Burning Speed after the patch

Burning Speed after the patch

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Posted by: Insomnia.5069

Insomnia.5069

So, enemy won’t get hit by multiple times if they stand on the fire path?

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Posted by: Galespark.7835

Galespark.7835

If I interpret it right, the max they will get hit is the amount of different sections of fire wall they stand on (depends on enemy size, for players the max is probably 2 hits per second). If you cast it while immobilized or standing next to a wall it will only create one section (instead of multiple sections in the same spot like now), so one hit per second.

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Posted by: Tom.8029

Tom.8029

The only thing that is changing is if multiple fire patches have been placed on top of one another, duplicates will be removed. So it will be a uniform fire field throughout the line. They can be struck multiple times from the fire field still. It is just that being struck by multiple fire patches on top of each other simultaneously will now become impossible.

Primordial Dragons [Drgn]
Fort Aspenwood Elementalist

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Posted by: Ulion.5476

Ulion.5476

Burning speed loses some direct damage from the trail effect when up against a wall or immobile. The trail only does ~200 damage at lvl 80 and applies 1s burn but against a wall or immobile it hits ~8times with the burn effect. It will only hit once after the update and 1s burn when they stand in it. The blast effect of burning speed will still hit like normal. The trail currently can double the possibly total damage of burning speed as long as you are up against a wall or immobile near someone.

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

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Posted by: Vortex.3712

Vortex.3712

its a nerf to burning speed and lighting flash combo

edit: well a small one

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Posted by: Fuzzion.2504

Fuzzion.2504

Most good enemies know to avoid it

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

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Posted by: Jski.6180

Jski.6180

The new AoE blind 6 fire may make d/d ele into a very good havick counter numbers class so ability like burning speed will become a free attk as in its an evade going in and due to the blind on burning it may give you a free out. Added note i think draks breath is going to be a spin to win trick for d/d ele you just got to self spin hehe.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Mattmatt.4962

Mattmatt.4962

Not really since drake breath will trigger it only on the first tick due to the massiv (and stupid) CD onthe trait.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

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Posted by: Gorani.7205

Gorani.7205

Nevertheless, Burning Speed/Retreat get a damage reduction due to the fact that they share the same mechanic as FGS#4. That alone should be at least acknowledged by the Devs that were working on the September balance, even if they don’t want to buff those two skills in their individual blast or field damage to equalize the lost damage. (e.g everybody that used Burning Speed against an object like a Flame Ram at a gate knows the loss of stacking fields will make a big difference)

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)

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Posted by: tanztante.6532

tanztante.6532

i’m confused now,... does it turn the trail into a fire field or not?

Ayaílla ~all is [vain]

ele @ Gf Left Me Coz Of Ladderboard [vain] (EU) / Salty Strategy [PAIN]

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Posted by: Gorani.7205

Gorani.7205

i’m confused now,… does it turn the trail into a fire field or not?

Short answer: yes

Longer version:
It currently has a fire field component and a burst raw damage component. The fields that create the trail tick for damage and create a fire field that causes condi damage through 1 sec of burning. The final blast is raw damage and can affect up to 5 foes in a small radius. the bast does not do condi burning, so with the foe slightly moving it can easily happen that he takes no burning from this skill which can ruin a Fire Grab.
What Eles do now is try to execute Burning speed at an object with the foe in front of it, pretty much like FGS#4. The fields stack, give you the stacked field damage and as the foes is standing in the fields longer about 2 sec of burning instead of 1. It also makes sure the foe is still burning after the blast section of the skill for your Fire Grab (if you don’t use that with Dragon’s Breath). The fields last for 4 sec, so after the initial field and burn damage, you can use the field for a might stack with a blast finisher.
The later component will be untouched by the game mechanic nerf (duration of fields), but as they will no stack together on one spot any more, you lose some field damage and a little condi damage. (IIRC about 15% of the total bas damage of the skill, a little bit more if you have higher condi damage). Unlike FGS#4 which gets a buff to the blast section of the skill, Burning Speed / Retreat don’t get a damage buff to the blast. They have the misfortune of sharing the same mechanic as FGH#4 and although they are not part of the balanced skills, are negatively affected from the changes.

