Can someone Explain to me...
Elementalist make up their low health and toughness with large upkeeps of Protection, Regeneration, and burst healing. They mitigate a lot of the damage they take with dodges and mobility. Due to recent hits to their mobility and healing without much compensation, they’ve turned into the squishiest class in general while sacrificing a lot of damage in the class for their innate healing.
Condition damage also isn’t something you’ll see too much. The only reliable condition you can apply is burning (which, granted, is a large upkeep) that once cleansed at the right time will cut your damage down tremendously.
Honestly, I’m sure if you went with the Rampager’s and you focus on swapping and using skills on cooldown, you may see a lot of condition damage. Burning isn’t the only condition that is reliable. It’s the only reliable condition when in Fire Attunement. You can cause quite a bit of bleeding in Earth Attunement and if you are swapping, you can do both burning and bleeding. :]
Personally i dont agree with that, look at Necro they have Death shroud which is a whole new health bar. I just dont see what Ele has that means they should have such low health, from what i have seen the damage isn’t exactly that great either.
They dont have that much mobility either, Thieves, Mesmers and in the right situation even Engis and rangers can have decent mobility. What if you dont want to be a support build? what does the class offer then?
I cant remember the last time i panicked when fighting a ele, let alone died to one.
11,600 is glass cannon territory. I run my ele with about 15,800 before buffs . We are expected to avoid damage with dodges. We compensate for our low vitality with health regeneration and heals which we get from skills and traits. Carry only as much vitality and toughness in your character as you need to survive and the rest into power and precision. I prefer a high crit build. Many do not run any condition damage or healing at all. Of those two, healing is more benificial than condition damage. The condition stat has a low return on investment imo. You can dump a substantial amountof points into the condition stat and will see very little percentage increase in damage numbers. If you wanted to increase condtion damage, you get better results out of condition duration and might stacking.
It is viable for fun
(edited by Baladir.2736)
Honestly, I’m sure if you went with the Rampager’s and you focus on swapping and using skills on cooldown, you may see a lot of condition damage. Burning isn’t the only condition that is reliable. It’s the only reliable condition when in Fire Attunement. You can cause quite a bit of bleeding in Earth Attunement and if you are swapping, you can do both burning and bleeding. :]
There isn’t enough bleeding in Earth to do that. To get both Bleed and Burning, you’d have to be swapping between just mainly Earth and Fire and autoattacking a lot for the conditions which just isn’t how Ele works.
isnt EVERY class expected to avoid damage with dodges? so i dont quite see why that would be such the case. Yeah what i dont understand my Necro is level 40odd and when buffed to level 80 (though its not technically 80) has nearly DOUBLE the health, combine that with DS and its insane
Maybe thats the problem with the class, time to stop them being a “support”/“healing” class and buff them up elsewhere, reduce the healing done by all the skills, maybe even make water a pure “support”-damage atunement afflicting Vul, Chill, Poison and such and not as “Healing” atunement.
Then they could buff damage, buff conditions (i love conditions^^) buff health and other stats a bit as well.
“The condition stat has a low return on investment imo. You can dump a substantial amountof points into the condition stat and will see very little percentage increase in damage numbers. "
Say that to classes that can actually do it. If it was actually meaningful on Ele then maybe that sort of thought would change? I love playing my Mesmer condition build, got kinda bored of my Necro though
No, don’t get rid of the support and healing it does. It’s how I play Elementalist.
Well, there is Serrated Stones and Burning Precision which help with the upkeep of those conditions. I think you really have to think a bit harder to realize that applying bleed it a lot easier than you are thinking.
No, don’t get rid of the support and healing it does. It’s how I play Elementalist.
You play PvE only? I mostly play WvW and i think that is part of the problem for Ele i just dont see how it is viable in anything other then stand at the back of the zerg and heal people.
