Cantrips to be NERF'D again!?

Cantrips to be NERF'D again!?

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Posted by: MIrra.3604

MIrra.3604

I recently heard they’re going to nerf cantrips again for the reason that they are still too good. They are going to change at least one to be a non stunbraker. Can someone confirm this?

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Posted by: Stealth.9324

Stealth.9324

Who u heard this one from?

Kaane Moka – Champion Magus. Loola Illuma – Champion Genius.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.

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Posted by: maddoctor.2738

maddoctor.2738

I recently heard they’re going to nerf cantrips again for the reason that they are still too good. They are going to change at least one to be a non stunbraker. Can someone confirm this?

If they, finally, spread Stunbreakers all over Ele skill types then I will be very happy.

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Posted by: Raven.9603

Raven.9603

without a source, this is just a bunch of BS.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

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Posted by: Stealth.9324

Stealth.9324

I recently heard they’re going to nerf cantrips again for the reason that they are still too good. They are going to change at least one to be a non stunbraker. Can someone confirm this?

If they, finally, spread Stunbreakers all over Ele skill types then I will be very happy.

Count me in for that matter too. I would be 10x Extremly Happy

Kaane Moka – Champion Magus. Loola Illuma – Champion Genius.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.

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Posted by: oZii.2864

oZii.2864

I recently heard they’re going to nerf cantrips again for the reason that they are still too good. They are going to change at least one to be a non stunbraker. Can someone confirm this?

Assuming they make one a non stunbreaker its possible they just move it to another skill. They said they wanted to put stunbreakers on signets or spread them out across all professions. They never said they would be adding more stun breakers. Mesmer has the most stun breakers with 6 (7 if you count staff 2).

Ele has 4 most professions have 4. I wouldn’t see a problem if they moved a stun breaker to another skill.

Armor of earth gives stability so I doubt it would be that one. Mist form wouldn’t make sense to not be a stun breaker. So that leaves lightning flash and cleansing flame. If what the op says is true. If it was lightning flash then it becomes a teleport I use lightning offensively anyway most of the time and I am usually not stunned when I use it defensively.

Cleansing flame I don’t know as I don’t run it enough to say one way or another.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: Ptolomy.6984

Ptolomy.6984

I hope they dont forget to change the cooldown accordingly when they move the stunbreak. A non stunbreaker lightning flash has then no reason to have a longer cd than the mesmers stunbreak blink for example

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Posted by: Raven.9603

Raven.9603

I hope they dont forget to change the cooldown accordingly when they move the stunbreak. A non stunbreaker lightning flash has then no reason to have a longer cd than the mesmers stunbreak blink for example

^this. unfortunately, the mesmers blink spell is also a stun break. it already has no reason to have a longer cooldown.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

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Posted by: Mek.2947

Mek.2947

I hope they dont forget to change the cooldown accordingly when they move the stunbreak. A non stunbreaker lightning flash has then no reason to have a longer cd than the mesmers stunbreak blink for example

^this. unfortunately, the mesmers blink spell is also a stun break. it already has no reason to have a longer cooldown.

Our’s does damage. Although I don’t think I have ever used it as a mechanism to damage the enemy.

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Posted by: Swim.6830

Swim.6830

The only acceptable nerf is making Mist form root you in place, but reduce cooldown to 6 seconds, as it seems to be in line with this – http://wiki.guildwars2.com/wiki/Blurred_Frenzy

If you spec for it to do damage cooldown can be increased to 10.

Zwim Elementalist
Consigliere
The Dragoon Brotherhood

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Posted by: Avead.5760

Avead.5760

Jesus !!..Sky is falling!!.
Armor of earth might lose stunbreak but devs already said that dolyak signet not stunbreaking is stupid so i dont see how its fair to degrade a 90 se utility(maybe they ll nerf the trait in earth)
Mist form is already subpar after the change and i dont think they ll touch it again.
Flash is also in the same category as shadowstep and blink so i doubt they touch it without touching all those
I think cleansing fire might see a small cd reduce (or not) and lose its stunbrak property.
But to be honest i dont really see why they would have to remove it from a cantrip in order to add it somewhere else.Its not like eles arent already running with 3 strunbreakers and the cantrips build isnt that strong anymore

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Posted by: vizups.3824

vizups.3824

They will remove the Stunbreaks from Mist Form , Earth Armor and Lightning Flash 100 % .