What I want to see and hear from the Dev team that did the changes is at least say that the FGS nerf (which was needed) affects those skills, but they see/don’t see it as a problem for Burning Speed /Retreat right now.

PS:

Concerning the mechanic:
reducing the damage of the fields (with FGS#4) by 70% is one thing, fields not stacking a second one. FGS#4 has 12 fields that all do the same amount of damage, so stacking them is so super efficient right now, plus the fields tick each second for direct damage. Burning Speed / Retreat has half or even less fields so stacking them is some soft of tactic, especially as those two skills include an evade opportunity, too.

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)

(edited by Gorani.7205)

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Posted by: tanztante.6532

tanztante.6532

oh, i misunderstood the discussion about firefields then. or you misunderstood me.

what i wanted to know if it becomes a "fire"combo field. i am thoroughly aware of the mechanics of burning speed at the moment, but thanks for the awesome explanation anyway

Ayaílla ~all is [vain]

ele @ Gf Left Me Coz Of Ladderboard [vain] (EU) / Salty Strategy [PAIN]

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Posted by: Gorani.7205

Gorani.7205

I’ll try to be more precise…and shorter.

Both Burning Speed and Burning Retreat “tail fields” work as fire combo fields. That has been so for quite a while and will remain the same after next week’s patch.

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)

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Posted by: tanztante.6532

tanztante.6532

alright, thank you

Ayaílla ~all is [vain]

ele @ Gf Left Me Coz Of Ladderboard [vain] (EU) / Salty Strategy [PAIN]

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Posted by: Jski.6180

Jski.6180

Not really since drake breath will trigger it only on the first tick due to the massiv (and stupid) CD onthe trait.

I think the only way for ICD to work on aoe is to have the ICD per player not per time the ele produce’s the burn. If you use other ICD they do not work on aoe they tend to be one target crit then they do there effect so unless they make blinding ash one burn = aoe blind near the person blind it seems that say d/f is going to be very fun in wvw after the update and burning speed maybe a bit too powerful.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Mattmatt.4962

Mattmatt.4962

Wait until the patch to see how blinding ashe will work.

But IMO even if there was no ICD on it and everytime you were to apply blind whenever you apply burning, the trait would still be underpowered just because to apply burn, you almost forced to camp fire, and camping an element sucks as we all know. (Well i could use drake breath entirely every 10sec which sounds nice, but going 30fire for this dont appear woth it to me)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

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Posted by: Jski.6180

Jski.6180

Wait until the patch to see how blinding ashe will work.

But IMO even if there was no ICD on it and everytime you were to apply blind whenever you apply burning, the trait would still be underpowered just because to apply burn, you almost forced to camp fire, and camping an element sucks as we all know. (Well i could use drake breath entirely every 10sec which sounds nice, but going 30fire for this dont appear woth it to me)

Ppl tend to camp fire as is because it is the highest dmg. I do not get what ppl keep going on about that over all this is a super nerf because its not its at most 1 to 2 less walls on some one more then likely non the dmg is not going to be something in a pvp or wvw fight that you will see. Pve ya it will hit a bit harder but it was an exploration of a mobs ai making pve way too easy.

Thinking something like this for after the update.

http://gw2skills.net/editor/?fFAQJAodhMMqc25wwBf0AEAW4AQBIIK6CUeN8FKDA-TFyHwAa2fQoSsfKPYqEcv6PDeAAe1DA4EAQKAwGGB-w

Flamewall is going to be very powerful with blinding ash combo with burning speed your blind out put should hit a zerg. On top of having 2 fire aura one build in one combo and +30% condition duration with very high power and an added condition removal passive i think this may be equivalent to hambow for ele.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA