Hey everybody, I got bored and was messing around on the build editor and came up with a build that focused on having a lot of crit damage and a fair amount of crit chance. I’ve a few people mention that power is not a really good stat at all, so I figured I’d make a build that doesn’t rely on it so much.
Here’s the link:
http://gw2skills.net/editor/?fEAQJAoYhEmObxR0QlDA0DmIZ8QFlHzkjNA-TsAAyCsIsRZjzGjNSbs2ME5wxMDA
Weapon Choice
I chose Dagger/Dagger because it is the fastest hitting weapon for the ele (unless you get CCed or don’t dodge real well), so I would crit more often and then be doing more damage.
Utilities
Ether Renewal and Cleansing Fire are there for my condition removal since I don’t have any condition removal elsewhere. Mist form is there because I can make sure I get a stomp with it and also not be affected by slowing affects so I can reposition myself in a fight. Depending on the situation I might take Arcane Shield so I can cast Ether Renewal more safely.
Even though I have a reasonable amount of critical chance (and more with fury), I decided to take Arcane Power so I can just crit more often and also control more of which attacks I want to crit. So if I was going to use Fire grab while my opponent is on fire then I can pop Arcane Power to maximize my damage there.
Since Tornado can now be cast while moving, putting it there would have a number of uses. For example, while running around I can cast it and get a free knockdown or two and give some of my skills time to recharge.
Traits
The 30 in air is mainly for the crit damage, so the Arcane Lighting will proc with Arcane Power and give me more critical damaging goodness, and the fury and swiftness on auras is great for more crits. Tempest Defense is a nice bonus aura for extra fury and swiftness, plus I can take advantage of the 20% extra damage when I stun them with the aura or when I knock them down.
The 10 points in earth are just a personal choice of mine for more damage that can be swapped into water so you can get condi removal or the water skills reduction, etc. Fire isn’t that worth it to invest points in compared to the earth or water trait lines.
The arcane traits were quite different because I’m not using the standard elemental attunement and renewing vigor traits. Instead I’m using Arcane Mastery and Arcane Retribution so I can have Arcane Power come up even more often. Most likely Arcane Retribution will proc very quickly because of how squishy eles are, so that can be used smartly with burning grab or something.
Gear/Runes
I went for all celestial and divinity stuff which normally I’d rather not do, but the overall stat gain is quite nice actually, mainly because the elementalist is able to benefit from using all of the stats at once. There’s conditions, healing, damage, tankiness, and all of that benefits from every stat boost. Plus is also gives me a bunch of crit damage, which is what I’m going for in this build.
On my weapons I’ve got the superior sigil of intelligence so I can just add on to the critical hits after critical hits after critical hits after critical hits….etc. The sigil of paralyzation is there to extend the duration of the stuns from my shocking auras (not tested though) so I can take advantage of the tempest defense trait. The 25 minor air trait can stack enough vulnerability, so the frailty sigil isn’t necessary.
I thought about making this into a fresh air type of build, but with the large amount of critical hits this build can dish out I decided against it (at least for this version of the build). This build could easily become a scepter dagger fresh air build if desired.
Let me know what you think and comment/critique. It’s different from the standard “required” ele traits, but any critiquing besides repeated mentioning of not using those traits would be great.
EDIT: Updated build with 0/30/10/0/30 traits, putting the 5 from water into air and getting the Tempest Defense trait.
Swapped Sigil of Frailty for Sigil of Paralyzation to extend the stun time from shocking aura and get more out of the Tempest Defense trait (Not tested yet).
(edited by JuniorSB.7089)