Burn Ele for Raiding?

Burn Ele for Raiding?

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Posted by: Ven Zehn.6573

Ven Zehn.6573

Hi, since my burnzerker no longer has broken mechanics (I.e. no reason to HAVE to take it, lol), maybe my ele could be used in this role.

I’m wondering if anyone has tried running a burn ele in raids and if it’s effective? I think the main problem ele might run into with going condi, is that burn is really their only effective condi that they can keep up (earth provides bleed, but you probably would lose dps by swapping to earth)

This is a build I threw together, seems good number-wise, but I haven’t tested it in game. (If I took arcane instead of tempest or earth, could get about 5k burns per arcane skill, but tempest would provide some additional heals n party support, as well as Fire Overload, while earth boosts condi damage a bit and improves signet of fire quite a bit)

http://gw2skills.net/editor/?vFAQJArYn0XClNg9XCOOAcYiFBAbIGsDKCut2YbuNIAEKfAA-T1hAABQ/AAgZ/hrV+JoeAAOBAAp+DbKBDAgAMzyMAMzZe0Ze0ZWKAYWDA-w

(edited by Ven Zehn.6573)

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Posted by: dukevonart.2691

dukevonart.2691

If I remember closely this closer to the meta of burn eles. (I have not played this spec, refer to the video or more knowledgeable members for more information)

Condition Elementalist Build

Condition Elementalist Video

(The video will probably vary some from my build link as I put that together off of memory)

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Posted by: reikken.4961

reikken.4961

burn being the only condi doesn’t really matter in pve. and burn ele is quite good dps. I haven’t played a straight up burn ele in a raid, but have used it in fractals and the like

Anyway, in a raid your might will be capped anyway, so take persisting flames. also for targets that don’t move much, swap dagger for focus

Also, the the calc is wrong on power overwhelming. It does not take power buffs into account (like from might stacks and empowering flame). And I believe the cooldown reduction is better if you’re taking focus. And dagger is better damage in melee against things that will stay in burning speed’s fields. even moreso if you can land 2+ fields under the target.

and glyph of elemental power is better than feel the burn or cleansing fire for sheer dps

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Posted by: posthumecaver.6473

posthumecaver.6473

I read once somewhere that burn ele can dish 20K DPS but I have no time and inventory space to build another gear set for my Ele so I didn’t try but should be good I think with Sinister stats.

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Posted by: Helldemonium.2758

Helldemonium.2758

I got a burn Tempest with a mix of viper and sinister. Got 92% burn duration without food (might want to exchange some more sinister parts for vipers). I never played raids, but in fractals it is working great! On stationary bosses you can expect 14-24k burns and moving target about 10-18k, depending on your weapons, food, buffs etc.

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Posted by: Snowball.3497

Snowball.3497

I’d say condition eles are in a good spot in raids but their other direct damage builds overshadow the condition versions.

There’s been some development since I made that video. I’d recommend full viper, berserker runes, sigil of smoldering/earth for a bit better result.

Particlar – Desolation – [Hs]
World First Wurm KillRaid Sells on Twitch
Origin of Diboof

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Posted by: Ven Zehn.6573

Ven Zehn.6573

Yea, I’d prefer not having a 3rd set of gear cluttering my inv, just wondering if it could potentially be better than other classes.

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Posted by: gobermueller.6203

gobermueller.6203

I’d say condition eles are in a good spot in raids but their other direct damage builds overshadow the condition versions.

There’s been some development since I made that video. I’d recommend full viper, berserker runes, sigil of smoldering/earth for a bit better result.

Even with full Vipers you don’t reach 100% burn duration (assuming no Balthazar runes). Is this still worth it then? And if so how big is the difference to using Balthazar runes?

This is what I would make from your post: http://gw2skills.net/editor/?vFAQJAodn0XCFNgNNAmNA8RgFBAzt1GbztBBgCwBoYTGGSDA-TxhAQBsRJYA3fAiq/AgHAw1U+BQ9AT4EAQKAIWWB-e

About right?

I’m very much interested in your opinion.

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Posted by: reikken.4961

reikken.4961

condition damage is slightly lower, but you get like 10% more power damage

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Posted by: Snowball.3497

Snowball.3497

Even with full Vipers you don’t reach 100% burn duration (assuming no Balthazar runes). Is this still worth it then? And if so how big is the difference to using Balthazar runes?

This is what I would make from your post: http://gw2skills.net/editor/?vFAQJAodn0XCFNgNNAmNA8RgFBAzt1GbztBBgCwBoYTGGSDA-TxhAQBsRJYA3fAiq/AgHAw1U+BQ9AT4EAQKAIWWB-e

About right?

I’m very much interested in your opinion.

Almost! I believe vipers amulet is available from HoT story achievements and backpiece for magnetide shards which will give us 98.2% burn duration. If you’re super lucky we can choose viper rings/earrings from raid drops as well to cap the duration.

Viper on everything (apart from helmet), berserker runes, sigil of earth/malice would be optimal but sadly the earrings/rings are out of practical reach, so for now I wouldn’t be surprised if balth runes are the best.

Particlar – Desolation – [Hs]
World First Wurm KillRaid Sells on Twitch
Origin of Diboof

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Posted by: Ven Zehn.6573

Ven Zehn.6573

Burn pretty much the only effective damage condi an ele would be using, so if you can get higher condi damage, with 100% burn, using balths runes and a different set of condi gear, it’d be better in general imo, than using vipers.