And when they do this , im done with ele.

Necro gonna be OP anyways.

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Posted by: MIrra.3604

MIrra.3604

“The elementalist’s stun breakers have always been loaded up on cantrips, so we spread some out to the other categories like glyphs and signets. This way most builds have at least one viable stune breaker.”

“For example: elementalists have a new gradmaster Air trait that allows them to recharge their air attunement…”\

Source: https://www.guildwars2.com/en/news/upcoming-skill-and-trait-changes/
Near the end

(edited by MIrra.3604)

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Posted by: DiogoSilva.7089

DiogoSilva.7089

All cantrips breaking stun was always a bit too much.

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Posted by: violentlycar.5267

violentlycar.5267

They will remove the Stunbreaks from Mist Form , Earth Armor and Lightning Flash 100 % .

And when they do this , im done with ele.

Necro gonna be OP anyways.

Mist Form and Lightning Flash will likely remain stunbreaks just due to their nature (invulnerable transform and blink). Armour of Earth is almost certainly losing it, though.

Maguuma – plays Asuras with various permutations of the name “Viocar”

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Posted by: Softspoken.2410

Softspoken.2410

They’ll take it off of Cleansing Flame before anything else, in my opinion. Hopefully they’ll think to lower it’s recharge by 10-20 seconds or so, but still. Cleansing Flame could work well as a condition removal / burn utility.

Edit: If they do remove it from Armor of Earth, I just hope they think to reduce the recharge significantly.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Ision.3207

Ision.3207

I hope and pray they don’t do the total kitten move of putting a stun-break on an offensive signet that is commonly used automatically as soon as it’s off cool-down: like the the Signet of Fire.

Before you laugh, remember that they put a stun-breaker on the Ranger QZ skill (LOL), – basically ensuring that the stun-break on that skill will be wasted 99% of the time.

Colin Johanson to Eurogamer: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.
We want everyone on an equal power base.”

(edited by Ision.3207)

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Posted by: Avead.5760

Avead.5760

nah it would be singet of air for sure cause its already instant
I also bet the glyph would be elemental power which unless they changed the weakness on air it will be SWEET.Plus its inevitable that new gm traits will drop other gm traits back to master.
Get ready we have a LOT of theorycrafting to do after patch it seems

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Posted by: CuRtoKy.8576

CuRtoKy.8576

I think the signet they will do or should do would be like signet of air for builds without a lot of swiftness. AoE blind for defensive purposes, stun break, and you won’t use it as often offensively compared to other signets.

Armor of Earth is just a silly cantrip. Such a long cooldown for stability since you can easily get protection from switching into earth which gives you 5s of protection compared to what 6s of protection for armor of earth. Glyphs are just silly since they don’t provide much compared to cantrips or arcane utilities (even if all the glyphs have stun break).

I think Arenanet needs to like redo glyphs along with conjures as well. And on top of that knock down the cooldowns for some utilities like Armor of Earth and glyph of storms.

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Posted by: Avead.5760

Avead.5760

i dont think elem attunement and its boons like prot will remain intact but i cant be sure..
But id bet that for stability we will have much easier time getting it than before :P

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Posted by: Devildoc.6721

Devildoc.6721

Glyph of Elemental Power makes 0 sense for why it’d be a stun breaker.

First off, it has a 1.25s cast time. Secondly, it’s a skill that if you use it, which.. I generally never see people use it.. that you want to pre cast so that you can spread conditions, not save it for a stun break.

Zapp – 80 Asura Afromancer

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Posted by: emikochan.8504

emikochan.8504

If lightning flash loses the stunbreak and gets a cooldown reduction, I will be a very happy ele

Maybe glyph of harmony will be a stunbreak, lol

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Glenstorm.4059

Glenstorm.4059

I wonder if Glyph of Renewal—which no one to my knowledge uses—will be reworked and receive stun breaker status.

Fear the might of SHATTERSTONE.

