Bye-bye boon duration?

Bye-bye boon duration?

in Elementalist

Posted by: Marquis.7412

Marquis.7412

Currently:

A boon duration focused Elementalist can “mix and match” 2 runes of each: Water, Monk, and Traveler for a combined 45% boon duration (15% from each 2-piece rune bonus).

Currently, general boon duration is rarer on items than specific boon (e.g. regeneration-only, might-only) duration bonuses. It is easier to increase the duration of a specific boon, and possible to increase in total by a larger amount, than to increase duration of all boons at once.

Proposed changes:

The 2-piece rune bonus on at least one (Monk) is being gutted to one-third effectiveness; see attached. Assuming the bonuses on Water and Traveler are retuned accordingly, the maximum possible boon duration from the traditional “mix and match” approach will plummet from 45% to 15%.

Arenanet’s stated goal with the changes is to discourage “mix and match” investment in runes and promote more 4-, 5-, and 6-slotting of a single rune set for the later bonuses. For other runes, this goal is accomplished by backloading boon/condition duration into these later setbonuses. See attached for the new Balthazar & Strength numbers, for example.

Maths:

The highest new proposed single-set boon duration – Might from Strength runes – is 45%. Given that presently it is easier to increase max duration of a single boon higher than max duration of all boons (at a general rate of 15% all-boon vs. 20% single-boon), it is likely that the new maximum all-boon duration bonus obtainable from runes will be less than 45%, most likely around 33.75% (if current ratios are maintained)

TLDR: proposed Rune changes will very likely result in uncompensated 25% nerf to boon duration builds.

Worst-case scenario: 2-piece bonuses nerfed and no boon duration included on later setbonuses to compensate = 67% nerf.

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Bye-bye boon duration?

in Elementalist

Posted by: DiogoSilva.7089

DiogoSilva.7089

It’s probably done on purpose. Before, it was almost meaningless to invest in specific boon duration when you can just buff them all, so the new numbers are more balanced. The change is also important to avoid powercreep, because duration boosts will now be paired with more relevant stat increases and passive effects than before. Finally, it allows them to remove the pvp/ pve-wvw split that exists on full boon duration runes (they were at 10% in pvp, and only two of them were available).