I like to do it all, Solo, small groups, and Zerg attacking and defending keeps and towers. I like to go solo taking camps and such. I just dont see how this is at all viable on Ele
We have Renewing Stamina and Zepher’s Focus traits that give us alot of endurance for dodges.
We have a Renewing Stamina and Zepher’s Focus that give us alot of endurance for dodges.
So do other classes. I can pretty much keep Vigor up for like 90-95% of a fight without really sacrificing anything on my other character. So i again dont count dodging as a reason for the low health, as all classes can do this and most(if not all) have access to Vigor
No, don’t get rid of the support and healing it does. It’s how I play Elementalist.
You play PvE only? I mostly play WvW and i think that is part of the problem for Ele i just dont see how it is viable in anything other then stand at the back of the zerg and heal people.
I like to do it all, Solo, small groups, and Zerg attacking and defending keeps and towers. I like to go solo taking camps and such. I just dont see how this is at all viable on Ele
lol. Solo as in 1v1, I don’t bother. I get up and go get a drink. So, I am not the one to give you an answer there. The rest of it we do fine. We don’t have alot of healing skills. If you are managing to just heal, I have to wonder what you are doing the other 90% of the time.
No, don’t get rid of the support and healing it does. It’s how I play Elementalist.
You play PvE only? I mostly play WvW and i think that is part of the problem for Ele i just dont see how it is viable in anything other then stand at the back of the zerg and heal people.
I like to do it all, Solo, small groups, and Zerg attacking and defending keeps and towers. I like to go solo taking camps and such. I just dont see how this is at all viable on Ele
lol. Solo as in 1v1, I don’t bother. I get up and go get a drink. So, I am not the one to give you an answer there. The rest of it we do fine. We don’t have alot of healing skills. If you are managing to just heal, I have to wonder what you are doing the other 90% of the time.
I dont have any problem doing any of that stuff on my other classes, but Ele not a chance. Far to squishy, doesnt have the mobility in combat other classes have, doesnt have the damage other classes healing is fine if you can actually do enough damage to kill someone. I hate bunker builds i find them tedious and boring to play so that wouldnt be an option
We have a Renewing Stamina and Zepher’s Focus that give us alot of endurance for dodges.
So do other classes. I can pretty much keep Vigor up for like 90-95% of a fight without really sacrificing anything on my other character. So i again dont count dodging as a reason for the low health, as all classes can do this and most(if not all) have access to Vigor
Which classes would those be? The Necro class you seem so fond of has NO dependable vigor sources at all.
The only other classes that have access to sustainable vigor boosts are classes that have similarly low hp.
Guardians only have 10k base hp at lvl 80.
Mesmers have cloth armor and lack the constant self heals of Eles.
Rangers must juggle bird pets or take a crit hit.
anyways, list of how to grant vigor is here: http://wiki.guildwars2.com/wiki/Vigorous_Training
No, don’t get rid of the support and healing it does. It’s how I play Elementalist.
You play PvE only? I mostly play WvW and i think that is part of the problem for Ele i just dont see how it is viable in anything other then stand at the back of the zerg and heal people.
I like to do it all, Solo, small groups, and Zerg attacking and defending keeps and towers. I like to go solo taking camps and such. I just dont see how this is at all viable on Ele
No, I play WvW. Healing and Group support is what I /do/ as Elementalist and I’m kitten fine at it. You can be really tanky while providing a good amount of control for your teammates. It takes a lot of work, but the payout is really good.
We have a Renewing Stamina and Zepher’s Focus that give us alot of endurance for dodges.
So do other classes. I can pretty much keep Vigor up for like 90-95% of a fight without really sacrificing anything on my other character. So i again dont count dodging as a reason for the low health, as all classes can do this and most(if not all) have access to Vigor
Which classes would those be? The Necro class you seem so fond of has NO dependable vigor sources at all.
The only other classes that have access to sustainable vigor boosts are classes that have similarly low hp.
Guardians only have 10k base hp at lvl 80.
Mesmers have cloth armor and lack the constant self heals of Eles.
Rangers must juggle bird pets or take a crit hit.anyways, list of how to grant vigor is here: http://wiki.guildwars2.com/wiki/Vigorous_Training
i said ACCESS, my class (Mesmer) can have it up 90%+ of the time during a fight. On crits and on Shatters. The heals of an Ele mean nothing if they can’t do the damage to kill someone. As i said, i have not feared fighting a Ele for a long time, they dont offer anything that could threaten to kill me. Sure they might stay alive for a while with the healing but its going to only end one way them running as i cant chase very well or die.
Then again, the only ones i seem to find are the bunkers
No, don’t get rid of the support and healing it does. It’s how I play Elementalist.
You play PvE only? I mostly play WvW and i think that is part of the problem for Ele i just dont see how it is viable in anything other then stand at the back of the zerg and heal people.
I like to do it all, Solo, small groups, and Zerg attacking and defending keeps and towers. I like to go solo taking camps and such. I just dont see how this is at all viable on Ele
No, I play WvW. Healing and Group support is what I /do/ as Elementalist and I’m kitten fine at it. You can be really tanky while providing a good amount of control for your teammates. It takes a lot of work, but the payout is really good.
You ever go solo trying to take camps or anything?
Its fine doing group support but what about the times you are solo? or do you just not ever go solo.
No, don’t get rid of the support and healing it does. It’s how I play Elementalist.
You play PvE only? I mostly play WvW and i think that is part of the problem for Ele i just dont see how it is viable in anything other then stand at the back of the zerg and heal people.
I like to do it all, Solo, small groups, and Zerg attacking and defending keeps and towers. I like to go solo taking camps and such. I just dont see how this is at all viable on Ele
No, I play WvW. Healing and Group support is what I /do/ as Elementalist and I’m kitten fine at it. You can be really tanky while providing a good amount of control for your teammates. It takes a lot of work, but the payout is really good.
You ever go solo trying to take camps or anything?
Its fine doing group support but what about the times you are solo? or do you just not ever go solo.
I’m always solo. I find zergs to be very boring. I can solo cap a camp with no-problem, even with someone on me, depending on what they are. I find it fun to cap a camp where the dolyak’s don’t move and then start upgrading it and laugh as people try to take it back as I stay alive and keep all the NPC’s alive while giving out buffs.
No, don’t get rid of the support and healing it does. It’s how I play Elementalist.
You play PvE only? I mostly play WvW and i think that is part of the problem for Ele i just dont see how it is viable in anything other then stand at the back of the zerg and heal people.
I like to do it all, Solo, small groups, and Zerg attacking and defending keeps and towers. I like to go solo taking camps and such. I just dont see how this is at all viable on Ele
No, I play WvW. Healing and Group support is what I /do/ as Elementalist and I’m kitten fine at it. You can be really tanky while providing a good amount of control for your teammates. It takes a lot of work, but the payout is really good.
You ever go solo trying to take camps or anything?
Its fine doing group support but what about the times you are solo? or do you just not ever go solo.I’m always solo. I find zergs to be very boring. I can solo cap a camp with no-problem, even with someone on me, depending on what they are. I find it fun to cap a camp where the dolyak’s don’t move and then start upgrading it and laugh as people try to take it back as I stay alive and keep all the NPC’s alive while giving out buffs.
what build do you run?
Maybe i should stretch out and try other builds lol
No, don’t get rid of the support and healing it does. It’s how I play Elementalist.
You play PvE only? I mostly play WvW and i think that is part of the problem for Ele i just dont see how it is viable in anything other then stand at the back of the zerg and heal people.
I like to do it all, Solo, small groups, and Zerg attacking and defending keeps and towers. I like to go solo taking camps and such. I just dont see how this is at all viable on Ele
No, I play WvW. Healing and Group support is what I /do/ as Elementalist and I’m kitten fine at it. You can be really tanky while providing a good amount of control for your teammates. It takes a lot of work, but the payout is really good.