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Posted by: emikochan.8504

emikochan.8504

I wonder if Glyph of Renewal—which no one to my knowledge uses—will be reworked and receive stun breaker status.

Well it’d be slightly more good if it’s instant. I don’t think there are any stun breakers with a cast time anywhere right?

I don’t mind the res glyph so much, but it’d be nice if it was a signet so it had a use when it wasn’t active.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Mek.2947

Mek.2947

I just read the link to the upcoming changes. What irritates me more is the fact that thieves are getting the condition torment. As if they didn’t have enough tools at their disposal to be up your a—h0le already. That one condition being added to the game is going to hammer us hard since our survival is dependent on our mobility.

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Posted by: dovrak.4376

dovrak.4376

That one condition being added to the game is going to hammer us hard since our survival is dependent on our mobility.

Just this. This condition could hit eles potentially harder than the RTL nerf. Outside of water your skills force you to move around, to both stay alive and do dmg..

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Posted by: Malcastus.6240

Malcastus.6240

I assume they will remove the stunbreak of one, tops two of the four cantrips.

The best contender for stunbreak removal is Cleansing Fire, as it removes three conditions, breaks stun and burns foes on a decent CD. Perhaps they will fiddle with CD’s on the cantrips they change, so it will even out the loss a bit.

I am more interested in where the other stunbreaks are moved to.

Signets? Hmm, they all have offensive active abilities (probably why noone uses them much), so using it to get rid of stuns would be bad, unless changed.

Glyphs? Glyph of Elemental Power/Lesser Elementals perhaps?

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Posted by: Blaine Tog.8304

Blaine Tog.8304

If this is to be believed, Lightning Flash is losing its stunbreaker (but also gaining a bunch of damage and losing a bit of cooldown), as is Cleansing Fire, but now we have stunbreakers on Signet of Air and Glyph of Elemental Power, in addition to a bevy of buffs to our staff casting times. I call it a serious net gain.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Caffynated.5713

Caffynated.5713

http://pastebin.com/2rrFg9pS

If these “leak” is to be believed…

Most of these changes are trivial or don’t make sense. Glyph of elemental power as a stun breaker? No meaningful changes to fire? Lightning Flash doesn’t break stuns but still has a cooldown 10 seconds longer than blink? Gust is still a worthless line attack 2 inches wide that never hits anything, ever?

So much fail.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

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Posted by: oZii.2864

oZii.2864

My lightning flash does like 1k damage right now Ill take the 50% buff

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Blaine Tog.8304

Blaine Tog.8304

http://pastebin.com/2rrFg9pS

If these “leak” is to be believed…

Most of these changes are trivial or don’t make sense. Glyph of elemental power as a stun breaker? No meaningful changes to fire? Lightning Flash doesn’t break stuns but still has a cooldown 10 seconds longer than blink? Gust is still a worthless line attack 2 inches wide that never hits anything, ever?

So much fail.

I feel like we must be reading different pastebins because I see a mountain of good buffs with a few sensible nerfs.

Glyph of Power is a good skill for Glyph builds that you’d likely want in many circumstances. That makes it a good candidate for a Stunbreaker. It’s not like it was Glyph of Lesser Elemental or something. Fire changes probably could’ve gone further, but more free AoE Fury sounds pretty tasty to me. The Ele isn’t supposed to be about in-combat mobility as much as Mesmers are so the difference makes sense, except the Ele’s Lightning Flash now should deal a somewhat noticeable amount of damage, giving it better ideal use cases (also, we can make better use of Flash than they can of Blink since we can trait for ours to give Regen and Vigor, and we can also use it to mitigate our spells with long channel times). And Gust went from single-target to AoE, that’s great no matter how you slice it.

tldr, I’m excited for these changes.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Malcastus.6240

Malcastus.6240

I am hyped, but afraid to believe these will be the changes, while they do seem like they could come from Anet. While Lightning Flash might lose the breaker, it will work well in combination with delivering offensive skills to the face of an opponent.

Burning Speed (delivered with Lightning Flash) + Arcane Wave & Blast + Fire Grab. Omnomnom..

