Build help; Bunker/Healer
An easy way is to trait 0 10 0 30 30. Air: I, Water: III, IX, XI (or III, V, XII if you prefer aura sharing; better for groups / dungeons), and Arcana: V, VI, XI. Use Cleric’s weapons and jewelry (Healing, Toughness, Power; crafted gear), and Soldier’s armor (Power, Toughness, Vitality; from AC dungeon tokens). On armor you’ll use Major Water x2, Superior Water x2, and Superior Monk x2 for runes, and on weapons you’ll use Superior Battle on offhand with either Superior Life or Superior Bloodlust on main hand. This is a D/D build, but it also helps to keep a scepter in your bags just in case you need to swap for a bit of range on some fights.
P.S. You can also get a decent rare back piece for cheap (Soldier’s Spineguard) on Trading Post, and put an Exotic Sapphire Jewel in it. Which is good, because you won’t be able to get an exotic (or ascended) back piece for quite a while after you hit 80.
I hope this helps,
Good Luck, codingCaptor.
I have a build that I use and love that allows me to be tanky/healer with some bite. I can switch from d/d to staff with only a change of weapons and 1 stat change in Arcane. I roll 10 (6)fire, 0 Air, 15 (3)Earth, 15 (5)Water, 30 (5, 8 or 9, 11) Arcane. You switch from #8 or #9 in Arcane for either dagger/dagger or staff. You can also switch this setting for scepters too. Let me know what you think.