Can I Have RtL back?

Can I Have RtL back?

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Posted by: BlackBeard.2873

BlackBeard.2873

So now that ALL movement skills ignore movement-impairing conditions (a feature that only very select skills had in the past), can we have RtL’s recharge balanced to something more reasonable? It has been punished for a while b/c you could RtL away from combat when under heavy pressure, and get some good distance even when cripple/chilled, so that a bunker could heal up and hop back into combat. Now that this skill no longer has a benefit over any other movement skill, can we please stop punishing it with that stupid 40s cast time on-miss?

Also, inc GS warriors being even more unkillable!! YAY!

Edit: for reference: https://www.guildwars2.com/en/news/combat-changes-dotsanddashes/

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Posted by: Dorid.1793

Dorid.1793

Yup bring it back. Now is the time.
Nothing to add.

Guild: Myth Andaar [MA]
“Rigor mortis, habeas corpus.”
GW2W: Dorid - Builds

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Posted by: Loboling.5293

Loboling.5293

Since they most likely wont revise this change. (new mobility changes coming) I would also like rtl to have a reduced cooldown.

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Posted by: Jski.6180

Jski.6180

Burning Speed and Burning Retreat will be nice now. If they drop the cd on RtL it may make d/d ele way too unstoppable mobile.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: rotten.9753

rotten.9753

Right, because we can get staff and both daggers at the same time.

Comparing new rush with rtl, it’s just a sad view.

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Posted by: Jski.6180

Jski.6180

Right, because we can get staff and both daggers at the same time.

Comparing new rush with rtl, it’s just a sad view.

What you dont do that!? I mean removing soft cc effect on movement ability may push d/d ele into more mobility then say a thf who is effectively that way now. If you make the cdr no longer on hit but build in always for rtl it may be to easy for eles to get away.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: rotten.9753

rotten.9753

What you dont do that!? I mean removing soft cc effect on movement ability may push d/d ele into more mobility then say a thf who is effectively that way now. If you make the cdr no longer on hit but build in always for rtl it may be to easy for eles to get away.

I guess no movement impairing effect on burning speed (600 range, 15s cooldown, easy to get in combat on khylo) will suddenly make ele much better in mobility deparment. Please, be reasonable, it’s not like warrior’s leaps won’t get changed.

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Posted by: Sagat.3285

Sagat.3285

So everyone here believe other leaps can’t possibly get the RtL treatment?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Jski.6180

Jski.6180

What you dont do that!? I mean removing soft cc effect on movement ability may push d/d ele into more mobility then say a thf who is effectively that way now. If you make the cdr no longer on hit but build in always for rtl it may be to easy for eles to get away.

I guess no movement impairing effect on burning speed (600 range, 15s cooldown, easy to get in combat on khylo) will suddenly make ele much better in mobility deparment. Please, be reasonable, it’s not like warrior’s leaps won’t get changed.

Right but with a 20 sec cd rtl at 1,200 ranges that is not effect by movement impairing effects IS unreasonable.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Jerus.4350

Jerus.4350

What you dont do that!? I mean removing soft cc effect on movement ability may push d/d ele into more mobility then say a thf who is effectively that way now. If you make the cdr no longer on hit but build in always for rtl it may be to easy for eles to get away.

I guess no movement impairing effect on burning speed (600 range, 15s cooldown, easy to get in combat on khylo) will suddenly make ele much better in mobility deparment. Please, be reasonable, it’s not like warrior’s leaps won’t get changed.

Right but with a 20 sec cd rtl at 1,200 ranges that is not effect by movement impairing effects IS unreasonable.

Hmmmm… http://wiki.guildwars2.com/wiki/Rush

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Posted by: lLobo.7960

lLobo.7960

RTL is 20s CD but only if you are on air attunement.
Rush is the same CD and its only on a weapon swap.
Rush can be traited to break immob, RTL cant…

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Posted by: Aktium.9506

Aktium.9506

Instead of reverting the RtL nerf I think introducing the same nerf to every other long range leap skill is a much better idea.

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Posted by: Zelyhn Lekovitch.2867

Zelyhn Lekovitch.2867

Instead of reverting the RtL nerf I think introducing the same nerf to every other long range leap skill is a much better idea.

Yes, and I want them to go on double cooldown if they hit targets that are dodging/blocking too, because this makes as little sense for them as it does for our RtL.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Mattmatt.4962

Mattmatt.4962

Nerfing them if they’re used to run away is ok, nerfing them if its blocked evaded blinded isn’t. Fix RTL and nerf rush and other kitten

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

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Posted by: Laraley.7695

Laraley.7695

Nerfing them if they’re used to run away is ok, nerfing them if its blocked evaded blinded isn’t. Fix RTL and nerf rush and other kitten

It’s not like anyone will bother to even spawn fgs now.

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Posted by: Jski.6180

Jski.6180

What you dont do that!? I mean removing soft cc effect on movement ability may push d/d ele into more mobility then say a thf who is effectively that way now. If you make the cdr no longer on hit but build in always for rtl it may be to easy for eles to get away.

