Bunker build.
well depends on what weapons you want to use
Main Professions: Necromancer & Revenant
Youtube Channel: http://youtube.com/MrUrukami
0-0-20-20-30 Earth’s embrace, rock solid, cantrip traits and or cleansing wave, elemental attunement and evasive arcana, blasting staff for staff or vigor on crit for other weapons.
Ether renewal, armor of earth, whatever other utilities you want but most run 2-3 cantrips.
Works with any weapon set.
Soldier’s/clerics mix for full bunker. Valkyrie’s/knight’s/cavalier’s mix for damage/hybrid.
I’ve heard good things about d/d, but I’m open to suggestion.
bunker builds got nerfed. 25th in water allowed for bunkers to do some damage but the boost has been halved thus gimping the little damage bunkers did even further.
well depends on what weapons you want to use
No, noooo!
Always be ready to use any weapon set.
It only depends on what he wants to play: PvE, WvW, PvP ?
Retired elementalist theorycrafter
well depends on what weapons you want to use
No, noooo!
Always be ready to use any weapon set.It only depends on what he wants to play: PvE, WvW, PvP ?
Staff bunker? Never heard of that but yes you should have a build that can run with any weapon set.
Sorry, this is for PvP. 9 times out of 10 I simply solo que tPvP, i figure a bunker would be both fun to play, and useful to the team.
bunker builds got nerfed. 25th in water allowed for bunkers to do some damage but the boost has been halved thus gimping the little damage bunkers did even further.
You think id be better off not bothering with a bunker? I’m pretty new to the world of tPvP and the research I have done has lead me to believe that a bunker is useful if not a necessity in a team. I know for solo que its probably not AS important, but me and some friends are hoping to get a little team going soon.
Sorry, this is for PvP. 9 times out of 10 I simply solo que tPvP, i figure a bunker would be both fun to play, and useful to the team.
bunker builds got nerfed. 25th in water allowed for bunkers to do some damage but the boost has been halved thus gimping the little damage bunkers did even further.
You think id be better off not bothering with a bunker? I’m pretty new to the world of tPvP and the research I have done has lead me to believe that a bunker is useful if not a necessity in a team. I know for solo que its probably not AS important, but me and some friends are hoping to get a little team going soon.
Bunker is definately usefull in tpvp, did some research myself too. But as a bunker all you’ll be doing is making sure they don’t take your point. You can’t kill them because your damage output is just too low.
I have thought of an idea where you use mistform-obsidian flesh (focus… I know) and earthshield no.5 to stall for some time. Add in some of the anti-ranged stuff the focus can do. Problem is that you won’t have as many weapon healing skills. So you’ll have to focus on getting perma regen at the very least. (glyphs in water atunement or cantrips with the trait that lets cantrips give you regen and vigor).
So obviously you’d be running cantrips.
Another option is preventing people from getting to the points or from getting away.
You’d need the signet of earth, and staff earth no.5 immobilize and some chills. letting your arcane spells do immobilize while y’r in earth atunement could be fun too.
What are your ideas for going bunker?
In honesty I’m pretty clueless when it comes to ele. I play warrior and have done for about a month or so. I’m playing a pretty glass cannon heavy armour wearer and i thought it would be fun to do the complete opposite; A light armour wearer built tanky as hell.
I’ve come up against ele bunkers in solo que that can just sit on the node, with what seems like endless heals, slowly wearing me down. As a glass cannon build there has been plenty of time where I’ve had to run away, and i like the idea of being on the other side.
I have also looked into a guardian bunker builds. Do you, as an ele, feel a more or less effective bunker that a guard? From what i understand ele has near to endless survivability with less damage, whereas guard has less survivability but more damage. But please, correct me if I’m wrong.
I am open to answer any question you have regarding bunker Eles. I have played that role only and only in tPvP all the way to Champ Magus. So I am confident in my knowledge about the role as well as the class. Back to your question, Eles or Guard, which is better bunker, I would say depend on what you want to do. Guardian is better than Eles for bunker role, but the class is not rotate fast enough while Eles is more versatile, rotate fast. My IGN is Kaane Moka.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.
In honesty I’m pretty clueless when it comes to ele. I play warrior and have done for about a month or so. I’m playing a pretty glass cannon heavy armour wearer and i thought it would be fun to do the complete opposite; A light armour wearer built tanky as hell.
I’ve come up against ele bunkers in solo que that can just sit on the node, with what seems like endless heals, slowly wearing me down. As a glass cannon build there has been plenty of time where I’ve had to run away, and i like the idea of being on the other side.
I have also looked into a guardian bunker builds. Do you, as an ele, feel a more or less effective bunker that a guard? From what i understand ele has near to endless survivability with less damage, whereas guard has less survivability but more damage. But please, correct me if I’m wrong.
It depends on your opponnent the way guardian and elementalist bunker is completely different.
Guardian can block alot with their aegis’s but those only block once. Then they have some weapon skills that block and some utility skills that do good against ranged damage. Most guardians nowadays use hammer for some powerful CC.
In a way the guardian is the game changer drawing down lines of defence on the battlefield.
Elementalist bunker (D/D probably). is the game breaker. The elementalist weaves through the opponnents attacks generating boons while doing so and healing whatever damage they take.
Guardians:
-lots of blocks
- decent amount of blinds
- pretty good mobility in combat
- good heals when specced for it.
- lots of control over the battlefield
Elementalists:
- always have heals on weapon skills
- has mobility skills on almost all of its weapon skills.
- Not a whole lot of blocks but a few invulnerability spells.
- decent amount of blinds
- some control over the battlefield (updraft-earthquake and aoe-scare)
There are more points to grade ‘m on but that’s the gist of what I’ve understood playing both of ’m.
@Swimsasa
The way you have laid it out like that is very helpful, and almost exactly what I was looking for.
As I already play a warrior I think I would more inclined to play a damage avoidance type build than a damage tanking type build.
d/d ele sounds a lot like what I am interested in playing.
It seems that all bunker builds run X-X-X-20-30 or X-X-X-30-30. Could anyone suggest to me a way to build that would give me the best damage output whilst still staying true to bunker?
By what you mean is Balance DPS and Healing. However, while you are able to win 1v1 fight, but when it comes to 2v1, you are down a lot faster than Normal Bunker would. There is a build out there that can emphasize this. 0/15/0/25/30, use Valkyrie instead. For the pure DPS, you can try S/D, 0/30/0/10/30 with Arcane Wave and Blast for Ults, choose all Arcane Related trait in Arcane tree, save Evasive Arcane or 0/30/0/20/20 for more sustain in fight. Valkyrie or Zerker Amulet depend on how confident you are with skill and in team fight.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.