[Build advice]PvE Ele D/F (no HoT)

[Build advice]PvE Ele D/F (no HoT)

in Elementalist

Posted by: Daniele Rebecchi.1746

Daniele Rebecchi.1746

Q:

Hi evryone,its been a while since i wrote here.Please excuse me for bad english(im not native) or typo(im from my phone).

Im writing this post becouse i came back to GW after a 2 years break and oh my,many thing changed.So i started kitten ing around tryng to find some guide or advice after the big patch that remastered traits etcetc,but i found little or nor luck.So i actually tried ingame some build,to see what works with me,and thats what i regurgitated:

http://gw2skills.net/editor/?vFAQJAodhcMoqhFQwsB0RMIAY0TIJUFiAQBoIKXyLQNE

So,before evryting,let me explain my choiche: no overload,becouse im poor,but more important NO 2H STAFF.i know that probably is the best setup for an ele,but i Hate the 2H staff gameplay,so ill stick at dagger/x or x/dagger,for personal choiche.

I just decide to create a build that abuse the fresh air trait in combination with electrict discharge.Basically you will have air always up,so is better to always inseret an air attunement in evry switch to increase your dps(as youll see in the rotation)

Also imporrant are precision and fury becouse the build heavly focus on critical strike to proc burn,freah air,vulnerability and blind.

i started with spec in fire/lightning/arcane (the first two are a must imho) but i started being downed a lot,and i offer little nor help to my teammates except for aura might.So i swapped (with a tear sliding on my face T_T) arcane(my favorite spec :[) with water for more surviability,condition removal,and overall group healing.

Then for utility,i choose elemental for tanking mob (i know,i should maybe take the greatsword in eliteskill,but my team lack of tanky character,and 2 hearth elemental is better the one.But im still not sure about it,still testig) and sigil for the crit chance(vital stats)

The LH is here just for abuse the piercing shards traits;usually mob have vulnerability on (i can apply it with crit and Air2 skill) but water has little no damage,so i can water attunement while whielding the hammer.

Finally,this is my go-to rotation:

FireAtt – Fire3(field) – Fire4(field) – AirAtt – AA – EarthAtt – Earth4(blast finisher) – Earth3(projectile finisher) – Earth3(leap finisher) – Earth2 – AirAtt – AA (until FireAtt is up) – FireAtt – Fire3(field) – Fire4(field) – AirAtt – AA – Air2 – WaterAtt – Water3(blast finisher) – Water5(blast finisher)

If i need health or condition removal for me or my team i usually interrupt the rotation for WaterAtt asap and then i restart the cicle after we stabilize.If i want to go into LH i look for vulnerability on the mob,then i go for this rotatikn:

AirAtt – Air2(vulnerability) – LH – WaterAtt – Hammer5(field) – Hammer2(leap finisher) – SpamHammerAA until weakness on mob

THANKS FOR READIN ALL!!:)

So i after this wall of text,i ask for advice: is a good build for pve?are my rotation right?should i change the utility spell?Water spec is so wrong?

IlPatata