Can we knock 30s off arcane shield CD?
You are right. I like it. And approve new builds.
-No ele will pick elemental surge over EA to further reduce the CD
I do, on my glassy dps build
anyway yeah, arcane shield mostly benefits glassy offensive builds. the kind that in pvp has never been meta-definingly OP. so buffing it probably would be ok
I agree the CD should be 45 or less. At the moment, it’s very lack luster. One auto attack from a Rev does 3 hits, and the shield is destroyed in less than a fraction of a second. Blocking 3 hits also can’t help you with blocking a shatter from Mesmer, or any kind of burst from the new Elite specs. That lackluster utility on a 75s cooldown is too long. I think even a 30s cooldown is okay.
Already quit PvP. Just log in here and there to troll.
I’d like to see the cds for Arcanes decreased and some changes to Elemental Surge. Perhaps some of this is a bit OP? I can’t tell because Arcane utilities are pretty bad as is.
1) Remove 20% cd from Elemental Surge.
2) Move Elemental Surge to Master tier (gives us an offensive option).
3) Move Elemental Contingency (or other) to Grandmaster and buff it a tad (lower icd? or add old lingering elements to it? Something.)
4) Reduce cds of Arcane skills:
Arcane Blast – 12-15s (previously 16 w/ trait)
Arcane Wave – 20s (previously 24 w/ trait)
Arcane Power – 30s (previously 36 w/ trait)
Arcane Shield – 40-50s (previously 60 w/ trait & Final shielding cd to match it)
Arcane Brilliance – 20-25s (previously 20 w/ trait)
-Arcane Blast at 15s allows us to keep +150 Ferocity buff from Elemental surge procced.
-Arcane Wave is ok for a blast finisher and is a tad better than Feel the Burn in damage w/ Elemental Surge.
-Arcane Power is comparable to Glyph of Elemental Power w/ Fire, but it currently competes with Evasive Arcane. 5 Immobilizes in Earth might be decent for break bars?
-Arcane Shield is decent but cd vs effect, as was stated in the thread.
-Arcane Brilliance is fine as is imo, but traited cd is better obviously.
Hum. After writing this I’m not so sure. Most Arcane skills here rely heavily on Elemental Surge to be useful. Arcane Shield would be usable without, as would Brilliance. And I think it would be best to move away from utilities requiring traits to be useful.
(edited by Glacial.9516)
Agree. It should be done long ago. Much more after changes to profession and introducing specs.
I use elemental surge, take arcane blast and arcane wave, attune earth for immobilize for sake of catching nemies in wvw fights.
I’m in favor of this. I’d love to be able to run Arcane Shield more often.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
We should look at Glyphs before we even start with Arcane skills. But I suppose this thread, seems reasonable regardless. xD
We should look at Glyphs before we even start with Arcane skills. But I suppose this thread, seems reasonable regardless. xD
Perche no los dos?
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Well, I remember a time. A long time ago when Armor of Earth was at 90 seconds cooldown. At this time, Signet of Air was not a stun breaker, so you have two picks for stun breaker: Arcane Shield or Armor of Earth. Armor of Earth was the usual pick, Arcane shield was still the odd pick. But Armor of Earth was buffed to 75 seconds cooldown with Shield was left to 75 seconds.
Yes. Arcane Shield could enjoy a similar cooldown reduction. Perhaps 60 seconds cooldown (down from 75).
We should look at Glyphs before we even start with Arcane skills. But I suppose this thread, seems reasonable regardless. xD
Some people want to look at Glyphs and Inscription wishing they could use a whole set of Glyphes. They are mistaken. Glyphs are not meant to fill a utility bar. There is not synergy between Glyph of Element (summon small elemental) and Glyph of Elemental Power (Chance to apply condition). Yet, the Inscription trait seems to consider that the player would use an all Glyph build, which makes no sense.
We should look at Glyphs before we even start with Arcane skills. But I suppose this thread, seems reasonable regardless. xD
Some people want to look at Glyphs and Inscription wishing they could use a whole set of Glyphes. They are mistaken. Glyphs are not meant to fill a utility bar. There is not synergy between Glyph of Element (summon small elemental) and Glyph of Elemental Power (Chance to apply condition). Yet, the Inscription trait seems to consider that the player would use an all Glyph build, which makes no sense.
Yes, true there is no chance to make balanced build of fullglyphs. That is why bonus boon deeped on attument per using glyphs is not the right way.
I would remain 20% recharge in that trait
% add specific changes to each glyph:
-glyph of harmony: clean one condi or add boon for example aegis,
-glyphs of elementals: rise their stats or give them effect on death for example explosion,
-glyph of ele power: break stun also works on allies or additionaly apply conditio for example vulnerability,
-glyph of storms: increase duration and pulses or increase radious.
