Buildcrafting for 30 fire. Couple questions
Yes. By going 30 in Water, what you get is “Staying Water give you generation” and “Water Switch remove one condition”. With “Cleansing Water”, anything that give u Regeneration will removes one Condition, so it does stack. Note: " in PVP, it has 5s ICD duel to last patch.
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Why not go 30/20/0/0/20?
Since y’r gonna wanna do dmg with the 30 in fire might as well go all they way, why go for water?
Why not go 30/20/0/0/20?
Since y’r gonna wanna do dmg with the 30 in fire might as well go all they way, why go for water?
That is not a viable build. Even going full zerker doesn’t kill enemies fast enough to reward an all-or-nothing approach. You have to spec into water to survive. If the OP didn’t go at least 20 into water, he would burst opponents down to 30-50% of health, then be dead b/c he got hit 2x and wasn’t healing.
The only thing I see it is viable is 20/0/30/10/10 signet Build.Other than that,I hardly see any other viable build but Bunker.Sure you can go 30 in Fire but considering effort risk and reward, it is not worth it. Eles sure may be can bursty but if you can stay long enough for the burst, that means nothing.
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I wouldnt go 30 fire. If you want to might stack id play scepter dagger with evasive arcana, since you want the earth combo and the 30% boon duration:
10 fire (3 might/cantrip)
30 water (III, V or IX, XI)
30 arcana (V, VI, XI)
with 3x might on weapon swap and sigil of force
As for the runes, id look for the necessary combination to always have 25 might, not less not more. With 20% might duration and water or monk. Then, if you cap the perma 25 might, id fill with divinity.
After the nerfs ive been trying every possible combination of weapons and traits. And I realized any build without 20+water, 30 arcana is unplayable (in pvp)
Fire line is very weak. Damage is not good enough.
Air line is ok, but grandmaster traits are really bad.
Earth line aims to be tanky, but if you spend these points into water you will survive longer and do more damage at the same time —> earth is pretty much useless (unless playing a signet build, but its not good enough)
Water is awesome
Arcana is awesome
(edited by Rerroll.9083)
Going condition with fire/earth is viable.
With Signet Build, yes but Condition will eat you alive due to low health and not be able to swap elements fast enough. You walk around with 100% up time protection,direct dam is no issue to u. Other than that, I don’t see any other viable way. This applied to PvP and WvW. In PvE, you can get away with it if you are skilled enough but you will still have trouble against boss in some Duns.
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With Signet Build, yes but Condition will eat you alive due to low health and not be able to swap elements fast enough. You walk around with 100% up time protection,direct dam is no issue to u. Other than that, I don’t see any other viable way. This applied to PvP and WvW. In PvE, you can get away with it if you are skilled enough but you will still have trouble against boss in some Duns.
I’ve been trying this recently and using ether renewal I don’t have much problem with conditions. The problem is stuns/knockdowns/etc, would be really nice if they made a signet or two into stunbreakers, and maybe a glyph or two as well (the lack of stunbreakers/stability on other skills is a big reason most go 3 cantrip-water build in PvP).
Running a 20-0-10-30-10 signet aurashare staff build in WvW today to try it out. 100% protection uptime for groups should be interesting. Just gotta find a friendly guardian to shout “stand your ground!” at me constantly….
I’ve tried to make a 30 point fire build work, but giving up either healing or crit damage for a couple hundred power and some +5% damage traits always comes out feeling lackluster. Might is too easy to get, and staying in fire gimps overall performance too much (in WvW anyway, which is my prime game mode atm, since basically anything works in general PvE, and tPvP pretty much requires cookie cutter builds). The return per stat point is better for crit damage than power, so 30 air is better than 30 fire for straight up spike damage (and probably dps, unless you just live in fire attunement).
With Signet Build, yes but Condition will eat you alive due to low health and not be able to swap elements fast enough. You walk around with 100% up time protection,direct dam is no issue to u. Other than that, I don’t see any other viable way. This applied to PvP and WvW. In PvE, you can get away with it if you are skilled enough but you will still have trouble against boss in some Duns.
I’ve been trying this recently and using ether renewal I don’t have much problem with conditions. The problem is stuns/knockdowns/etc, would be really nice if they made a signet or two into stunbreakers, and maybe a glyph or two as well (the lack of stunbreakers/stability on other skills is a big reason most go 3 cantrip-water build in PvP).
Running a 20-0-10-30-10 signet aurashare staff build in WvW today to try it out. 100% protection uptime for groups should be interesting. Just gotta find a friendly guardian to shout “stand your ground!” at me constantly….
I’ve tried to make a 30 point fire build work, but giving up either healing or crit damage for a couple hundred power and some +5% damage traits always comes out feeling lackluster. Might is too easy to get, and staying in fire gimps overall performance too much (in WvW anyway, which is my prime game mode atm, since basically anything works in general PvE, and tPvP pretty much requires cookie cutter builds). The return per stat point is better for crit damage than power, so 30 air is better than 30 fire for straight up spike damage (and probably dps, unless you just live in fire attunement).
The problem with Erthernal Renewal is it is easy to be disrupted. And if use ER as your healing skill, you lose 25% of your signet power and healing power, since Signet of Restoration give you Double heal with this build. CC is fine means they will burst you after CC you. With 100% uptime protection and 30 pts in Earth plus Signet of Earth in Ult, you can easily get over 2k toughness. So burst is not that much of a problem. Conditions is what worry me when using this build. I can not win against HgH engine, Necro,or Long Bow warrior.
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I got a PvP build from one of my friends that goes like that:
Weapons : Daggers
Fire : 30 —--> III, V, XII
Air : 20 —--> VI, VII
Earth : 0
Water : 0
Arcana : 20 —--> V, III
Skills : Signet of Restoration/Arcane Power/Arcane Blast/Signet of Fire/Tornado
I’m not used to this type of builds, but I was wondering if it’s viable for dungeons?
I even wonder where this build is made for, assuming its for pve, 30/0/0/30/10 is pretty much good usable, run it always on my ele and love the 2.450 raw POWER. + with s/d and the XI in fire, 1minute of fury for whole party if rotating well. Tho for pvp, fire is a bit lackluster since it gives us no survivabillity and getting into fire traitline wastes other more usable traitline spots. (besides, im a fan of conjures (even tho they’re quite weak at certain points) so running 30 fire in pve allows me to take conjurer trait for if it’s needed.)