Elementalist
#Ele
I do not know whether this is a bug or not so I am posting this here.
Skill: Burning Speed
Range: 600
As most movement skill Burning Speed (other than RTL) is affected by chill/cripple/immobilize.
But unlike most movement skills Burning speed is not affected by swiftness (or at least to the best of my testing). I did not know if this is intentional or a bug or just my testing was not proper.
The way I tested it was I back up into a corner where there were landmarks in front of my and used Burning speed without swiftness multiple times to see where I finished. Then doing the exact same thing but with swiftness on I saw where I was finishing.
In both cases I had finished in the exact same spot, varying due to angle of camera but there was no significant change as with other movement skills and swiftness.
I was just wondering whether this is intentional or a bug or just my testing wasn’t proper?
Edit: Yes i know RTL is affected by immobilize.
I just tested myself and my results differ.
1) First test. In the mysts, to be in combat.
I find that swiftness makes my BS go slightly further.
2) In Rata Sum, central hub, The floor is is made of hexagons of 120 range (if I am correct).
Normal BS moves me 480 units forward (sometimes a little less, like 400).
With swiftness I reach 600 units.
I just tested myself and my results differ.
1) First test. In the mysts, to be in combat.
I find that swiftness makes my BS go slightly further.2) In Rata Sum, central hub, The floor is is made of hexagons of 120 range (if I am correct).
Normal BS moves me 480 units forward (sometimes a little less, like 400).
With swiftness I reach 600 units.
You are correct I did not test it in combat only out of combat.
When I just retested it in combat it was affected by swiftness.
Thank you for the clarification.
What I found is that it is also affected out of combat (Rata Sum test).
Also, the most interesting finding here is that the range is not 600 but more around 450.
(edited by Zelyhn.8069)
I just tested myself and my results differ.
1) First test. In the mysts, to be in combat.
I find that swiftness makes my BS go slightly further.2) In Rata Sum, central hub, The floor is is made of hexagons of 120 range (if I am correct).
Normal BS moves me 480 units forward (sometimes a little less, like 400).
With swiftness I reach 600 units.
Testing it yourself means your playing again! Welcome back buddy!
Sorry for the off topic
What I found is that it is also affected out of combat (Rata Sum test).
Also, the most interesting finding here is that the range is not 600 but more around 450.
I still can’t find these hexagons you are talking about in Rata sum and I’m not to sure how to define range when you only have so little to go by. The only hexagons I see are no where near 120 units long
@oZii
Thanks! I couldn’t just leave and let down this community Work is draining most of my time though.
@Ancient Ranger
I am talking about the central hub (with the bank and BLTC) where there is the waypoint. And sorry, I meant to say that 120 is the length of three hexagons (from center to center).
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