You ever go solo trying to take camps or anything?
Its fine doing group support but what about the times you are solo? or do you just not ever go solo.I’m always solo. I find zergs to be very boring. I can solo cap a camp with no-problem, even with someone on me, depending on what they are. I find it fun to cap a camp where the dolyak’s don’t move and then start upgrading it and laugh as people try to take it back as I stay alive and keep all the NPC’s alive while giving out buffs.
what build do you run?
Maybe i should stretch out and try other builds lol
0/0/10/30/30. Cleric Gear. Used it since BWE2 so I know what I’m doing. The problem is that you do so little damage. It’s why I let the NPC’s do the damage while focusing on Static Fielding, Slowing, and Immobilizing so that they can’t dodge the NPC’s.
Eles have low hp and armor because they can have among the best healing, condi cleansing and upkeep on defensive boons. Almost every defensive trait used for personal defense can be shared with allies too. A lot of ele defense is also instant, so you can defend yourself while stunned without necessarily using a stun break.
Necros have no vigor, crappy access to boons, pitiful sustained healing, no invulnerability skills, low mobility, poor support options and subpar stunbreaks. Honestly, high hp and death shroud aren’t such huge advantages in the face of those weaknesses; they just keep necro from being a 100% free kill.
I run around wvw alone or with less than 5 guildies most of the time. The same build that was stupid OP months ago still works, and ele has gotten more options. If you’re having trouble, ele just doesn’t click with you. My necro feels weaker than my ele in every field because I play it like crap.
I think eles need a cooldown reduction on ride the lightning and high damaging skills( such as fire grab, churning earth). That way the low health compensates for high damage and high mobility.
I can outlast guardians. Infact im far from squishy. Also i can deal a good amount of damage, so not really sure what the OP is on about.
I can outlast guardians. Infact im far from squishy. Also i can deal a good amount of damage, so not really sure what the OP is on about.
You can’t do a good amount of damage AND outlast a guardian as Elementalist. Atleast, not a decent guardian.
I can outlast guardians. Infact im far from squishy. Also i can deal a good amount of damage, so not really sure what the OP is on about.
I doubt this. If an ele goes all Soldier’s gear, your effective power is extremely low because of almost non-existent critical chance and damage. While you most likely are not running all Soldier’s gear, enough theorycrafting with eles allows me to understand that you can’t really be a bunker (not squishy) with “good” damage as an ele.
Guild Master
No, don’t get rid of the support and healing it does. It’s how I play Elementalist.
You play PvE only? I mostly play WvW and i think that is part of the problem for Ele i just dont see how it is viable in anything other then stand at the back of the zerg and heal people.
I like to do it all, Solo, small groups, and Zerg attacking and defending keeps and towers. I like to go solo taking camps and such. I just dont see how this is at all viable on Ele
lol. Solo as in 1v1, I don’t bother. I get up and go get a drink. So, I am not the one to give you an answer there. The rest of it we do fine. We don’t have alot of healing skills. If you are managing to just heal, I have to wonder what you are doing the other 90% of the time.
I dont have any problem doing any of that stuff on my other classes, but Ele not a chance. Far to squishy, doesnt have the mobility in combat other classes have, doesnt have the damage other classes healing is fine if you can actually do enough damage to kill someone. I hate bunker builds i find them tedious and boring to play so that wouldnt be an option
In WvW I pretty much never have a problem with 1v1, rarely with 1v2 either… Ele is awesome and I love it, sure some tweaks are needed but all in all I just love it.
The build I have is 0/15/10/15/30 with D/D and I have a mix of celestial, berzerker and cavalier gear which gives me both power and protection. with it I run a boon duration rune setup.
Maybe those who can’t see the true power of the elementalist just needs to try new builds/gears.
As someone said, going full PVT armor will make you durable but not kill anyone, full zerker will get you killed even though your damage is really nice our standard hp is too low, therefore a mix seems the best way to do it.
