Elementalist – Necromancer – Warrior
Build Variability for D/D Will Never Happen
Elementalist – Necromancer – Warrior
elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.
i can’t stop laughing everytime i read it XD
we are the best bunker in the entire game, and we are the worst dps in the entire game…
anet know what is coherence XD
edit: ofc,
rtl to 15 sec again, -50% damage
lightning flash 30 sec cd, remove the damage
attunement standard cd to 11 sec
and for d/d you are ok.
for staff need complete reworking, but with a single trait where:
staff do 100% plus damage, aoe radius of the skill is reduce by 50 %
can do a ‘normal’ caster damage..for escape ability burning retreat with 10 sec cd(remove combo field), frozen ground with 20 sec cd(with less aoe radius), gust 15 sec cd, or 30 sec but with a faster projectile, (now is really a joke) and so on..
i mean come on..we have 10 k base hp, and 900 base armor..give to us or a high damage, or a high mobility..righ now we ‘only’ have exceptional bunker ability. period.
i mean, we are a mage..bunker..mage..bunker..never see a bunker mage before xD
i made an ele because i would really high damage from the distance, at the expense of the defence..
now i’m a really good melee bunker XD
(edited by titaniumm.2983)
Our supposed defence should be auras. But they’re not all as easy accesible als for example stealth on thieves and clones on mesmers. Maybe if we get an aura based on attunement switch that doesnt interact with traits and has a 20% chance to go off or something might help. in that way we have a kinda in build defence. But anet will prob never do that. Also its just an idea that just popped up so i have no idea if it would have a big impact
That pretty much sums it up.
There are no game mechanics like stealth, (short CD) invulnerability, illusions, etc. to back up such high risk/mediocre reward builds. For mesmers and thiefs it’s possible to go for high damage builds since they got all those defensive mechanics (which don’t need any extra stats to work properly) build in their kit.
The only ones eles have are boons which you can get by – surprise – using tanky builds.
In the end I wouldn’t expect any melee high DPS builds for eles until new weapons are released. A complete dagger/scepter/focus rework is very unlikely which means we can only wait and hope for something new.
we are the best bunker in the entire game, and we are the worst dps in the entire game…
Are Ele` best bunker though?
Whilst I`ve not gone full bunker (I want some fun in this game <cough> ;p) I`ve ran into Guardians that can out bunker me easily whilst still throwing higher dps.
They can even bubble/heal <cough paladins cough> & we can`t even mist/heal any more lolcry.
Everything else on this thread so far I agree with, which is such a sad state/shame.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
I think you make an interesting point about auras being our supposed defensive cooldowns. I get the feeling that they’re supposed to discourage people from hitting us, but right now what they’re really for is getting some benefit out of all the aoe you have to wade into as a melee. Not fun to use, because the benefits of the skills themselves are so minor, and not fun to play against, as its nearly always better to just hit through them and deal with whatever minor impediment it slaps on you.
I feel like they should all provide a percent damage reduction, say 30 percent, that doesn’t stack with protection. thus, we get to feel good about using them when engaging, and bunker builds don’t get buffed hard. Would provide utility apart from boonsharing, which is going down the drain with the new persisting fire for aoe fury anyway.
Elementalist – Necromancer – Warrior