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Posted by: Caffynated.5713

Caffynated.5713

http://pastebin.com/2rrFg9pS

If these “leak” is to be believed…

Most of these changes are trivial or don’t make sense. Glyph of elemental power as a stun breaker? No meaningful changes to fire? Lightning Flash doesn’t break stuns but still has a cooldown 10 seconds longer than blink? Gust is still a worthless line attack 2 inches wide that never hits anything, ever?

So much fail.

I feel like we must be reading different pastebins because I see a mountain of good buffs with a few sensible nerfs.

Glyph of Power is a good skill for Glyph builds that you’d likely want in many circumstances. That makes it a good candidate for a Stunbreaker. It’s not like it was Glyph of Lesser Elemental or something. Fire changes probably could’ve gone further, but more free AoE Fury sounds pretty tasty to me. The Ele isn’t supposed to be about in-combat mobility as much as Mesmers are so the difference makes sense, except the Ele’s Lightning Flash now should deal a somewhat noticeable amount of damage, giving it better ideal use cases (also, we can make better use of Flash than they can of Blink since we can trait for ours to give Regen and Vigor, and we can also use it to mitigate our spells with long channel times). And Gust went from single-target to AoE, that’s great no matter how you slice it.

tldr, I’m excited for these changes.

GoEP is only useful if you keep it up. If you’re saving it for a stun breaker, you’re wasting it. This change effectively removes one of our 4 stun breakers, because it’s never going to be taken for that purpose.

Persisting flames is GM fire trait. It’s a decent trait 30 points up a laughably bad tree. Even then, even if I went 30 points up fire, I would probably still take PP over PF for anything except S/D.

The Ele isn’t supposed to be about in-combat mobility as much as Mesmers

Then why does RTL have a lower cooldown when used in combat than out?

There are a few nice buffs that actually matter (Meteor radius, phoenix velocity), but they’re outweighed by the complete “W-T-F” changes and a giant mass of “so the kitten what?”. Bountiful power being cut in half and LF losing its stun breaker are bigger nerfs to actual viable builds than any of the changes could ever be to potentially viable builds. I’m still never going 30 into fire/air because I still have to have 30 arcana and 15 water.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

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Posted by: Blaine Tog.8304

Blaine Tog.8304

GoEP is only useful if you keep it up. If you’re saving it for a stun breaker, you’re wasting it. This change effectively removes one of our 4 stun breakers, because it’s never going to be taken for that purpose.

On the contrary, I think it gives it two different use cases, depending on what you think you’ll need. This is actually really cool because it raises the Glyph’s skillcap. Before, you basically just used it whenever it was off cooldown, with the only decision to be made being which Attunement to use it in. Now, you can decide to hold off on casting it if you think you’ll need a stunbreaker, or you can just cast it as normal if you’d rather have more of the benefit.

Persisting flames is GM fire trait. It’s a decent trait 30 points up a laughably bad tree. Even then, even if I went 30 points up fire, I would probably still take PP over PF for anything except S/D.

I’m not saying it’s enough on its own, but it’s a good change. The trait at some niche uses now, whereas before it was basically totally useless.

Then why does RTL have a lower cooldown when used in combat than out?

Because the Ele is supposed to have a degree of combat mobility, just not quite as much as the Mesmer. “Combat mobility” is not binary.

There are a few nice buffs that actually matter (Meteor radius, phoenix velocity), but they’re outweighed by the complete “W-T-F” changes and a giant mass of “so the kitten what?”. Bountiful power being cut in half and LF losing its stun breaker are bigger nerfs to actual viable builds than any of the changes could ever be to potentially viable builds. I’m still never going 30 into fire/air because I still have to have 30 arcana and 15 water.

Bountiful Power was a ridiculous trait. It makes no sense whatsoever to get around +10-15% damage basically at all times from a Minor trait in the Vitality/Healing Power tree, particularly since you wanted the Grandmaster trait anyway. That trait was almost single-handedly making a lot of alternate builds pointless since you’d get more damage by going up the defense tree.

I’m not saying 30 in Fire or Air make sense right now, but they make a whole lot more sense than they used to. The Ele needs better base defenses before leaving Water isn’t suicidal… but this is a good start.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

(edited by Blaine Tog.8304)

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Posted by: Devildoc.6721

Devildoc.6721

I wonder if Glyph of Renewal—which no one to my knowledge uses—will be reworked and receive stun breaker status.