I’m gradually gonna change more of my armor pieces into celestial because I really do use all the stats provided (hoping MF will turn into something cool up ahead but we’ll see what happens).
No, don’t get rid of the support and healing it does. It’s how I play Elementalist.
You play PvE only? I mostly play WvW and i think that is part of the problem for Ele i just dont see how it is viable in anything other then stand at the back of the zerg and heal people.
I like to do it all, Solo, small groups, and Zerg attacking and defending keeps and towers. I like to go solo taking camps and such. I just dont see how this is at all viable on Ele
No, I play WvW. Healing and Group support is what I /do/ as Elementalist and I’m kitten fine at it. You can be really tanky while providing a good amount of control for your teammates. It takes a lot of work, but the payout is really good.
You ever go solo trying to take camps or anything?
Its fine doing group support but what about the times you are solo? or do you just not ever go solo.I’m always solo. I find zergs to be very boring. I can solo cap a camp with no-problem, even with someone on me, depending on what they are. I find it fun to cap a camp where the dolyak’s don’t move and then start upgrading it and laugh as people try to take it back as I stay alive and keep all the NPC’s alive while giving out buffs.
what build do you run?
Maybe i should stretch out and try other builds lol0/0/10/30/30. Cleric Gear. Used it since BWE2 so I know what I’m doing. The problem is that you do so little damage. It’s why I let the NPC’s do the damage while focusing on Static Fielding, Slowing, and Immobilizing so that they can’t dodge the NPC’s.
SO you pretty much cant go solo then? How do you you take camps solo if you "do so little damage? How would you do in a 1 Vs 1 fight without guards and such around to protect you?
Eles have low hp and armor because they can have among the best healing, condi cleansing and upkeep on defensive boons. Almost every defensive trait used for personal defense can be shared with allies too. A lot of ele defense is also instant, so you can defend yourself while stunned without necessarily using a stun break.
Necros have no vigor, crappy access to boons, pitiful sustained healing, no invulnerability skills, low mobility, poor support options and subpar stunbreaks. Honestly, high hp and death shroud aren’t such huge advantages in the face of those weaknesses; they just keep necro from being a 100% free kill.
I run around wvw alone or with less than 5 guildies most of the time. The same build that was stupid OP months ago still works, and ele has gotten more options. If you’re having trouble, ele just doesn’t click with you. My necro feels weaker than my ele in every field because I play it like crap.
what about the players that DON’T want to play healers? Like i said, in my opinion the Water attunement is what is doing all the damage for the class the cost of all this healing? Low damage, low health and whats worse no condition builds
Necro have plenty of healing, loads of health (normal and DS) what they lack in Vigor, stunbreaks and Invul skills they make up for in everything else – Health, damage and they even have decent group support, might not be as good as Ele but its worth the hit for all the damage and such they have.
Whats this “stupid OP” build? Guessing D/D? Yeah i dunno waht it is, it just seems Ele are forced to sacrifice so much just for the support even if they dont even want it.
Whats this “stupid OP” build? Guessing D/D?
That’s the flaw in your reasoning. You’re looking for a build, when you should be looking at player skill. In the right hands, an elementalist is awesome (yes, even staff in duels) but it’s not because they have overpowered builds.
And in general: elementalists aren’t healers, nor are they meant to be. Healing is just another one of their many tools.
Whats this “stupid OP” build? Guessing D/D?
That’s the flaw in your reasoning. You’re looking for a build, when you should be looking at player skill. In the right hands, an elementalist is awesome (yes, even staff in duels) but it’s not because they have overpowered builds.
And in general: elementalists aren’t healers, nor are they meant to be. Healing is just another one of their many tools.
Except in evenly matches duals (skill wise) the Ele just doesnt offer anything. Might have a few interrupts but the biggest damaging skill (that Earth one) is to long a cool down and easily dodged. The class just offers nothing, the damage isnt high enough, the pressure isnt high enough, conditions well you know where i am going.
