Build diversity reduced, nothing changed

Build diversity reduced, nothing changed

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

I had high hopes that this would be the patch that would make Elementalists in PvP finally be able to run a more glassy spec. Well, I was wrong.

The base healing just killed any dps spec that doesn’t spec into water. Wtf are they thinking?? Majority of the people on forums complain that there isn’t enough build diversity, yet Anet just pushes us more into healing power amulets.

I have no idea whether the dev team is actually that incompetent or they just nerfed ele intentionally so they can see how it performs when severely underpowered (so they can buff it in the right places hopefully).

Build diversity reduced, nothing changed

in Elementalist

Posted by: bearshaman.3421

bearshaman.3421

So basically, if you play pvp you hate this patch, if you play pve you’re fine with it. I think that’s the trend I’m seeing.

Build diversity reduced, nothing changed

in Elementalist

Posted by: Gambino.2109

Gambino.2109

So basically, if you play pvp you hate this patch, if you play pve you’re fine with it. I think that’s the trend I’m seeing.

pve got nerfed as well.. it’s not just pvp, it’s a game wide nerf

Build diversity reduced, nothing changed

in Elementalist

Posted by: TheFantasticGuy.7206

TheFantasticGuy.7206

I’m not seeing that trend at all. I’m seeing the people I talk to in all game modes not happy with the balancing. I do, however, see them happy with bug fixing. That’s the trend I’m seeing.

Build diversity reduced, nothing changed

in Elementalist

Posted by: bearshaman.3421

bearshaman.3421

I’m not seeing that trend at all. I’m seeing the people I talk to in all game modes not happy with the balancing. I do, however, see them happy with bug fixing. That’s the trend I’m seeing.

A different trend: the first few days after a patch are characterized by large scale negativity and focus on any nerfs or perceived nerfs. By around days 5-7, negativity has been replaced by cautious optimism of the new possibilities. By end of second week, objective assessment of the patch truly begins.

Reasons for this: multiple.

1. Most people hate change, and it takes time for them to accept it and actually adjust.
2. Most (if not all) people are inherently selfish, and tend to look at things for how it benefits or hurts them. If their build is affected, it’s automatically a bad patch or a nerf, even if with a few changes their build would come out stronger. See #1.
3. Corollary to #2. People don’t naturally look at things from the big picture perspective. That takes time and objectivity, and most people are impatient and not willing to look beyond themselves. Once the emotions run their course, then these things become possible.

I’m sure there are more, but my point is made (to those objective enough at this time to understand it).

Build diversity reduced, nothing changed

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

This is what i feel. I prefer playing ele without water in all game modes. And my already low healing was carried by elemental bastion and wash the pain away without healing power. So i had a splash healing also for the team. Now its bad because i even can´t easily substitute the utilities because i used four traited shouts. Basically my more offensive builds gut -33% in healing and also in utility and offense by air OL nerf and cooldown nerv. So it did hit me hard and i am so far from a bunker/support meta that it´s ridicoulous.
And i am always looking on the big picture. The thing is non support ele was already weak compared to other and its now weaker. I won´t feel it so much against non pro players but i expect ele is now out of the meta. Finaly they made it … Wait it is possible that support still wins just because support in teamfights is stronger then no support. This was the reason ele got mandatory not because its OP.
They basically tried to split support and offense more. But it looks like mentioned. Go full nerf on evrything and when it´s garbage next season you can start to bring it up targeted. I am upset because i develop games since im a 12 years so for now 34years and balance/diversity is one of my hobbys. For me it looks like there is no dedication doing it right, or it´s dictated by marketing or a mix of it. Seeing that it could be done and then looking at a mess that destroys diversity hurts my gaming soul.

(edited by Wolfric.9380)

Build diversity reduced, nothing changed

in Elementalist

Posted by: lucadiro.4519

lucadiro.4519

So basically, if you play pvp you hate this patch, if you play pve you’re fine with it. I think that’s the trend I’m seeing.