Well it’d be slightly more good if it’s instant. I don’t think there are any stun breakers with a cast time anywhere right?

I don’t mind the res glyph so much, but it’d be nice if it was a signet so it had a use when it wasn’t active.

I can’t justify any of the res skills because they only revive DOWNED players, not defeated.

Until that is fixed, there is 0 point in taking ANY res skill.

Reviving a downed player is easier just hitting F for a few seconds.

Reviving a DEAD player takes significantly longer and would almost be worth having a res skill, but yeah, would be nice if they were signets so they had some other passive effect to warrant having them when the have such a long cooldown and niche use.

But nope.. revival of downed players only? Pointless, all of them.

Zapp – 80 Asura Afromancer

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Posted by: Blaine Tog.8304

Blaine Tog.8304

I can’t justify any of the res skills because they only revive DOWNED players, not defeated.

Until that is fixed, there is 0 point in taking ANY res skill.

I must respectfully disagree. Res skills are incredibly useful in any difficult dungeon. When players fall, it’s often in the middle of very dangerous AoEs or in a place susceptible to pulsing knockdowns. If multiple players fall at once, an AoE res from a distance can very well be the difference between your team wiping and living. Res skills also do the job much more quickly and (most of the time) regardless of whether the target is taking damage while the res is happening. I can’t even count the number of times my Necromancer’s Signet of Undeath or my Ele’s Glyph of Renewal have prevented wipes at Lupi or the Crusher, or in a number of places in TA. It’s a fantastic sort of skill to take if you don’t have faith in your group’s ability to dodge well.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

(edited by Blaine Tog.8304)

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Posted by: Navzar.2938

Navzar.2938

I’m kind of disappointed that my favorite stun breakers are lost, but overall I think it was a good patch for underpowered traits.

I think the biggest hit to cleansing fire&lighting flash was that they were reduced to one purpose, hurting versatility.

LF-No, flashing away with lightning flash to wait out a stun isn’t the same thing as breaking it because that 2sec of gameplay is important, but it should still be okayish, though I would have loved a range increase. The increase in damage is a pretty small difference imo, but it does help ele burst at least.

Cleansing fire- Kind of unsure about this one. I douse it for condition once in a while, but that was only worthwhile because specialized cantrip traits increased it to 4 conditions + regen and vigor. This change really just made it prayer to kormir with aoe burning. I don’t really think it’d be worth taking outside a cantrip build now.

That being said, there’s a lot more to the update than just cantrips, and the idea of spreading out stun breakers is very valuable, so it’s much better this way for eles overall. It’s just a shame that cantrips went from great stun breaking to only decent, as only the highest cds remained stun breakers.

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Posted by: HuGho.4781

HuGho.4781

Cantrips wil be a lot useless now. Who’s idea was moving stun breaker to Glyph? o_O

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Cleansing Fire IS going to be taken, regardless of it being a stun breaker, because not every ele has 30 points in water, nor ether renewal equipped, nor every ele is using a s/f combo with good condition removal.

And cantrips are some of the best utilities in this game, both because of the effects and the trait synergy. Being overloaded with stun breakers only made them absolutely necessary for every or almost every build.

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Posted by: Avead.5760

Avead.5760

Its bot that bad..but i still think that removing it from flash is too much.At least give it a 30 sec cooldown like blink or some other attribute.Not ever ele is gonna take the cantrip traits to trait flash
And flash alone compared to most teleports in the game isnt anything to be excited about

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Its bot that bad..but i still think that removing it from flash is too much.At least give it a 30 sec cooldown like blink or some other attribute.Not ever ele is gonna take the cantrip traits to trait flash
And flash alone compared to most teleports in the game isnt anything to be excited about

If I’m not wrong, the new LF damage – if it critical hits – is going to equal Arcane Blast’s damage. You lose a projectile finisher and some cooldown by using it, but get a very handy teleport for churning earth that can still function as a pseudo stun-breaker or quickly bring you back to the point you are defending/ attacking.