I guess no movement impairing effect on burning speed (600 range, 15s cooldown, easy to get in combat on khylo) will suddenly make ele much better in mobility deparment. Please, be reasonable, it’s not like warrior’s leaps won’t get changed.

Right but with a 20 sec cd rtl at 1,200 ranges that is not effect by movement impairing effects IS unreasonable.

Hmmmm… http://wiki.guildwars2.com/wiki/Rush

Look you can do a side by side compilation to all the skill in the game and you will find some are stronger then others BUT a skill compared alone dose not give you the full ideal of what going on. The ele class has a lot of movement even with out the skill RtL it also plays very different then the war class.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Aktium.9506

Aktium.9506

Instead of reverting the RtL nerf I think introducing the same nerf to every other long range leap skill is a much better idea.

Yes, and I want them to go on double cooldown if they hit targets that are dodging/blocking too, because this makes as little sense for them as it does for our RtL.

Sounds dope m8
I hope they do something like this for real

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Posted by: Yamsandjams.3267

Yamsandjams.3267

The only caveat to the old nerf still apply is that it was immune to movement impairing conditions.

Now that applies to all movement skills across the board.

It is only just that RTL have it’s split-cooldown nerf removed. Either that, or similar movement skills (i.e. rush) must have the same nerf applied.

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Posted by: lLobo.7960

lLobo.7960

What you dont do that!? I mean removing soft cc effect on movement ability may push d/d ele into more mobility then say a thf who is effectively that way now. If you make the cdr no longer on hit but build in always for rtl it may be to easy for eles to get away.

I guess no movement impairing effect on burning speed (600 range, 15s cooldown, easy to get in combat on khylo) will suddenly make ele much better in mobility deparment. Please, be reasonable, it’s not like warrior’s leaps won’t get changed.

Right but with a 20 sec cd rtl at 1,200 ranges that is not effect by movement impairing effects IS unreasonable.

Hmmmm… http://wiki.guildwars2.com/wiki/Rush

Look you can do a side by side compilation to all the skill in the game and you will find some are stronger then others BUT a skill compared alone dose not give you the full ideal of what going on. The ele class has a lot of movement even with out the skill RtL it also plays very different then the war class.

Right,
so a class with higher HP and armor, higher sustain, cleansing of movement impairing conditions on movement skills and access to more mobility skills on weapons and utilities should have a lower CD on the same skill than a class with no weapon swap, low hp and armor and skills locked into attunement CDs…

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Posted by: Malchior.5732

Malchior.5732

What you dont do that!? I mean removing soft cc effect on movement ability may push d/d ele into more mobility then say a thf who is effectively that way now. If you make the cdr no longer on hit but build in always for rtl it may be to easy for eles to get away.

I guess no movement impairing effect on burning speed (600 range, 15s cooldown, easy to get in combat on khylo) will suddenly make ele much better in mobility deparment. Please, be reasonable, it’s not like warrior’s leaps won’t get changed.

Right but with a 20 sec cd rtl at 1,200 ranges that is not effect by movement impairing effects IS unreasonable.

Hmmmm… http://wiki.guildwars2.com/wiki/Rush

Look you can do a side by side compilation to all the skill in the game and you will find some are stronger then others BUT a skill compared alone dose not give you the full ideal of what going on. The ele class has a lot of movement even with out the skill RtL it also plays very different then the war class.

Right,
so a class with higher HP and armor, higher sustain, cleansing of movement impairing conditions on movement skills and access to more mobility skills on weapons and utilities should have a lower CD on the same skill than a class with no weapon swap, low hp and armor and skills locked into attunement CDs…

Isn’t that how they’ve been balancing Ele this whole time anyway? :P

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Posted by: roamzero.9486

roamzero.9486

Instead of reverting the RtL nerf I think introducing the same nerf to every other long range leap skill is a much better idea.

Yes, and I want them to go on double cooldown if they hit targets that are dodging/blocking too, because this makes as little sense for them as it does for our RtL.

Just change it so that the double CD only triggers when without a target. That provides an interesting challenge, if you ever played a class like Guardian which requires you to have that kind of positional awareness to use skills like JI as an escape.

RtL 15s with target and 30s without (and similar changes to all other movement skills) would be the best compromise.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Instead of reverting the RtL nerf I think introducing the same nerf to every other long range leap skill is a much better idea.

Yes, and I want them to go on double cooldown if they hit targets that are dodging/blocking too, because this makes as little sense for them as it does for our RtL.

Just change it so that the double CD only triggers when without a target. That provides an interesting challenge, if you ever played a class like Guardian which requires you to have that kind of positional awareness to use skills like JI as an escape.

RtL 15s with target and 30s without (and similar changes to all other movement skills) would be the best compromise.

Wouldn’t change much in WvW though, all them critters everywhere XD

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Posted by: Mattmatt.4962

Mattmatt.4962

Look you can do a side by side compilation to all the skill in the game and you will find some are stronger then others BUT a skill compared alone dose not give you the full ideal of what going on. The ele class has a lot of movement even with out the skill RtL it also plays very different then the war class.