And i think its thanks to the Water attunement, remove some/all of the healing and then maybe they can be buffed elsewhere where its needed – damage for example.
No, don’t get rid of the support and healing it does. It’s how I play Elementalist.
You play PvE only? I mostly play WvW and i think that is part of the problem for Ele i just dont see how it is viable in anything other then stand at the back of the zerg and heal people.
I like to do it all, Solo, small groups, and Zerg attacking and defending keeps and towers. I like to go solo taking camps and such. I just dont see how this is at all viable on Ele
No, I play WvW. Healing and Group support is what I /do/ as Elementalist and I’m kitten fine at it. You can be really tanky while providing a good amount of control for your teammates. It takes a lot of work, but the payout is really good.
You ever go solo trying to take camps or anything?
Its fine doing group support but what about the times you are solo? or do you just not ever go solo.I’m always solo. I find zergs to be very boring. I can solo cap a camp with no-problem, even with someone on me, depending on what they are. I find it fun to cap a camp where the dolyak’s don’t move and then start upgrading it and laugh as people try to take it back as I stay alive and keep all the NPC’s alive while giving out buffs.
what build do you run?
Maybe i should stretch out and try other builds lol0/0/10/30/30. Cleric Gear. Used it since BWE2 so I know what I’m doing. The problem is that you do so little damage. It’s why I let the NPC’s do the damage while focusing on Static Fielding, Slowing, and Immobilizing so that they can’t dodge the NPC’s.
SO you pretty much cant go solo then? How do you you take camps solo if you "do so little damage? How would you do in a 1 Vs 1 fight without guards and such around to protect you?
How don’t you take camps? The guards don’t heal and it doesn’t take as long as you’re thinking. 1v1’s, I don’t lose. I might not win, but I don’t lose either. There’s still some power in there with Cleric, but don’t expect to kill anyone who has any decent recooperation abilities.
Camps require a certain strategy, as well as a little more damage. If he took a little bit more damage (either condi or power), and looked up how to group up the camp npcs, cast glyph of elementals, and then aoe-nuke them in groups he would be able to do it. The only problem is, you have to go pretty fast b/c if someone shows up, you stand little chance when you have skills on CD against a competent human + a bunch of pretty strong NPCs.
Camps require a certain strategy, as well as a little more damage. If he took a little bit more damage (either condi or power), and looked up how to group up the camp npcs, cast glyph of elementals, and then aoe-nuke them in groups he would be able to do it. The only problem is, you have to go pretty fast b/c if someone shows up, you stand little chance when you have skills on CD against a competent human + a bunch of pretty strong NPCs.
It’s not nearly as complicated as you make it sound. You don’t need GoE or any elites to take a camp.
Are we talking about a basic un-upgraded camp? Or a fully upgraded? There’s a difference.
Camps require a certain strategy, as well as a little more damage. If he took a little bit more damage (either condi or power), and looked up how to group up the camp npcs, cast glyph of elementals, and then aoe-nuke them in groups he would be able to do it. The only problem is, you have to go pretty fast b/c if someone shows up, you stand little chance when you have skills on CD against a competent human + a bunch of pretty strong NPCs.
It’s not nearly as complicated as you make it sound. You don’t need GoE or any elites to take a camp.
Are we talking about a basic un-upgraded camp? Or a fully upgraded? There’s a difference.
I’ve tried DD, SD, and most recently Staff. The staff is by far the easiest way, but takes longer. So long in fact that I someitmes have to deal with respawns.
I like the SD but have to resist the impulse to group them up on me while I proc Churning Earth. With Vets and a Supervisor beating on me, even with the protection of Earthquake, Arcane Shield, and Armor of Earth, I can die before it goes off lol. But, the aoe 3000+ crits and all the might stacked bleeds are so nice I can never resist.
