.2503

It’s called might stacking, and having 4,000 attack, and perma swiftness, vigor, and regen. HP is vastly overrated.

^. HP IS overrated. just look at guardian. they’re the most survivable class in the game and they have the same amount of HP as we do.

however, selix…warriors stack might far easier than elementalists do, still deal far more damage, and are much more durable.

also, permaswiftness, vigor, and regen are only available when you spec for it… making you rather useless in a combat situation such as the ones you encounter in SPvP.

though people say elementalists are the best at AOE and are tied with guardians in terms of support, this is only for staff. i’ve never seen a staff elementalist hold his own against anyone but the most mediocre of opponents, and believe me, i’ve searched. on the other hand… scepter/dagger and dagger/dagger, the two highest DPS weapons elementalists can use, still pale in terms of damage compared to just about every class, and are innately considerably more selfish in nature compared to staff.

even if an elementalist is godlike in terms of skill, many would agree that a team with an elementalist instead of, say, a guardian, is lacking a team member due to lack of said cooperation.

edit: back to the main topic: what would 2k more HP do? not much. it’s 10% more hp, which would translate into… what, 3-5% better survivability in a stretched out combat situation? a miniscule and almost imperceptible difference… unless the OP’s reasoning is to prevent a thief from instakilling an elementalist with a backstab combo.

also, considering how an elementalist’s 6 skill + water element skills in dual dagger, for example can heal oneself for 70% of our health, i doubt it’s HP that’s in question.

It are the cast times and the fact that you can dodge every elementalist skill except for lightning strike. Also if you do manage to hit your spells somehow then you do average damage at best. There is nothing the Elementalist is good at and it’s bad at everything at the moment.