Bug: Elementalist Stuns
If it’s the stun I’m thinking of you do break the stun, you just get stunned again when you attack. It’s a 3 second shield that stuns whenever you attack.
Vayra – Elementalist
Forkrul Assail – Mesmer
No, there’s no time to attack. I’m down, and I stay down. There’s no period after using Utility Goggles where I can attack to get stunned again, because I simply remain stunned even if I don’t do anything other than use the Utility Goggles.
How does an engineeer die during the length of any stun that a d/d ele can throw at you? Also, we can’t ‘stun lock’ you unless that word means something different to you than the generally accepted definition. Are you uplevelled in green glass cannon gear or something?
I’m talking about sPvP, gear/level is irrelevant (though I’m level 80 with full exotic anyway). Yes, I’m running a glass cannon build, but that’s a non-issue versus any other profession as my build is good at avoiding damage. Not particularly helpful when you’re locked down though. I seem to get stunned by something (updraft?), use my stun-breaker, nothing happens, they nuke me, and then I’m stunned again by Shocking Aura, my stun-break is already on cooldown, and they finish me off. Any other class attempting to stun and burst is unsuccessful because I can simply break stun and then block for 3 seconds. All of this is largely irrelevant anyway, the point is simply that elementalist stuns are incorrectly not being affected by Utility Goggles.
http://wiki.guildwars2.com/wiki/Launch
Launch skills have a different mechanic than regular stun/knockbacks/pulls. You have to use your stun breaker after you’ve landed on the ground, not immediately, or it won’t work.
Few skills launch, but updraft is one of them.
I’m assuming you’re having problems with updraft.
Wait until you land and settle a little before you use your stun break.