Where are those skills you’re talking about ? Burning speed ? Plz, the range is so short it cannot be considered as a real moovement skill.
Flash ? Blink and Shadow step are better (ignoring the fact that flash does damage) (for the first one, shorter cooldown and soon longer range, for the second, slightly longer cd but longer range and is double)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

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Posted by: rotten.9753

rotten.9753

It’s not like anyone will bother to even spawn fgs now.

And the “buff” to fiery rush was that it ignores moving impairing conditions. Huehue. Fgs will not even be a mobility gimmick after this change. Good job there.

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Posted by: Mattmatt.4962

Mattmatt.4962

It’s not like anyone will bother to even spawn fgs now.

And the “buff” to fiery rush was that it ignores moving impairing conditions. Huehue. Fgs will not even be a mobility gimmick after this change. Good job there.

Dont forget that you also loose benefit of swiftness on fiery rush …. benefit that was needed for it to really bring you far away

They said they wanted to nerf FGS mobility niche, seems they managed. GG Anet, now we have 3elite with not a single use

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

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Posted by: MyPuppy.8970

MyPuppy.8970

While I agree with most of you, I don’t think there’s any hope. They nerfed the class with the least everything and longer CDs with punishing disengagement and chill effect, while classes with better defensive mechanism (active & passive) are left untouched. I can’t see the logic behind.

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

(edited by MyPuppy.8970)

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Posted by: apharma.3741

apharma.3741

They said they wanted to nerf FGS mobility niche, seems they managed. GG Anet, now we have 3elite with not a single use

At least it looks nice still, right?

Also who doesn’t like turning into a giant tornado and floating around being mostly less effective than if you weren’t transformed.

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Posted by: sorrychief.2563

sorrychief.2563

It’s not like warriors were affected by soft cc before. It just means they will run a more offensive runeset.

champion magus
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief

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Posted by: ResJudicator.7916

ResJudicator.7916

Back in the day, the only reason RtL was nerfed was because (1) it ignored chill/cripple/swiftness; and (2) it went 1.5k range instead of 1.2k range.

A.net then fixed #2, so RtL only moves 1.2k range max, and doubled the CD because A.net thought #1 was still too strong. Now A.net is fixing #1, so there is literally no reason for RtL’s CD to remain the way it is.

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Posted by: Mightybird.6034

Mightybird.6034

Definitely need to revert the nerf. It killed a lot of the FUN factor in ele for me.

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Posted by: sorrychief.2563

sorrychief.2563

They won’t revert RTL nerf or people like daphoenix will just make videos of themselves kiting/trolling zergs and killing off the glassier builds still chasing.

champion magus
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief

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Posted by: Xillllix.3485

Xillllix.3485

While I agree with most of you, I don’t think there’s any hope. They nerfed the class with the least everything and longer CDs with punishing disengagement and chill effect, while classes with better defensive mechanism (active & passive) are left untouched. I can’t see the logic behind.

The elementalist feels less and less rewarding for the effort it requires to play well.
The class had it’s golden age at release, and then it got nerfed into oblivion.

It’s frustrating, when you just have to take out your ranger and roll your face on the keyboard to do more damage and aoe immob. Or take out your warrior, and do as much damage with twice more health and 2 invuls.

Anyway, unless they plan on really buffing the elementalist in consideration to the other classes condi buffs I’m dropping the class for Revenant or Reaper, and I’m not the only one.

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Posted by: apharma.3741

apharma.3741

Looking at revenant I have some doubts about it, that ventari legend looks ok on paper but not a fan of the support. Also they didn’t show how it affects the different weapons like hammer if in Ventari mode.

Meh, staff ele still wrecks zergs if you have 2 good ones working together, more is just gravy. Would like to see a burst spec get a bit more love, RtL on a shorter cool down would really help that with a fresh air build, more gtfo is needed.

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Posted by: ResJudicator.7916

ResJudicator.7916

They won’t revert RTL nerf or people like daphoenix will just make videos of themselves kiting/trolling zergs and killing off the glassier builds still chasing.

I think we’re only asking for a revert on the CD nerf, not a revert on the range (which was a bug). The range was the main issue, because flying 1.5k units away was often enough to break combat.

With a 1.2k range RtL on a 20s cooldown, you’ll still be less mobile than a GS warrior, so it won’t only be “glassy” players chasing you.

Also, a lot of DaPhoenix’s videos were just montages of fights against bad players. You’ll see those videos for every class, no matter what changes you make.

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Posted by: Raif.9507

Raif.9507

With this change, there is no reason for the dual cooldown of RtL to exist anymore. The reason it was introduced in the first place was because it was “deemed” not possible to play against due to it not being affected by slows.

Bring RTL cooldown to 20 seconds for a 1200 charge!

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

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Posted by: Supreme.3164

Supreme.3164

They won’t revert RTL nerf or people like daphoenix will just make videos of themselves kiting/trolling zergs and killing off the glassier builds still chasing.

There are videos of Nike Warriors trolling entire groups, those can be really uncatchable, with this said…

Yes bring back old rtl , a reduced version but bring it back, I think 20s CD is too short given the current version of the ele, I’d say 30s CD and 1200 range would be great, but yeah the 40s CD was always an over-nerf