I mean, the build I set up has 100% burn duration and 2185 condi damage, and 2055 power.
The other build someone posted with vipers is 91.5% duration and 1710 condi damage, and 2268 power.
Both including food/utility buffs.
And just using the signet of fire for comparison’s sake, mine can do 18,800 burn dmg over 20s, where the viper build is 15,000 over 20s.

Vipers has lower overall condi damage, and the main benefit to it is boosting all outgoing condi’s a class would use, wars get burn and bleed, others get those plus poison.

Hmmm, I should just setup a pvp build real quick n use dummies, to compare my war vs my ele, to see which I can get the most sustained dmg from lol. Will do so tonight.

(edited by Ven Zehn.6573)

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Posted by: Snowball.3497

Snowball.3497

You’re definitely right that 100% burn duration is required, however when comparing the two different build you can’t just look at the condition damage.

Your build gain 329 extra condition damage cause of suboptimal traits when looking at highest achievable DPS (arcane is better than earth, pyromancer’s training better than power overwhelming).

With the correct viper build the comparison then turns into:

Viper with Berserker runes:

  • 2264 power
  • 1597 condition power
  • 80.19% condi duration (100% burn)
  • 5% direct damage multiplier

Sinister with Balth runes:

  • 2055 power
  • 1856 condition power
  • 34.76% condition duration (100% burn)

End result with Viper on LHS and Sinister on RHS:

209 power + 5% direct damage + 5 bleeds from sigil of earth vs. 259 condition power.

Particlar – Desolation – [Hs]
World First Wurm KillRaid Sells on Twitch
Origin of Diboof

(edited by Snowball.3497)

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Posted by: Zenith.7301

Zenith.7301

Problem with condi ele compared to other competitive condi builds is that condi ele relies so much on the target being stationary.

I’d rather play my far more mobile D/Wh fresh air tempest.

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Posted by: Ven Zehn.6573

Ven Zehn.6573

Yea, I was thinking arcane for the additional burns, basically choosing between a more powerful Signet of Fire and +100 condi damage, or turning all Arcane skills into additional burns, as well as increased revive speed (most other Arcane benefits are from attunement swapping, which I don’t think will be done often with this build).
At least that’s what I’m assuming you’d want from arcane.
I think Arcane might be better if you took Arcane Brilliance as a heal over the shout, but with the shout, I can heal my allies as well.
With a traited Signet of Fire, you can put 2 stacks of 20s burns on every 16s, with improved crit chance. So I still think Earth is a better option than Arcane.

As for pyromancer’s training, wasn’t sure how important that would be, since the build would already have a lot of other sources of burn, not just from the weapon skills. But I do agree here, just wasn’t sure which would be better overall.

As far as requiring the target to be stationary? Only the ring of fire and fire overload are affected by that really, all the other burn skills are on target or perhaps Dragon Tooth, but that’s easy enough to aim for the most part.

Also, I also would prefer going power, but… just in case you’re having trouble finding another condi, or just another way to make Elems super versatile, this option might be here for us as well.

Also, does the direct damage modifier affect condi’s? (Harmonius Conduit?)
Also, does Sigil of Earth add much condi damage? So would that be better than Sigil of Bursting?

(edited by Ven Zehn.6573)

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Posted by: reikken.4961

reikken.4961

I figured sigil of earth would likely add 600 dps with 25 might
and no, direct damage mods don’t affect condis

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Posted by: Zenith.7301

Zenith.7301

Yea, I was thinking arcane for the additional burns, basically choosing between a more powerful Signet of Fire and +100 condi damage, or turning all Arcane skills into additional burns, as well as increased revive speed (most other Arcane benefits are from attunement swapping, which I don’t think will be done often with this build).
At least that’s what I’m assuming you’d want from arcane.
I think Arcane might be better if you took Arcane Brilliance as a heal over the shout, but with the shout, I can heal my allies as well.
With a traited Signet of Fire, you can put 2 stacks of 20s burns on every 16s, with improved crit chance. So I still think Earth is a better option than Arcane.

As for pyromancer’s training, wasn’t sure how important that would be, since the build would already have a lot of other sources of burn, not just from the weapon skills. But I do agree here, just wasn’t sure which would be better overall.

As far as requiring the target to be stationary? Only the ring of fire and fire overload are affected by that really, all the other burn skills are on target or perhaps Dragon Tooth, but that’s easy enough to aim for the most part.

Also, I also would prefer going power, but… just in case you’re having trouble finding another condi, or just another way to make Elems super versatile, this option might be here for us as well.

Also, does the direct damage modifier affect condi’s? (Harmonius Conduit?)
Also, does Sigil of Earth add much condi damage? So would that be better than Sigil of Bursting?

No. Any % damage boosts from traits do NOT affect condition damage unless they specifically state it.

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Posted by: aquathanos.9714

aquathanos.9714

I personally have a full sinister set (armor weapons and jewels) and use a fire condi build at Vale guardian, since we only need more condi dmg on the 1st boss, then i switch back into zerker build. Full sinister set with balthazar runes, using dagger and focus (better cd on fire field more burning and harder CC plus invulnerability) with sigil of bursting and smoldering. Using Fire (Burning precision, Pyromancers training [i prefer more spam burning tbh than Power overwelming] and Persisting Flames), Arcane: (arcane precision, Final shielding, evasive arcana), Tempest (Unstable conduit, Invigorating torrents/harmonius conduit, Elemental bastion) and using as utilities: wash the pain away,glyph of elemental power, glyph of storms, signet of fire and fiery greatsword. 100% burn uptime, i dont use bleedings at all. I think Sinister is a better choise than vipers, for ele condis using only burning.

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Posted by: Wolfric.9380

Wolfric.9380

sinister combined with wanderers :-)