Came back to my ele after a short break
Is that some kind of prose?
Is that some kind of prose?
need help with my ele dont know what im doing wrong is that simple enough for you?
please tell me..
there must be trolls..
I tried many builds and spend all my money on armors
mostly played pvt d/d with several a little crit
Playing ele in almost any “viable” build successfully requires good reflexes, fast skill activation (clicking skills is a big no-no), a sense of good positioning and movement (keyboard-turning is a show-stopper) and some knowledge about your enemy’s class and play style (since any non-one-trick-pony-build won’t kill anything besides pure glass thieves in a single attempt you have to react sometimes).
The well known 0/10/0/30/30 cantrip D/D build is still playable, as well as 0/10/10/20/30 or 0/20/0/20/30 are. Just aim for something around 2.4k armor, 2.7k power, more than 30% crit chance, as much crit dmg as you can get, 400 or 600 healing power and some boon duration (e.g. via 2 runes of the water, 2 runes of the monk and 2 runes of the traveller). The basic burst rotation is something like air -> air-3 -> air-4 -> air-5 -> fire -> fire-3 -> fire-5 -> fire-4 -> earth -> dodge roll into ring of fire -> earth-4 -> earth-3 -> armor of earth -> earth-5 -> lightning flash onto enemy -> water -> water-4 -> rinse & repeat.
Because most opponents know this rotation the will probably evade or kite every key skill in this rotation, so you have to become creative:
- use a dodge roll with evasive arcana in fire attunement to set an enemy on fire for a firegrab (don’t use firegrab in your first go, because it will be dodged 90% of the time)
- receive a fire aura by leaping through a fire field (ring of fire or burning speed) with activating the second step of magnetic grasp (earth-3) which grants swiftness and fury with Air-I and protection with Earth-V
- don’t waste auras only for their traited effects if your enemy seems to know what he’s doing but use them situational (frost aura against ranged builds, shocking aura against melees without stability)
- crit often to get vigor with Arcane-VI, which allows you to dodge more often
- stack might when possible, but don’t force yourself into it
- dodge roll into the enemy in air attunement for an AoE blind
- use updraft as an evade when immobilized
- etc
I’m currently using sth. like this (not optimized because I always forget which equipment I currently wear). The more you get a grasp on how to act and react in certain situations and against certain professions, the less built-in defense is required to be victorious on D/D ele. Always keep pressure on your enemy even when you drop low. Learn some rotations and get to know your skills – Use them both offensively and defensively; whatever is required in certain situations.
A landing you can walk away from just wasn’t fast enough.
Maeggle nails it.
Being familiar with the various combos in that chain is the key to success, as the full sequence rarely plays out as intended when fighting. Know what skills will be available on-demand when swapping into an attunement, and use that to inform your choices.
Also know which skills in each attunement are most worthwhile. For instance, I will almost always use Cone of Cold over trying to auto-attack in Water with Vapor Blade. The damage and heal is often far superior. And learn to love Magnetic Grasp. Like many projectiles, it can be clunky and randomly miss or be obstructed for no apparent reason, but it’s an amazing skill.
I tried many builds and spend all my money on armors
mostly played pvt d/d with several a little critPlaying ele in almost any “viable” build successfully requires good reflexes, fast skill activation (clicking skills is a big no-no), a sense of good positioning and movement (keyboard-turning is a show-stopper) and some knowledge about your enemy’s class and play style (since any non-one-trick-pony-build won’t kill anything besides pure glass thieves in a single attempt you have to react sometimes).
The well known 0/10/0/30/30 cantrip D/D build is still playable, as well as 0/10/10/20/30 or 0/20/0/20/30 are. Just aim for something around 2.4k armor, 2.7k power, more than 30% crit chance, as much crit dmg as you can get, 400 or 600 healing power and some boon duration (e.g. via 2 runes of the water, 2 runes of the monk and 2 runes of the traveller). The basic burst rotation is something like air -> air-3 -> air-4 -> air-5 -> fire -> fire-3 -> fire-5 -> fire-4 -> earth -> dodge roll into ring of fire -> earth-4 -> earth-3 -> armor of earth -> earth-5 -> lightning flash onto enemy -> water -> water-4 -> rinse & repeat.
Because most opponents know this rotation the will probably evade or kite every key skill in this rotation, so you have to become creative:
- use a dodge roll with evasive arcana in fire attunement to set an enemy on fire for a firegrab (don’t use firegrab in your first go, because it will be dodged 90% of the time)
- receive a fire aura by leaping through a fire field (ring of fire or burning speed) with activating the second step of magnetic grasp (earth-3) which grants swiftness and fury with Air-I and protection with Earth-V
- don’t waste auras only for their traited effects if your enemy seems to know what he’s doing but use them situational (frost aura against ranged builds, shocking aura against melees without stability)
- crit often to get vigor with Arcane-VI, which allows you to dodge more often
- stack might when possible, but don’t force yourself into it
- dodge roll into the enemy in air attunement for an AoE blind
- use updraft as an evade when immobilized
- etc
I’m currently using sth. like this (not optimized because I always forget which equipment I currently wear). The more you get a grasp on how to act and react in certain situations and against certain professions, the less built-in defense is required to be victorious on D/D ele. Always keep pressure on your enemy even when you drop low. Learn some rotations and get to know your skills – Use them both offensively and defensively; whatever is required in certain situations.
Thank you for the help but im not sure how can i get 30% or more crit and 2.4k armor at the same time? which armor set do i need to get?
Is that some kind of prose?
need help with my ele dont know what im doing wrong is that simple enough for you?
please tell me..
there must be trolls..
This is even more eloquent than the original post — well done! You are a prose master (or at the very least, gifted).
Maeggle nails it.
Being familiar with the various combos in that chain is the key to success, as the full sequence rarely plays out as intended when fighting. Know what skills will be available on-demand when swapping into an attunement, and use that to inform your choices.
Also know which skills in each attunement are most worthwhile. For instance, I will almost always use Cone of Cold over trying to auto-attack in Water with Vapor Blade. The damage and heal is often far superior. And learn to love Magnetic Grasp. Like many projectiles, it can be clunky and randomly miss or be obstructed for no apparent reason, but it’s an amazing skill.
youre right but i never get how people manage to remember all the other classes skills and rotation when i get into combat with someone its really hard for me to track what they are doing
Thank you for the help but im not sure how can i get 30% or more crit and 2.4k armor at the same time? which armor set do i need to get?
It’s pretty easy to achieve with ascended trinkets and some celestial gear.
You also don’t need ultra high power stats if you know how to stack might via sigil of battle and fire-blast-combos (and you can use the greatsword elite for some additional power and to cause severe damage from 900 range).
youre right but i never get how people manage to remember all the other classes skills and rotation when i get into combat with someone its really hard for me to track what they are doing
You get to know them if you play the classes / builds yourself, or if you play against them on a regular basis (the new arena in Obsidian Sanctum is great for duels, practicing and trying out new gear). Also most of them are obvious (hammer warriors, eviscerate, kill shot, heartseeker-spam, engineer CC skills, necro marks, mesmer phantasms, etc); Condition burst skills on the other hand… Well, let’s leave it at that.
You may also try to record your fights and analyze what you did good and what you could do better next time in certain situations (e.g. don’t waste a condition removal if you only got vulnerability on you, dodging too early, using armor of earth when you fight against a build without hard CC, etc).
A landing you can walk away from just wasn’t fast enough.