Cast time on staff #1

Cast time on staff #1

in Elementalist

Posted by: Klymacz.7245

Klymacz.7245

I think that if they cut 1/4 second off our #1 ability it will help out the class. As it being a #1 ability on an ele (with swapping so much and utilizing all of the other abilities) taking the lengthy cast time down wouldn’t be overpowered. With that being said it can help staff users with feeling very under powered in 1v1 situations where we are fighting a person that knows the game and can dodge a simple aoe.

Cast time on staff #1

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Posted by: hans.7265

hans.7265

Would be a good change can even take a bit from the damage so it doenst get more. But the staff 1 is really slow in attacking. With Daggers i get much more loot only because i can “tag” more people because of higher Attackspeed on 1.

Cast time on staff #1

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Posted by: Malcastus.6240

Malcastus.6240

Lowering the casting time of the auto attack would be appropriate. Staff in SPvP for example is only useful when you are standing far in the distance and noone is around, or spots you very late. Even then, you can quickly be outdamaged by almost anyone with a ranged weapon, due to the slow casting of the class and relatively low damage. Barely any defensive spells and lack of mobility makes the slow casting and damage appear more problematic.

If Lightning Flash were to have a much lower CD if having a staff equipped, it could make things more interesting. Like a 15 seconds CD without Cantrip Mastery. That is just wishful thinking though. ^^

Cast time on staff #1

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Posted by: Novalight.7568

Novalight.7568

And make projectiles faster so they actually hit something at longer ranges…

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