Builds for full zerker armor?
I found an Aura Sharing Build with 20/10/10/30/0 very nice for PvE, it gives a loot of boons to the group and also does some good Damage. I pick up Fire Embrace and switch the sigils according to the situation in dungeons mostly its Restoration, Air, Earth, Fire.
Its works well with Staff and Daggerx2.
For Wvw its not so good there i would recommend a more normal aura build with 20 points in Arcana because Attunment Recharge just sucks so hard an gets you stuck in Attunments without 20 or more Points in Arcana. Hope they bring some changes to that because that limits all pvp Builds to some points in Arcana for a fluid gameplay, in Pve its not so bad if you get stuck in an attunment because yeah PvE xD
Have fun trying it out.
personally, i think if ur using full zerker armor, u might as well go full glass and use a staff in wvw. would be traited 30/30 fire and air with the last 10 anywhere u want, earth/water/arcana all of their uses.
i ran full glass with both staff and d/d before in WvW. the biggest issue is not how squishy u are, but more how used to it u are. as u get used to how much dmg u take u can easily mitigate it with will timed dodge, or simply by not being there. and remember, dead enemies dont do dmg and downed enemy cant hit u at 1.2k range.
utility for staff i used, arcane blast, arcane shield, glyph of storm. since i am syl, takeroot for elite. sigil of regeneration mostly for the passive healing.
d/d: arcane wave, arcane shield, mist form, take root, sigil of regeneration.
use life leech on crit food with staff allows ur multi hit aoe like meteor and GoS to heal u up massively when placed in enemy zergs.
Server: Maguuma
I use full Zerker Armor all the time. I primarily use a Staff Cantrip build. I am in this almost all the time and use it for PvE or WvW.
20 Fire (Internal Fire, Pyromancer’s Alacrity)
30 Water (Soothing Disruption, Cantrip Mastery, Cleansing Water)
20 Arcane (Elemental Attunement, Blasting Staff)
or
30 Fire (Burning Precision/Internal Fire, Pyromancer’s Alacrity, Pyromancer’s Pussiance)
30 Water (Soothing Disruption, Cantrip Mastery, Cleansing Water)
10 Arcane (Elemental Attunement)
Glyph of Elemental Harmony
Arcane Wave / Cleansing Flame / Mist Form
Your choice Elite
The main idea is to rely on the two powerful Cantrips of Cleansing Fire and Mist Form for defensive cool downs. This leaves you to be able to sit in Fire or Air for offense and swap to Water for powerful healing cool downs. Leverage your numerous sources of regeneration to clear off Conditions using Cleansing Fire to survive scenarios when CC’d and numerous conditions are stacked on you out of no where. Your gear should give you sufficient offense to down most people in group combat.
You probably won’t win many 1v1s and the like when roaming but that’s more to do with the current meta that favors defensively built roamers who win through attrition. In group setting you offer offense and a smidgeon of support which is all that can be expected of anyone.
I’m mostly zerker. I think only my pants are valkyrie’s.
I run a pretty carebear 10/10/10/30/10 build lol…
I was looking at all the traits and this build seems the most balanced, and helps my PvE party out a fair bit. I do not change anything in WvW.
I mostly run D/D in PvE and can survive well enough. Switch to staff if certain bosses are one shotting you.
(edited by Cyanide.6947)
As a high end PvEr (Fractal lvl 38) the best zerker build for ele I’ve seen has been 30/30/0/10/0 staff glass cannon.
Take full damage output traits from fire/air trees and the +dmg while at full health trait in water. Combined with scholar runes (a must for this build) and sigil of force you’re looking at +25% damage against all foes, and a whopping +45% once bolt to the heart comes online.
Staying alive can be difficult but utilizing your CC, finding a good group, and knowing when you need to switch out arcane skills for cantrips are all important. Enough practice and this build will be very rewarding.
0/10/10/20/30
S/D with Sigils of Force/Accuracy and Energy
Runes optional (Divinity is my default)
Bolt to the Heart or Zephyr’s Focus
Obsidian Focus
Cleansing Wave, Cantrip Mastery
Elemental Attunement, Vigorous Scepter, Evasive Arcana
Once you get more used to the setup you can compress your endurance regeneration by removing Zephyr’s Boon/Vigorous Scepter and just grabbing Renewing Stamina.
5-9: Ether Renewal, Mist Form, Lightning Flash, Cleansing Flame/Armor of Earth.
Get extra armor while attuned to Earth, while Earth 2 is active, and while channeling skills. Make sure to stack might properly when cycling through Fire/Earth so that your damage is adequate. The armor bonus when you meet all these conditions is comparable to the base toughness you get with P/V/T gear, though it’s not quite as much, and your damage will be more than respectable.
(edited by Leuca.5732)
Here is a build i made myself, i find it REALLY good with full zerker.
Bren the Ele
80: Thief, Mesmer, Ranger, Ele, Warrior.