Ele has so many forgettable utilities
Outside of cantrips and shouts, ele utilities tend to suck.
Especially Arcane and Glyphs. I haven’t seen anybody use and Arcane utility in months, and I haven’t seen any glyph outside the elite either.
Since the Ice bow nerf, conjures have also pretty much disappeared outside of fgs in wvw.
I support buffs to any of these utilities.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
More like including cantrips and shouts. The only thing good about shouts is they trigger a lot of strong traits.
More like including cantrips and shouts. The only thing good about shouts is they trigger a lot of strong traits.
Yep. The Shouts on their own are pretty lackluster, but Aura Traits make them extremely useful. If the Shouts didn’t give Auras, they would suuuuuck.
Also, I feel like Tempest has revealed how pathetic most of the Cantrips actually are. Except for Lightning Flash (which is great because positioning is so important in PvP), the others are pretty meh, and were only great because of their interaction with Soothing Disruption and Cleansing Water. Now that we have Invigorating Torrents, there’s very little reason to take Cantrips.
-Mist Form: LOL that cool down; overshadowed by Obsidian Flesh and by Overloads being stun breaks themselves
-Armor of Earth: Useful for stomps, but LOL that cool down; overshadowed by Overload Earth/Harmonious Conduit
-Cleansing Fire: Okay, but Shouts+Trooper Runes/Shouts+IT+CW do condi cleansing better
On topic, I would love to see Arcane Shield’s cool down reduced. It’s just not warranted IMO. It would also make Final Shielding a little more worthy of consideration.
(edited by Glenstorm.4059)
Ele has so many forgettable utilities
Outside of cantrips and shouts, ele utilities tend to suck.
Especially Arcane and Glyphs. I haven’t seen anybody use and Arcane utility in months, and I haven’t seen any glyph outside the elite either.
Glyphs are underrated… though not by much.
Glyph of Elemental Harmony is pretty cool, except that 1.25 second cast time kills it. Drop it to 3/4 and it would be worth taking sometimes.
Glyph of Elemental Power is cool in theory, but in practice it’s at odds with itself. It should never have been given a stunbreaker. The point of stunbreakers is that you want to sit on them until you need them, but GoEP’s design is to spam it on cooldown for the effect you want. I only ever bother using this when fighting the Mossman from a glitch point since it boosts my burn damage by a noticeable amount without requiring a cast time.
Glyph of Lesser Elementals is great when you’re leveling up and don’t have access to the Elite version, but yeah, it’s pretty lackluster outside of that.
Glyph of Renewal is amazing when you don’t trust your party to survive a tough boss fight without a pick-me-up.
Glyph of Storms is legitimately good. I love this skill and it’s almost always on my bar. Air is generally best for damage against foes with large hitboxes (if all lightning strikes hit a target, this skill basically has 11.88 power scaling on a 1.25 second cast time, plus it’s a great way of stacking up Vulnerability quickly), Fire is more reliable against character-sized foes, and Earth basically grants your group damage immunity for 10 seconds.
Glyph of Elementals is great for drawing aggro in Earth, adding good damage in Fire, and plinking away at break bars in Air. It’s not the best Elite skill in the game all the time, but it’s perfect for giving Eles some breathing room.
Again, not that I’d be against some buffs, but I do think Glyphs have their place.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
I could definitely get behind this. 75s is an insane cooldown for this skill. Its useful, for sure, but not THAT useful. 45 or 50 for a cooldown would be much more reasonable.
It does not contribute in any way to the bunker meta at least no more than shouts/cantrips, rather the utility would be helpful to those willingly to go the DPS route, therefore I really see no reason behind this outrageous CD (75s).
-No ele will pick elemental surge over EA to further reduce the CD
-It only blocks 3 attacks and provide good burst, there is loads of visual clue for the enemyPls reduce CD Discuss
A reduced cd would be fair.
I am all for this, 40 or 45 second cd on arcane shield seems completely fair to me. Please also make the overload concept fit the d/d and d/f playstyle a bit more, right now it feels like it interrupts the flow of the weaponset.
Would be so nice if they perhaps balanced overloads around the idea of a 3 second lock out time when attuning to an element and then having a 1 1/2 to 2 second charge time before creating the overload around the user with no channel time afterwards. I’d be completely okay with it doing absolutely nothing until it charged even, IF it wasn’t being channeled afterwards. I know the damage would have to be re-scaled and the air overload aoe radius could even be nerfed for all I care, I just want overloads to feel like they should be used with any weaponset and that means long channel times have to go.
(edited by Grimreaper.5370)
Yep. Arcane shield is completely outclassed by other blocking skills that aren’t limited to 3 attacks, and the damage it deals is negligible compared to some of the new specs. This 75 second CD is ridiculous.