Both provide 5% increased damage versus enemies on fire, except one is an optional adept level master trait, and one is a grandmaster level minor trait. To me, it feels redundant.
Ember’s might is an adept trait and it’s optional. It’s an ok trait for low levels but I personally find little use at the higher levels.
What really puzzles me is that burning rage is a minor grandmaster trait—it’s not optional. If someone were to invest the points necessary to reach 30 points, that 5% is nice, but is it really that helpful of a trait to make it mandatory?
I would really like to see burning rage reworked to something else. These two traits do the same thing and I don’t see any other class in the same situation. The big takeaway from me is that one is optional and requires a small amount of points compared to the other.
Also, I would like to point out Oniyui’s thread: (https://forum-en.gw2archive.eu/forum/professions/elementalist/Fire-Love-boon-removal-theme/first#post3039441) about boon removal when applying burning and I really think that reworking burning rage to remove boons (with an internal cooldown) would make it really useful.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.