DD is alot of work. Getting in melee range of one will pull alot of others as opposed to pullng just one or two NPCs at range. Instead of just picking off the ranged archers first, we now get to deal with them and a melee supervisor breathing on us at the same time.
Anyway, the Art of the Pull is part of the enjoyment of the game for me.
I followed a glass cannon mesmer around not too long ago. Omg, the npcs went down so fast I almost missed the entire fight. I definately have to work harder than he does. I don’t have a glass cannon build but unbuffed I am still about 1700 power, 1700 precision, 45% crit chance before fury, 50% crit damage, 1150 toughness, and 16k health. I need every bit of that 16k health in wvw. I have pretty much settled on that as my minimum.
Whatever, I am not into who does what best. Just if I am having fun. and I have fun running my elementalist.
(edited by Baladir.2736)
Something is wrong when the developer tells the class not to use the +power/precision per kill because elementalists are on the floor too often.
They probably gave up on that class. Every time they make a change to the class it’s for the worse (some terrible nerf, like RTL and Mistform, AOE and removing stun, etc). Some players (like me) have had the impression that the developers are wondering how the class actually work, as they are breaking potential combos we have been using over and over for months.
The traits are totally broken, considering you are forced to place points in arcana, that condition damage has no impact when you are attuned to water, or that healing has no impact when you are attuned to fire, earth and air.
The solutions are simple yet they refuse to implement them:
1- Remove aoe limit for Ele
2- improve casting time by 25-33% on staff
3- reduce the high cd on most skills and attunement change by 25%
4- give the elementalist weapon swapping with a higher recharge rate
5- unnerf ride the lightning and mist form
6- give the elementalist more traits points than other classes to compensate for the fact that 75% of the time the chosen traits are not working (since they are on another attunement)
7- Fix the useless skills:
- summons still take too much time before attacking and die too quickly, they should stay alive 5 minutes instead of 60 seconds.
- Weapon summoning needs to be rethought and buffed. Never seen one player that use Magnetic shield, it’s a totally useless skill. The range on the Frost bow needs to be increased, a trait could do that. etc
Any one of these things would help this class. I say this and I play 4 different level 80: the elementalist is not as strong as it should be.
You have to wonder why they never comment on the ele forum with all the suggestions we make.
(edited by Xillllix.3485)
I can outlast guardians. Infact im far from squishy. Also i can deal a good amount of damage, so not really sure what the OP is on about.
You can’t do a good amount of damage AND outlast a guardian as Elementalist. Atleast, not a decent guardian.
With food ,stacks and fury, yes. Almost 50% crit damage with 62% crit chance with might stacks is decent in my books.
I can outlast guardians. Infact im far from squishy. Also i can deal a good amount of damage, so not really sure what the OP is on about.
You can’t do a good amount of damage AND outlast a guardian as Elementalist. Atleast, not a decent guardian.
With food ,stacks and fury, yes. Almost 50% crit damage with 62% crit chance with might stacks is decent in my books.
I can get about 90% crit damage and 50ish Crit chance with might stacks and I can duel lots of guardians.
Scrub D/D Ele. What’s server loyalty?
How don’t you take camps? The guards don’t heal and it doesn’t take as long as you’re thinking. 1v1’s, I don’t lose. I might not win, but I don’t lose either. There’s still some power in there with Cleric, but don’t expect to kill anyone who has any decent recooperation abilities.
Not sure what camps you are talking but ALL the guards and the supervisor use heal skills. The Supervisor one is like a 30-50% heal without them having Poison on them.
How don’t you take camps? The guards don’t heal and it doesn’t take as long as you’re thinking. 1v1’s, I don’t lose. I might not win, but I don’t lose either. There’s still some power in there with Cleric, but don’t expect to kill anyone who has any decent recooperation abilities.
Not sure what camps you are talking but ALL the guards and the supervisor use heal skills. The Supervisor one is like a 30-50% heal without them having Poison on them.
Actually yeah, I forgot they do. It’s not enough to offset damage though.