I wasn’t even playing Ele in pvp since hot, that beacause I don’t like play healbot.
So I randomly play some dps builds (fresh air arcane, fresh air tempest, d/f lighing rod) that got all nerfed only because metà build.
So Yes I hate this patch because pvp.

I always had hate to play staff tempest in pve so out of some raid bosses (gorseval, xera) I always tried to play mostly D/Wh fresh air.
That not only got nerfed (I could have accepted a little nerf in numbers since I say a lot of time before the patch that tempest in pve needed to be nerfed) but they just ruined the kittening gameplay.

So I also hate this patch cuz pve.

Out of this I love all the changes I saw they made to fractals, didn’t played much btw, and I love the fact I can queue from everything.
So for this I love the patch.
Do I am in the trend? Lol

Parabrezza

Build diversity reduced, nothing changed

in Elementalist

Posted by: Ryou.2398

Ryou.2398

I’m not seeing that trend at all. I’m seeing the people I talk to in all game modes not happy with the balancing. I do, however, see them happy with bug fixing. That’s the trend I’m seeing.

A different trend: the first few days after a patch are characterized by large scale negativity and focus on any nerfs or perceived nerfs. By around days 5-7, negativity has been replaced by cautious optimism of the new possibilities. By end of second week, objective assessment of the patch truly begins.

Reasons for this: multiple.

1. Most people hate change, and it takes time for them to accept it and actually adjust.
2. Most (if not all) people are inherently selfish, and tend to look at things for how it benefits or hurts them. If their build is affected, it’s automatically a bad patch or a nerf, even if with a few changes their build would come out stronger. See #1.
3. Corollary to #2. People don’t naturally look at things from the big picture perspective. That takes time and objectivity, and most people are impatient and not willing to look beyond themselves. Once the emotions run their course, then these things become possible.

I’m sure there are more, but my point is made (to those objective enough at this time to understand it).

And usually that is the case but you fail to realize it’s the playstyle and build diversity people ate upset over, if it was a selfish thing then they wouldn’t complain for a lack of suoport builds to.

Build diversity reduced, nothing changed

in Elementalist

Posted by: MilkCarton.4087

MilkCarton.4087

I’m not seeing that trend at all. I’m seeing the people I talk to in all game modes not happy with the balancing. I do, however, see them happy with bug fixing. That’s the trend I’m seeing.

A different trend: the first few days after a patch are characterized by large scale negativity and focus on any nerfs or perceived nerfs. By around days 5-7, negativity has been replaced by cautious optimism of the new possibilities. By end of second week, objective assessment of the patch truly begins.

Reasons for this: multiple.

1. Most people hate change, and it takes time for them to accept it and actually adjust.
2. Most (if not all) people are inherently selfish, and tend to look at things for how it benefits or hurts them. If their build is affected, it’s automatically a bad patch or a nerf, even if with a few changes their build would come out stronger. See #1.
3. Corollary to #2. People don’t naturally look at things from the big picture perspective. That takes time and objectivity, and most people are impatient and not willing to look beyond themselves. Once the emotions run their course, then these things become possible.

I’m sure there are more, but my point is made (to those objective enough at this time to understand it).

What’s there to be optimistic about? Eles got nerfed in every single way, damage, healing/support, survivability. Or did you not even read the patch notes? But hey, at least they gave a cool new change to scepter fire aa. Except it can’t even hit moving target golems. Arcane shield still garbage even with the slight cd reduction (a huge emphasis on the slight) that barely ups tempest’s survivability. Other classes’ defensive utility is multiple times better than that on a shorter cd. Then they nerfed the cd reducing traits which hurt not only damage but also survivability because your defensive skills are on a higher cd as well. Then air overload was nerfed 10% which in my opinion is the only dangerous skill tempest has in pvp but also easily interrupted. Base healing is reduced so players that don’t go healing power have even crappier survivability on top of other changes. Healing power now has better scaling, except they removed clerics amulet from pvp. Staff was already crap in anything that isn’t pve and wvw blobbing and was made crappier in all game modes.

I don’t even have an ele but I feel extremely bad for players that do play it. I kill them really easily in wvw and the only time I feel pressure from them is if they gank me with air overload while im fighting another player.

Build diversity reduced, nothing changed

in Elementalist

Posted by: OneKlicKill.4285

OneKlicKill.4285

Yeah honestly no one is complaining over the damage loss it’s the method they applied it, they broke the rotation smoothness.

And in pvp no one liked clerics but our burst builds were unviable . We were only in the meta because support was needed and we could heal and condition clear. We are just going to migrate to a less effective amulet and still be support until they ballance out damage rolls.

They needed to do buffing on the pvp side to make us competitive in non support rolls. And on the pve they should have targeted specific abilities not blanket wide cd nerfs, breaking rotations as substantially as they have should have been compensated by buffing the abilities to make them less rotation but situation which would have been fine but they didn’t do that instead they left all the abilities ballance around the CD of 33% reduction while removing the cdr. Meaning the abilities are still weak situationally. This nerf needs some serious buffs to compensate but we all know Karl and his team will just kitten it up again buff the wrong things and we’ll end in some other weird niche meta spec.

Please skill/trait split and give control to the PvP team. Karl is fucking killing us

Build diversity reduced, nothing changed

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

I’m not seeing that trend at all. I’m seeing the people I talk to in all game modes not happy with the balancing. I do, however, see them happy with bug fixing. That’s the trend I’m seeing.

A different trend: the first few days after a patch are characterized by large scale negativity and focus on any nerfs or perceived nerfs. By around days 5-7, negativity has been replaced by cautious optimism of the new possibilities. By end of second week, objective assessment of the patch truly begins.

Reasons for this: multiple.

1. Most people hate change, and it takes time for them to accept it and actually adjust.
2. Most (if not all) people are inherently selfish, and tend to look at things for how it benefits or hurts them. If their build is affected, it’s automatically a bad patch or a nerf, even if with a few changes their build would come out stronger. See #1.
3. Corollary to #2. People don’t naturally look at things from the big picture perspective. That takes time and objectivity, and most people are impatient and not willing to look beyond themselves. Once the emotions run their course, then these things become possible.

I’m sure there are more, but my point is made (to those objective enough at this time to understand it).

What’s there to be optimistic about? Eles got nerfed in every single way, damage, healing/support, survivability. Or did you not even read the patch notes? But hey, at least they gave a cool new change to scepter fire aa. Except it can’t even hit moving target golems. Arcane shield still garbage even with the slight cd reduction (a huge emphasis on the slight) that barely ups tempest’s survivability. Other classes’ defensive utility is multiple times better than that on a shorter cd. Then they nerfed the cd reducing traits which hurt not only damage but also survivability because your defensive skills are on a higher cd as well. Then air overload was nerfed 10% which in my opinion is the only dangerous skill tempest has in pvp but also easily interrupted. Base healing is reduced so players that don’t go healing power have even crappier survivability on top of other changes. Healing power now has better scaling, except they removed clerics amulet from pvp. Staff was already crap in anything that isn’t pve and wvw blobbing and was made crappier in all game modes.

I don’t even have an ele but I feel extremely bad for players that do play it. I kill them really easily in wvw and the only time I feel pressure from them is if they gank me with air overload while im fighting another player.

A slap in the face for build diversity. Removing cleric is fine but this ? I expect we won´t get a honest explanation why. Maybe there is some genious behind it. Eles hoped for unused skills buffed and offensive + brusiers valid while removing the neccessarity for healbot ... And evrything got gutted which might result in being pigeonholed into support ele even more. But we don´t know jet if its even useful.

Build diversity reduced, nothing changed

in Elementalist

Posted by: MilkCarton.4087

MilkCarton.4087

buff the wrong things

https://wiki.guildwars2.com/wiki/Tornado

But srsly you guizze, this is totally part of core ele gameplay. Huge cd doesn’t matter cuz you’ll be downed before it’s back up anyway.

I think the best buff ele got in this patch is the /facepalm emote.

(edited by MilkCarton.4087)